RavenSunHS
LV.13Refreshment Vendor
Comments
1,472 totalI also had to restrain myself from cards that i consider staple for Tempo.
eg [card]loatheb[/card]! Or [card]vilespine slayer[/card].
For Edwin alone, you can simply replace [card]fan of knives[/card], which is the current "tech card", or one [card]elven …
Personally, I'm all-in for buffs here and there. Preferably NOT on legendaries tho (as one might decide to disenchant if it is originally trash, it'd be VERY bad to find it very powerful because of a buff later).
However, …
Quote From scr26x 1400 golds = 14 packs, and you get 2 legends + 2 epic.
I think it's worth it.
ohh, can you still buy it using golds?
I think he can, …
Quote From JagBone The thing about the token actor idea I disagree with is that the 1/1 is still a Y'Shaarj or a Rag or a Obsidian or a Lich King or any powerful minion. Sure Resurrecting it …
Better than nothing, but BP population won't decrease by an inch, and they will be just as annoying as ever.
Simple mana nerfs are good to balance competitive decks, by slightly decreasing their winrate.
But BP is not …
Cheap nerf, not sure it's the best one...
Surely 2 turns is a lot, but do CW have any hard time at delaying the game?
If we were equal to devs, we'd have their jobs and their salary. I am not saying it is easy, but it is their responsibility. ;)
As i said, it's ok to buff. But if it is a daring …
Design new cards to shake up the meta.
Design cards better, if you want to shake up the meta.
Buff wisely if you want to shake up the meta.
Designing bad cards, buffing, and then reverting, that's …
Quote From iLaz Why is reverting buffs a huge fail?
Because it means buffs were a huge fail.
And buffs are a daring action that is performed against the verdict of the final testing …
I reiterate: reverting buffs is a HUGE fail, independently of how needed the nerfs are.
I appreciate the nerf to [card]barnes[/card], although i doubt it will be enough to push Big Priest back to the meme population, where it …
Provide winrates, and high ranks, basically create meta-breakers or meta-breaker variants of existing decks, and prove it with deck trackers.
Alternatively, if your deck is not super strong, but at least viable, you can still "decorate" it with an …
You're welcome.
Sonya shadowdancer is definitely a strong card in this deck, even moreso because largely unexpected, and can lead to ludicrous turns.
But you can playtest the deck, and decide if you like it, even without her, …
First of all: refining is a long and complex process, including honing your own skills with the pace of the new deck, which is not a granted thing. Like, at all.
Secondly, homebrewing can often fail, and very frequently …
Changes for the sake of changes are bad.
Especially in a game that requires resources, bought with gametime or real money.
And the community is not asking for changes afaik, just more frequent content release, which is another …
Priest deserves to be hit only in the old summon/resurrect cards. Basically Wild. The rest of the class is absolutely fine, and hitting [card]extra arms[/card] is completely undeserved.
More in general tho, reverting buffs, right or wrong, …
Yeah sure.
What i meant was strong cards that generate Tempo upon already efficient Value generators.
Thief Rogue is not hopeless. It just needs to get strongly supported in the Tempo stats (instead of sheer Value).
Isn't it a bit early to be sure of which nerfs to apply?
It almost sounds as if they already half an idea of nerfs before the expansion was released...
Well, you can still try the deck without Sonya. Replace with any 3-drop.
Surely she adds consistency to the deck's main synergy, but you can craft her later, when you see you like the deck.
Quote From Zelgadis Adding random cards to your hand from a large pool is never going to be consistent, I think. Stonehill Defender was consistent in Odd Paladin because there were two great class cards it could discover, …