If you're doing Wild, with the way that Pirate Warrior runs, why not put in Fool's Bane or Sul'thraze? Pirate Warrior uses the Hero to attack the opponent's minions and then lets their minions kill the opponent. Not to mention, they work in conjunction with Hack the System and Anraphet's Core. You attack multiple times in a turn, and then create a bunch of 4/3's to kill your opponent.
I thought of that, but the reason for not including them is simply their mana cost: turn-5 is just too late to start swinging. Even worse with turn-6. They are also incredibly conditional about the state of the board.
Instead, this is still a kind of Burn deck: it trades some early Aggressiveness in favor of some extra Reach later on. So you want to clear the board with weapons just during the early turns at most. Face is the place later on (or mostly so).
Standard cost HAS risen, since 1-2 years ago. Not only does this mean it is harder to build a meta deck compared to the past, but also that an ill evaluation of cards (ie. you craft a card that turns out to be unplayable in the meta) is much more punishing: test-crafting is a luxury of the few, and the average player, including the average money-payer, are much more dependant to that (netdecking and meta-shaping) in order to decide what to craft for themselves.
And the fact that Standard cards are bound to Rotate, implies the increased dust investment is just mid-termed at best.
This whole thing is a huge argument in favor of Wild, where any dust investment is virtually eternal, and any non-meme deck can be carried to at least rank 5 with enough patience.
Rogue was way overhyped because as it turns out (like it always does) filling your deck with bad cards and sacrificing early tempo to get some mildly interesting reward later on is inferior to just using your tempo from turn one and just playing the best cards you can. Value Rogue doesn't work. It just doesn't. End of the debate
And a granted 3/2 for (2) IS Tempo (same ratio as a Fireball, plus immune and durability value).
So, while original Lackey Rogue might still be more consistent, the new Quest Rogue is definitely not a Value Rogue, and with refinement it might even contest its older brother.
I am trying a Lackey/Pain hybrid, and it's not so strong as one would expect. Very hand-dependant, so i find it inconsistent, although not bad overall. At least it's a viable archetype now.
eg i could beat a Quest Druid, but a Quest Priest overpowered me.
First of all, they should ensure Whizzbang is updated continuously, hardcoding his recipes with those provided at each expansion.
At that point, it surely makes sense the inclusion into Classic. It'd be actually a mandatory move, since Standard lists in Wild is quite silly anyway (independently of the real power).
Additionally, if you think the other way around, let's say they stop updating him with new lists: they should come up with additional (Wild) lists to give him, once and forever, instead of simply using the new recipes they would produce anyway.
On the other hand, an eternal Whizzbang in full power tends to make cards like [Hearthstone Card (zayle the cloak) Not Found] less appealing.
Unless they make the new Zayles more differentiated from the recipes given on expansion release.
Maybe the best move for them is including Whizzbang in Classic, but then limit his lists to the Classic ones. That way new players go for Whizzbang (it could even be given as freebie on game start or soon after), while older players would go for Zayles and its derivations (purchasing adventures).
Well, here's some speculation i find spicy enough (hopefully it hasn't been already discussed).
Do you remember the Red Mana, the mysterious and corrupting source of the Kabal, led by
And also, look at
who makes corrupting tatooes for new Kabal members.
Now, look at our new beloved Genie:
Notice anything strange for an (air) Elemental, yet familiar? The red lights and signs on his skin? As well as the Highlander mechanic?
Finally, do you remember all the speculations, fueled by the very Gadgetzan teasers and concept artworks, of Kazakus being a Dragon? Well, this is Year of the Dragon (which is itself built upon revamped characters and themes)!
And as if all this was not enough, there we go with another Dragon-character with suspicious Red lightnings/mana:
On the very release day i am pretty excited, although as a Wild player i am really baffled at what should be my instacraft.
I am used to at least one instacraft every expansion, to secure the card or cards i'm sure i'll deckbuild around.
But this time there are tons of seriously interesting cards for newish plays and archetypes, that may not really survive the Wild meta, hence turning into a kind of waste of dust...
I guess for once i'll pray for RNGesus to make me drop the interesting cards, and start crafting only later on.
I still can't see it as a fart - although i admit i didn't even realise the proper source of the explosion was the muscle flex, nor did i understand what was the purpose of generating a ground explosion beneath himself, probably still none at all considering Reno's vanity...
I thought of that, but the reason for not including them is simply their mana cost: turn-5 is just too late to start swinging. Even worse with turn-6. They are also incredibly conditional about the state of the board.
Instead, this is still a kind of Burn deck: it trades some early Aggressiveness in favor of some extra Reach later on. So you want to clear the board with weapons just during the early turns at most. Face is the place later on (or mostly so).
Standard cost HAS risen, since 1-2 years ago. Not only does this mean it is harder to build a meta deck compared to the past, but also that an ill evaluation of cards (ie. you craft a card that turns out to be unplayable in the meta) is much more punishing: test-crafting is a luxury of the few, and the average player, including the average money-payer, are much more dependant to that (netdecking and meta-shaping) in order to decide what to craft for themselves.
And the fact that Standard cards are bound to Rotate, implies the increased dust investment is just mid-termed at best.
This whole thing is a huge argument in favor of Wild, where any dust investment is virtually eternal, and any non-meme deck can be carried to at least rank 5 with enough patience.
Even if i'm pretty bad with Highlander decks, i feel inevitably lured towards [WILD] Quest Highlander Tempo Rogue...
I mean, playing Zephrys the Great feels so good that it almost compensates for a loss. And stealing cards is always cool.
I'm considering crafting Kazakus too.
I'm not sure Phaoris has enough swing power here: even assuming you can save enough spells every game, most of them are pretty cheap.
And since your pressure is not very high until late, a turn-10 with basically a board of tokens sounds quite weak to me.
I bet a Mountain Giant would be more helpful overall.
But Underbelly Fence, Vendetta, Bazaar Mugger ARE Tempo cards.
And a granted 3/2 for (2) IS Tempo (same ratio as a Fireball, plus immune and durability value).
So, while original Lackey Rogue might still be more consistent, the new Quest Rogue is definitely not a Value Rogue, and with refinement it might even contest its older brother.
I am trying a Lackey/Pain hybrid, and it's not so strong as one would expect. Very hand-dependant, so i find it inconsistent, although not bad overall. At least it's a viable archetype now.
eg i could beat a Quest Druid, but a Quest Priest overpowered me.
At least this is my impression so far.
Gaming Fatigue is a personal factor, much more than an objective issue with the game itself.
Btw, new decks don't pop up immediately, or obviously. They take a lot of refinement and effort.
That is true at least in a dynamic meta.
If the opposite was true, if decks emerged so obviously, it would mean we were in front of broken powercreep...
So yeah. It's not an issue of RoS or SoU. It's just a personal issue that may occur with gaming.
If only Conceal was not HoFed... As if it was played at all in Wild rn...
My theory is actually card-art-based.
The Dragon part is an extra, but more Dragon characters fulfill the red-light criterion:
Also, the whole Year of the Dragon is built upon revamped leftovers and old themes.
Sure, all this is no final proof ofc, but it's pretty solid per se.
First of all, they should ensure Whizzbang is updated continuously, hardcoding his recipes with those provided at each expansion.
At that point, it surely makes sense the inclusion into Classic. It'd be actually a mandatory move, since Standard lists in Wild is quite silly anyway (independently of the real power).
Additionally, if you think the other way around, let's say they stop updating him with new lists: they should come up with additional (Wild) lists to give him, once and forever, instead of simply using the new recipes they would produce anyway.
On the other hand, an eternal Whizzbang in full power tends to make cards like [Hearthstone Card (zayle the cloak) Not Found] less appealing.
Unless they make the new Zayles more differentiated from the recipes given on expansion release.
Maybe the best move for them is including Whizzbang in Classic, but then limit his lists to the Classic ones. That way new players go for Whizzbang (it could even be given as freebie on game start or soon after), while older players would go for Zayles and its derivations (purchasing adventures).
For comrades, this might be some solace for our bad luck:
Deck ID Not Found
Well, here's some speculation i find spicy enough (hopefully it hasn't been already discussed).
Do you remember the Red Mana, the mysterious and corrupting source of the Kabal, led by
And also, look at
who makes corrupting tatooes for new Kabal members.
Now, look at our new beloved Genie:
Notice anything strange for an (air) Elemental, yet familiar? The red lights and signs on his skin? As well as the Highlander mechanic?
Finally, do you remember all the speculations, fueled by the very Gadgetzan teasers and concept artworks, of Kazakus being a Dragon? Well, this is Year of the Dragon (which is itself built upon revamped characters and themes)!
And as if all this was not enough, there we go with another Dragon-character with suspicious Red lightnings/mana:
Hack the System. And then dropped Making Mummies.
In about 50 packs + freebie.
Nice rate, decent drops. I'm considering crafting Anka, the Buried now.
I'm ready!
And let me shamelessy advertise my [Wild] Midrange Zephrys Rogue. 😇
Deck ID Not Found
On the very release day i am pretty excited, although as a Wild player i am really baffled at what should be my instacraft.
I am used to at least one instacraft every expansion, to secure the card or cards i'm sure i'll deckbuild around.
But this time there are tons of seriously interesting cards for newish plays and archetypes, that may not really survive the Wild meta, hence turning into a kind of waste of dust...
I guess for once i'll pray for RNGesus to make me drop the interesting cards, and start crafting only later on.
Uhm, it's a nay for me.
I still can't see it as a fart - although i admit i didn't even realise the proper source of the explosion was the muscle flex, nor did i understand what was the purpose of generating a ground explosion beneath himself, probably still none at all considering Reno's vanity...
2nd commandment of the internet: you shall not name the word "nerf" in vain.
Huuuge article!
I actually didn't knew most of this, despite my obsession for lore!
Taunt Warrior is so insane...
I can't really spot a weakness in that deck, it can even pressure early on!
Anyway, unlike the past spoiling party, this event is cool, and it's performed just 1d away of release.