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728 totalI'm much further along than most anyone who would be reading this, so here is a list of the best cards that most new players should have before too long. These are just the best early cards in terms of …
Now that we're past the first 24 hours of the expansion, it's clear that the meta is pretty wide open. Lots of viable decks, though Vayne and Seraphine have made the biggest impact.
A version of Pirates is still …
My first impression was that this whole package looks really good. I think you spelled it better than I could have done, though.
I've played a lot of pirates, and I'm not sad to see it knocked down a notch. However, it's probably a mistake to think that this kills the deck. That deck always finds a way to be relevant (at least …
Quote From Reino I think it's too broken. The mana stops mattering after a certain amount of turns, and the monsters on the field is of most importance. If you don't have any outs you simply lose the …
Quote From Crusader2010 So what stops a player from conceding during turn 6 when it's clear they are gonna lose? Or simply to prevent the other guy from gaining 2 cubes instead of 1? Or to cut your …
This cannot be correct. Its stats, cost, and effect are all identical to Kazar, who already exists in game.
Quote From Crusader2010 Can you do a more or less thorough comparison between that game and HS regarding stuff like: amount of luck needed to win a game, prevalence of random things, prevalence of controlled randomness, swinginess of …
Quote From Nirast Quote From rocketfodder What does having lived in the Philippines have to do with getting into the beta?
They just released the beta in the Philippines a few days ago
…
I've lived in the Philippines for a long time (though I'm actually American). Long story short, this means I was able to get into the open beta.
If you guys want to ask anything about my experience so far, …
There is a video and link about how to do it. You can just search on youtube for Marvel Snap beta and you'll find it.
I've played quite a bit of Marvel Snap (in the beta) at this point, and I can say this - it's a VERY good game.
There are some definite issues with how you progress your collection and acquire cards. …
OK, I think I wasn't grasping how Jhin works. I understand now.
But here's my take on this idea- Annie is kinda bad. So, why advertise immediately to your opponent that you're all-out face aggro? Especially since Annie isn't …
You need to explain this better. I have no idea how you are getting five different aggressive 1-drops with skills and four 2-drops with skills as well.
The only 1-drop with a skill that I see is demolitionist. 2-drops, …
Literally exactly the same three deck choices (with only slight differences) for both players in the APAC finals. That's nuts.
The Celestial Trifecta is .... very concerning.
Nagakabouros looks flipping insane as a finisher. If he comes down and the opponent doesn't have a kill, silence, or stun immediately ready, it's just game over. And in this case, quicksand won't cut it. Opponent would have to have …
Dare I say? It's looking like Deep might become a monster of a deck again.
Hehe.
Quote From Nifty129 If anything I was more outspoken about the possitive impact of the last two patches than anyone.
I did notice that. I also thought it was probably a bit too soon, and …
These are completely normal stats, as far as what I've been seeing for the last few months. Especially Lurk. It's always been around 51 or 52% at best.
Lulu/Fizz is a version of Yordles in Arms. It's had a …