That warning message makes me want to go over there and get myself banned. I probably won't, but Curse handled this whole situation like a bag full of scummy dirt. I want nothing to do with hearthpwn. Complete garbage the way everything was handled. I'll never have anything to do with Curse again (and luckily I don't play WoW anymore, so I don't need them for their addons either).
Since Blizzard has decided to start buffing cards, it has become much more risky to dust clearly bad legendaries and epics. The most safe solution is to target a couple of classes that you dislike as general playstyle and use them has your "dust deposit", disenchanting only cards from them.
This is the best advice for a budget player. Choose classes you hate playing, and just plan to never ever play them. Disenchant all their stuff (except maybe legendaries, so you don't open those legendaries again later).
25k gold can be gotten in a couple weeks or so ... might be faster in the early days of playing. You get minimum 50 gold each win, either casual or ranked. Every third win in ranked is worth 200-250. Rewards have a 10% chance to upgrade to the next tier higher of reward. Daily quests reward about 500 gold.
Rewards summarized:
Bronze chest - 50-60 gold, 1 random common card
Silver chest - 200-250 gold, 1 random uncommon card
Daily quest will either be two silver chests, or one gold chest. In ranked, your first two wins are 1 bronze chest each, third win is silver (but once you get three silver this way, the third win becomes two bronze). In casual, it's just 1 bronze chest per win (two bronze chest every third win).
Oh! And your first win every day (ranked or casual) is worth one pack, straight up, from the most recent set. Each pack contains one rare, three uncommons, and 8 commons. There is about a 10% chance that the rare is a legendary instead of a rare. There is no epic quality card, and the pack always contains 3 uncommons, 8 commons; the 12th card is either rare or legendary. No pity timer on legendaries, but the 10% chance definitely bears out over time. Unfortunately, there are a lot of cards (and you can have 4 of each legendary, just like you can have 4 of any card), and the deck size is 75 cards. So, they are very generous, but the game structure kind of demands it.
Lastly, during your first couple of weeks playing, they will throw entire decks at you for free, which they call "theme decks." You get all the cards in the deck for free in that case, mostly uncommons and commons, but always a few rares as well. You also get starter cards for completing the introductory campaign. So, you have playable decks immediately, but they are not exactly what you'd call competitive :). However, some of those cards are important cards in competitive decks, so they are not useless.
Edit: You can target a few select legendaries by purchasing theme decks as well. They have theme decks in the store for 3k gold, some of which have a single legendary card in them. So, 3k for one legendary and a few rares ... along with all the commons and uncommons in the deck as well. It's not a bad idea as a new player to buy one of two of those, but I'm not sure which ones are best to buy.
Rakano aggro is still an effective budget deck ... as you get higher in the ladder ranks, you'd need a fair number of rares, but you can do it without legendaries. Token decks aren't a huge thing these days, but Grenadin drone still sees play in some decks.
Ahhhh. Ok then. So what sets would I need to buy into to catch up a little? And what sets do I need to avoid?
But the most important campaign, IMO, is called "Into Shadow." This gives you several of the most powerful legendary units currently in the game: Vara, Vengeance Seeker; Azindel, Revealed; and Telut, Queen's Hand. All three of these legendaries are major inclusions in a variety of different decks.
After Into Shadow, probably "Homecoming" is the next most important campaign, followed by "Dead Reckoning."
The campaigns each cost 25k gold, or 1k gems (currency). I stress again: Campaigns are the most important things to get for building a base from which to construct good decks. Quite a few cards from several different campaigns are critical pieces of most highly-competitive decks.
I don't really recommend buying specific card packs - you mostly just want to craft anything that you are trying to get (with such a huge card pool, and needing 4 copies of cards for decks, you rarely get close to your deck needs by opening packs). But you do get 100 shiftstone (dust) automatically with each pack, so that helps a little bit toward crafting. As is often the case with card games, the most recent set is probably the best place to start; otherwise maybe the original expac (The Empty Throne) probably is good as well. Many cards from that original set are still used, especially certain legendaries.
Lastly, here's a quick list I threw together (mostly borrowed from another list that was posted on the site, but its a VERY standard list for Rakano Aggro; doesn't really belong to anyone). I added "sideboard" rares that can be used to upgrade the budget list. https://eternalwarcry.com/decks/d/NYuJCK2lNo8/a-budget-rakano-aggro
Rakano aggro is still an effective budget deck ... as you get higher in the ladder ranks, you'd need a fair number of rares, but you can do it without legendaries. Token decks aren't a huge thing these days, but Grenadin drone still sees play in some decks.
Anyone who's looking for a collectible card game with very different mechanics from Hearthstone, tons of interaction between players (a lot like MtGA, but with better visuals), feel free to check out Eternal! It's available on Steam, android, and ios (I think).
It's my favorite game, has at least 6 different game modes, extremely friendly F2P system (they throw all kinds of free things at you for the first couple of weeks). Give it a try, if you like! If you use my code, you'll automatically be friended to me, and I can help you get started if I'm online.
[My code is all used up. If anyone else is enjoying Eternal, and they want me to put their friend code in here, I can do that.]
EDIT: For new players, here are some excellent ideas for budget decks:
Option #1 is by far the fastest way to just start hitting faces, and you can basically make that deck day 1, as mentioned in the video about it. If you go for something from option #2, there are 5 decks listed there; ignore deck 4 and deck 5 (deck 4 got nerfed after it was posted, and deck 5 is a more expensive version of option #1 above).
If you want a CCG that throws loads of free stuff at you in the first week or so, try out Eternal, by Dire Wolf Digital. It's downloadable for free on Steam, or you can get it on Google Play. I think it's also on IOS.
Plays a lot like Magic: the Gathering, but with much better visuals than MtGA.
I used to play Eternal. But then they nerfed Armory and my experience since then, whenever I go back, has been related to trying and failing to revive it. It has been a while though. Maybe I'll try again this year.
I think there are some versions of armory these days ... but there are versions of almost anything you can think of. It's very diverse, lots of powerful things to do
If you want a CCG that throws loads of free stuff at you in the first week or so, try out Eternal, by Dire Wolf Digital. It's downloadable for free on Steam, or you can get it on Google Play. I think it's also on IOS.
Plays a lot like Magic: the Gathering, but with much better visuals than MtGA.
Seriously though, I was wondering if anyone has tried anything new with token druid yet. Like maybe something mech focused that uses Snippy. I haven't had a chance so far, but if anyone else has tried, I'd love to hear your thoughts. That's all!
You might consider 2x Voltaic Burst and only 1x Feral Spirit. I don't see the 2/3 taunts being that relevant, and the price is higher to get them. You could voltaic burst with a thunderhead into a storm bringer as early as turn 7. Whereas feral spirit is basically just some relatively weak defenses. But I'm not an expert, so take this with a grain of salt.
Being married or having children doesn't mean you are an expert in social intelligence.
It's not a comment about social intelligence. It's a comment about his choice of insult (virgin). I don't think I need to spell out why having children is relevant here
I can't even start to imagine levels of insecurity, that made this remark happen.
*shrug* You can imagine it's insecurity if you want. In point of fact, it's actually *humor* for the sheer irrelevant hilarity of the insult.
Being married or having children doesn't mean you are an expert in social intelligence.
It's not a comment about social intelligence. It's a comment about his choice of insult (virgin). I don't think I need to spell out why having children is relevant here
I have to admit, I didn't expect this thread to got this far. Thanks everyone for the helpful comments!
Several of you mentioned not adding friends. I usually don't (for exactly the reasons you mentioned), but for some reason I did this time. Probably cured me of ever doing it again LoL.
Oh well, lesson learned I guess. I'll probably be a lot more careful about emoting in the future.
The new buffs definitely WILL shake up the meta. They did some serious buffs to the cards they targeted. There is no way that competitive decks fail to emerge using those buffed cards. Particularly Luna's Pocket Galaxy and Pogo-Hopper
That warning message makes me want to go over there and get myself banned. I probably won't, but Curse handled this whole situation like a bag full of scummy dirt. I want nothing to do with hearthpwn. Complete garbage the way everything was handled. I'll never have anything to do with Curse again (and luckily I don't play WoW anymore, so I don't need them for their addons either).
I love the write-up. I'm missing too many cards to craft this, but it looks fun. Nice party!
This is the best advice for a budget player. Choose classes you hate playing, and just plan to never ever play them. Disenchant all their stuff (except maybe legendaries, so you don't open those legendaries again later).
25k gold can be gotten in a couple weeks or so ... might be faster in the early days of playing. You get minimum 50 gold each win, either casual or ranked. Every third win in ranked is worth 200-250. Rewards have a 10% chance to upgrade to the next tier higher of reward. Daily quests reward about 500 gold.
Rewards summarized:
Bronze chest - 50-60 gold, 1 random common card
Silver chest - 200-250 gold, 1 random uncommon card
Gold chest - 400-500 gold, 1 full card pack
Diamond chest - 1800-2000 gold, 1 card pack, 1 shiny card (rarity varies)
Daily quest will either be two silver chests, or one gold chest. In ranked, your first two wins are 1 bronze chest each, third win is silver (but once you get three silver this way, the third win becomes two bronze). In casual, it's just 1 bronze chest per win (two bronze chest every third win).
Oh! And your first win every day (ranked or casual) is worth one pack, straight up, from the most recent set. Each pack contains one rare, three uncommons, and 8 commons. There is about a 10% chance that the rare is a legendary instead of a rare. There is no epic quality card, and the pack always contains 3 uncommons, 8 commons; the 12th card is either rare or legendary. No pity timer on legendaries, but the 10% chance definitely bears out over time. Unfortunately, there are a lot of cards (and you can have 4 of each legendary, just like you can have 4 of any card), and the deck size is 75 cards. So, they are very generous, but the game structure kind of demands it.
Lastly, during your first couple of weeks playing, they will throw entire decks at you for free, which they call "theme decks." You get all the cards in the deck for free in that case, mostly uncommons and commons, but always a few rares as well. You also get starter cards for completing the introductory campaign. So, you have playable decks immediately, but they are not exactly what you'd call competitive :). However, some of those cards are important cards in competitive decks, so they are not useless.
Edit: You can target a few select legendaries by purchasing theme decks as well. They have theme decks in the store for 3k gold, some of which have a single legendary card in them. So, 3k for one legendary and a few rares ... along with all the commons and uncommons in the deck as well. It's not a bad idea as a new player to buy one of two of those, but I'm not sure which ones are best to buy.
It says in the article: Mechathun Warrior has a 82% winrate against control warrior.
If you buy anything, you would buy campaigns (adventures) which give guaranteed cards, some of which are insanely powerful. The first campaign can be gotten with a free code still, I think: https://steamcommunity.com/linkfilter/?url=https://na.alienwarearena.com/ucf/show/1924629/boards/contest-and-giveaways-global/Giveaway/eternal-card-game-jekks-bounty-dlc-key-giveaway
But the most important campaign, IMO, is called "Into Shadow." This gives you several of the most powerful legendary units currently in the game: Vara, Vengeance Seeker; Azindel, Revealed; and Telut, Queen's Hand. All three of these legendaries are major inclusions in a variety of different decks.
After Into Shadow, probably "Homecoming" is the next most important campaign, followed by "Dead Reckoning."
The campaigns each cost 25k gold, or 1k gems (currency). I stress again: Campaigns are the most important things to get for building a base from which to construct good decks. Quite a few cards from several different campaigns are critical pieces of most highly-competitive decks.
I don't really recommend buying specific card packs - you mostly just want to craft anything that you are trying to get (with such a huge card pool, and needing 4 copies of cards for decks, you rarely get close to your deck needs by opening packs). But you do get 100 shiftstone (dust) automatically with each pack, so that helps a little bit toward crafting. As is often the case with card games, the most recent set is probably the best place to start; otherwise maybe the original expac (The Empty Throne) probably is good as well. Many cards from that original set are still used, especially certain legendaries.
Lastly, here's a quick list I threw together (mostly borrowed from another list that was posted on the site, but its a VERY standard list for Rakano Aggro; doesn't really belong to anyone). I added "sideboard" rares that can be used to upgrade the budget list. https://eternalwarcry.com/decks/d/NYuJCK2lNo8/a-budget-rakano-aggro
Rakano aggro is still an effective budget deck ... as you get higher in the ladder ranks, you'd need a fair number of rares, but you can do it without legendaries. Token decks aren't a huge thing these days, but Grenadin drone still sees play in some decks.
Anyone who's looking for a collectible card game with very different mechanics from Hearthstone, tons of interaction between players (a lot like MtGA, but with better visuals), feel free to check out Eternal! It's available on Steam, android, and ios (I think).
It's my favorite game, has at least 6 different game modes, extremely friendly F2P system (they throw all kinds of free things at you for the first couple of weeks). Give it a try, if you like! If you use my code, you'll automatically be friended to me, and I can help you get started if I'm online.
[My code is all used up. If anyone else is enjoying Eternal, and they want me to put their friend code in here, I can do that.]
EDIT: For new players, here are some excellent ideas for budget decks:
1. Mono-Fire - https://eternaltitans.com/the-best-budget-deck-ever-and-some-advice-for-new-players/
2. 3 other budget decks (more expensive than #1) - https://eternaltitans.com/budget-deck-series-5-new-builds-with-dark-frontier/
Option #1 is by far the fastest way to just start hitting faces, and you can basically make that deck day 1, as mentioned in the video about it. If you go for something from option #2, there are 5 decks listed there; ignore deck 4 and deck 5 (deck 4 got nerfed after it was posted, and deck 5 is a more expensive version of option #1 above).
I think there are some versions of armory these days ... but there are versions of almost anything you can think of. It's very diverse, lots of powerful things to do
If you want a CCG that throws loads of free stuff at you in the first week or so, try out Eternal, by Dire Wolf Digital. It's downloadable for free on Steam, or you can get it on Google Play. I think it's also on IOS.
Plays a lot like Magic: the Gathering, but with much better visuals than MtGA.
The minions are over-statted for 3-cost, so the randomness of the summon offsets that.
Comparisons: Leokk compared to Warhorse Trainer <-- only buffs recruits
Huffer compared to Wolfrider
Misha compared to Ironfur Grizzly
Excellent job! I also recently hit legend after several years of playing, so I can totally relate to the excitement!
Thanks for taking the time to post those. I disagree with a few things about each list, but they are good starting points. Thanks!
Seriously though, I was wondering if anyone has tried anything new with token druid yet. Like maybe something mech focused that uses Snippy. I haven't had a chance so far, but if anyone else has tried, I'd love to hear your thoughts. That's all!
You might consider 2x Voltaic Burst and only 1x Feral Spirit. I don't see the 2/3 taunts being that relevant, and the price is higher to get them. You could voltaic burst with a thunderhead into a storm bringer as early as turn 7. Whereas feral spirit is basically just some relatively weak defenses. But I'm not an expert, so take this with a grain of salt.
I actually haven't played against it yet, so I can't say.
*shrug* You can imagine it's insecurity if you want. In point of fact, it's actually *humor* for the sheer irrelevant hilarity of the insult.
It's not a comment about social intelligence. It's a comment about his choice of insult (virgin). I don't think I need to spell out why having children is relevant here
I have to admit, I didn't expect this thread to got this far. Thanks everyone for the helpful comments!
Several of you mentioned not adding friends. I usually don't (for exactly the reasons you mentioned), but for some reason I did this time. Probably cured me of ever doing it again LoL.
Oh well, lesson learned I guess. I'll probably be a lot more careful about emoting in the future.
The new buffs definitely WILL shake up the meta. They did some serious buffs to the cards they targeted. There is no way that competitive decks fail to emerge using those buffed cards. Particularly Luna's Pocket Galaxy and Pogo-Hopper