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RavenSunHS

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Joined 03/27/2019 Achieve Points 880 Posts 1487

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  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    TTK against a Quest Renowock Shaman, using my Highlander Rogue.

    I haven't appreciated Valeera the Hollow so much since when i used to play Mill Rogue.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Well, as with all tech cards, they start appearing when the meta starts to get refined. 

    We're still just 1 week in the expansion. You might be right about including Shieldbreaker in Murloc Paladin and Zoolock in order to stand better chances against the most popular Control decks eg. CW.

    Although it might stay an unattempted move simply because it would make little to no difference, given the immense removal and comeback arsenals of established Control decks.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    btw, they can't even touch the mana cost, as it would lose the consistency of the dr.7 meme-title.

    Probably, the best way to nerf it is switching the Rush keyword with another one. Maybe Magnetic or Windfury.

    Either way, for the meta to stay balanced, you are required to have Control in place at around t2.

    So all in all they can't and they shouldn't destroy CW. What they should do is finding a way to not make it THE Control deck, whatever that way is.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Most quests are the least of your problems: only few of them will be viable at the end of refinement process, and even less so will be actually strong.

    On the other hand, it's pretty hard to completely exclude legendaries from decks nowadays.

    You could try and build a fast Conjurer Mage, or some Aggro Shaman with a mix of murlocs and lackeys, or Zoolock with a mix of lackeys and blood synergies. Anyway, a deck with absolutely no legendaries is definitely suboptimal, although variably viable.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    That Nomi Paladin tempts me so much... I have all the cards besides the epic spells and finley (which is optional i guess).

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    It makes sense. I was also tempted to craft Valiant to try something similar.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Well, first of all i firmly believe Even Totemic Shaman is MUCH stronger and more constent across various matchups. But that is OT.

    Secondly, you are discarding a number of strong totem synergy cards, including Thing from Below, Sea Giant.

    Thirdly, have you considered Hench-Clan Hag?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    The Tortollan Pilgrim would have looked much more badass in that form with inscribed cloth stripes!

    But I maintain the best final art is Anka, the Buried.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From sto650

    Getting two specific cards in the mulligan (or in the next two draws) is not that unreasonable. As for why it's better to play a minion on turn 1 with a tempo oriented deck, surely you can see that the point of playing the First Mate is that it's a body on the board. Turn 1 quest does nothing for the board state. Turn 1 First Mate does. AND you have the advantage of a possible huge upside with the move I mentioned in my comment. I apologize for the patronizing tone, but you also seem to think I don't have a valid point. When you responded as though I hadn't considered that the quest has to be played, it irritated me that you assumed I had no idea what I was talking about, when in fact, I do.

    I played a lot of pirate warrior back in the day - having a First mate down turn 1 has ALWAYS been the best possible turn 1 play with the deck. That should still be true, even if you're trying to focus on swinging weapons. And even back then, I did not always swing on turn 1 with the rusty hook.

    Sure no problem. I see your point, I just don't see how it can be *consistently* better.

    I think your point is absolutely indisputable in ol' PW: without the Quest, mate is one of the best turn-1 plays, if not the best entirely.

    But you can test yourself, having the quest, the mate and upgrade together in your mulligan is a VERY unlikely occurrence. The quest is actually forced in your hand, but you  can still replace it with a random jolly card, and have a series of mulligans: see how often the 3/3 happens.

    So, since that occurrence is unreliable (although surely better when it happens), in general, your turn-1 would be: 1/1 1/3 and (1) left (because you played the Quest). At that point your ping is pretty bad (and/or you'd have to sacrifice the mate itself), so having a Woodcutter's Axe instead would be just as good to clear something (say a totem or a murloc), and recuperate the Tempo loss caused by the Quest.

    The axe is also much better later in the game, in case you simply have to burst some face damage, and it has synergy with Forge of Souls. This is not true for the mate.

    So I don't think your point is invalid, but I don't see the mate being so superior as to warrant a 2x in the average scenario of this deck.

    For related reasons, I feel much safer with a Rabid Worgen for recuperating the Tempo loss caused by the Quest, or simply to place a body that cannot be easily pinged away. The rush synergy with Axe is just a bonus.

    I'm sure you can come up with a variation with 2x Mates and maybe Southsea Captain or Nightmare Amalgam, and I'm sure it'll be good enough. I just don't think it'll be so clearly superior to this one.

    In reply to None
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    I don't think rank is a requirement for freebies. It would make no sense.

    Are you sure your friend didn't misclick the notification, and still have an unnoticed Quest in the collection?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Well, they don't mention swarm or mechs in Hunter table, so one might think they are not out of place in Hunter.

    Real issue is, that Class Identity table they posted is utter trash. Just keywords thrown at random. The only ones with real meaning are the weaknesses. The rest is bound to be blown up in one expansion or another...

    PS: people might like Mechs, and i think Magnetic was great design, but they simply pushed the whole tribe beyond what was reasonable. It's currently all over and out of place flavor-wise. Few strategical Mechs would have been much better.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Well, i knew Highlander Hunter was going to be good enough, so that's not a surprise to me. :p

    I'll be admittedly surprised if Nomi Paladin survives the meta. The design is pretty smart, and fancy too, i hope it succeeds to some extent.

    I'm also partially surprised by Quest Paladin, i thought the condition was too harsh, but anyway i find it so boring that it leaves me neutral, even if i actually own card.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago
    Quote From sto650

    Or you can play N'Zoth's First Mate on turn 1 and, you know, wait to swing the weapon until you play the quest on turn 2, possibly alongside Upgrade!. A turn 2, 2/4 weapon is not better than a 2/2 weapon at all (nor does it complete the quest entirely on its own). But you do whatever you like. If I open a copy of the quest, I'll be dropping a Rabid Worgen that is not a pirate and has no weapon synergy, in favor of another N'Zoth's First Mate which is a pirate and creates a weapon out of thin air.

    Excuse me, but what is the point in equipping the Hook and waiting to swing it?!? You are still starting the quest no earlier than turn-2!

    And what happens if you do not get Upgrade! On turn-2? (It would imply a 3/3 succesful mulligan).

    Do whatever you want, but you should have solid arguments before using that patronizing tone with people...

    In reply to None
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    So far, my expectations on some decks have been failed, but not brutally. Yet.

    QRogue and Blood/Lackey Warlock are a bit more inconsistent than i thought, but fair enough.

    And about QDruid in particular, i was right when i first saw it and thought: i'm basically asked to waste Tempo for 5 turns in order to regain Tempo later? Pointless!

    The effect is still cool, but yeah, unless you use it for some Combo support, Control Druid lacks the tools to go in the long game, and if token is the plan, it's better to do it from the beginning.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Btw, notice that the average usage of Tracking is the same of Zephrys the Great: in both cases you play the card to fish for a solution to turn the tables in your favor, and both cards require a sacrifice in order to benefit from them.

    Ofc the two cards are different in many other aspects but the purpose and kind of usage is very similar.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Puzzle Box of Yogg-Saron

    I used to complain about nerfing Yogg.

    Now i remember why they did it. And they must be trolling us to re-print basically an unnerfed, unconditional, repeatable and tutorable version of it.

     

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Exactly. With the exception of Brann Bronzebeard and Harrison Jones, who who were there before HS.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    I go for #1.

    I can't be bothered with manual disenchant just jn case of nerf. It's also pretty unlikely to own a golden that will be nerfed.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Fun is granted.

    Effectiveness in terms of winrate is not (yet).

    Do consider that Zephrys the Great CAN turn the game in your favor, but only if you find the perfect moment and context for playing him.

    If you fail at that, Zephrys can solve current turn, or provide value for next one, yet without necessarily giving you a thorough advantage for the game.

    So, overall i believe Highlanders deck will be around t3 in the meta reports, as soon as the meta is refined (possibly with the exception of high ranks where good players dwell), but an expert player could still be able to carry one of those decks on top ranks.

    PS: one should also keep in mind that you play Highlander BECAUSE you want to use Zephrys the Great. Singleton archetype without Highlander cards bears no particular advantage or fun.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Not in Wild: Spiteful decks are viable if you like, but don't expect to compete with top tier decks. Spiteful is just too slow, and quite inconsistent too. And not having small spells generally means your swing capabilities are quite bad, so gl with any Aggro or Tempo deck. Phaoris is stronger but also slower. At that point you should include a stronger wincon in your deck instead.

    On a sidenote that links to BSM, Puzzle Box of Yogg-Saron is an insanely strong card, basically a Yogg that can be tutored, copied and repeated.