RavenSunHS
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FYI: Casts When Drawn always draws you another card. It never denies card draw. Just look at how [card]bomb[/card] works.

The idea is to have a neutral, playable but sub-optimal (maybe 4/3 …
Warrior today, other classes in the future.
It's all for the best anyway.
It's a fair change on Discovery.
It's actually a nerf tbh (and there pops up again the issue of indirect nerfs), but a fair one.
I also suspect occurrency is part of the reason why Elusive is not a keyword: minions with that particular power are very few, and not even common ones in the meta.
If we had more of them, and a …
Quote From Fluxflashor Notes
- We're working towards flagging cards that are missing their related friends. If you notice any, please give us a hand and report the cards in this thread.
…
Refined for the new Wild meta, and updated with Mulligan guide.
It is still an off-meta deck, but it has plenty of cards to counter a number of meta decks in current Wild. The fact it is off-meta might …
The countless episodes of vengeance in Stranglethorn, performed with my Rogue main against abusers killing my secondary characters while questing... The good ol' times.
I absolutely like (0) secrets for Rogues, it fits the class so much!
However, i think some of them are too powerful for such a cost. I still love the concept of what they do. It's really Rogue-like.
…
I'm seriously proud of my Even Face Hunter, after many lost games, i managed to refine the deck, and hone my skills with it.
Rank4, 4stars now, and i could defeat Odd Rogues, Odd Paladins, Mech Paladins, Even Shamans, …
As far as I could understand, the meta is basically split between Secret Mage preying on the old meta, and Reno decks countering that.
It's not as polarised as it seems tho, as many (new) decks are developing in …
Quote From Yusuke Quote From Yusuke Quote From RavenSunHS The power of Genn/Baku is that the HP is available from turn-1, where the upgrade is very strong, and can apply early pressure.
Indeed, …
The power of Genn/Baku is that the HP is available from turn-1, where the upgrade is very strong, and can apply early pressure.
Indeed, look at [card]justicar trueheart[/card]: even if she started in your hand, she'd be acceptable at …
Absolutely!
Theme >>> anything else.
And with some luck, proper tweaking, and self-training, it ends up being just as good!
Quote From DoubleSummon Quote From RavenSunHS …Eater of Secrets should have a cheaper brother (even without the stats buff, removing even just 1x secret with, say, a (2) 2/2 is enough).
Etc.
Decks with healing and armor + tech.
Decks with outburn power + tech.
eg. not just Reno, but also Hunter with burn power + [card]flare[/card].
Basically teching is useful, but insufficient on its own. You need a …
The only real dangerous (in perspective) Quest is Shaman, for two reasons:
1) completing it, implies no downside whatsoever, and the count requirement is pretty low.
2) the hero power being basically uncounterable, it allows for something that …
Thing is, [card]zul'jin[/card] and [card]subject 9[/card] already push you towards Singleton (if you want to maximize them), so the consistency cost to build a Highlander Hunter is further compensated.
It's not just Zephrys and Brann.
And yes, a …
Indeed.
However, I meant it as an extra tool in current Mage decks, both Conjurer and Reno.
So not a deck focused on the Quest, but one that plays its normal game, and then has an infinity value …
I wonder if Mage should try [card]raid the sky temple[/card].
All Mage decks are pretty slow atm, and maybe could afford to sacrifice turn-1 in favour of infinite steam for lategame?
So far:
[card]Wild bloodstinger[/card] pulling out and killing [card]zephrys the great[/card].
And in the same game, enemy [card]ice block[/card] removed by my [card]flare[/card].
I won against a Renomage, with my Uldum-powered Even Hunter.