Karma is a win condition, basically. So, the only reliable way to beat Karma Sett is to kill them before Karma levels up, OR to have a deck that still stomps them into the dirt anyways.
So, Deep kicks her butt super hard because she just can't do anything about a board full of giant creatures, once you're deep. Aggressive decks often beat her because they kill the face before she levels up.
I don't think she needs a nerf - though, I do think they might need to tweak coin a bit, because leveled Karma + coin is kinda absurd.
Don't mock the poros. They make for a genuinely powerful deck, assuming it's built and played properly. I think I only lost once with it over the last week or so of messing around in Eternal format.
So, apparently I cannot read dates properly. The Runeterra Open that is coming up this weekend is in the Standard format. The one that will be in the Eternal format is on June 17/18.
So, either I didn't read that properly a couple of weeks ago, or they changed it since then (which seems unlikely).
Anyways, I'm sure none of the competitive players are surprised, but the casual-player-that-is-me was surprised.
It's certainly a frustrating thing. I find it a bit perplexing that they wouldn't simply give you the lost items.
However, that being said, the things you lost do not amount to much. If your account is anything like mine (and I've been playing since Rising Tides), you have so many resources that you don't even notice when you open a silver chest. Heck, I don't even notice the difference when I open my weekly vault.
So yeah, that customer service is pretty absurd, but what you lost is barely the smallest of blips in the grand scheme of things.
Im actually curious what you would call as the best digital TCG out there, because Ive lots of friends who have been playing the old stuff like yugioh or magic and still are, never really turning into hearthstone players like myself.
I've played Snap, Eternal (which is almost exactly like MTG in the mechanics, but has better use of the digital space), Hearthstone (mostly years ago, but with a couple of dips back into it after I initially stopped playing), and Legends of Runeterra.
For me, it's not even close. Legends of Runeterra is the best by a very wide margin. It's extremely F2P, which means you can play just about any deck at any time (which has the further implication that they can do balance changes very freely without having to compensate anyone for anything). As far as the gameplay, it has very deep strategy. Watching professionals play LoR is better than watching HS pros play. It's not as exciting (because LoR doesn't have the same kind of RNG "holy cow" moments as HS, but that also means that skill is far more pivotal in LoR than it is in HS), but it's much more mentally engaging.
Edit - In terms of HS, I just don't find it mentally engaging when the outcome of every game is pretty much 90% decided as soon as the mulligan resolves. All that remains is the two players discovering who has already won.
IMO, people still play Hearthstone only because it was the first big, successful digital card game, and for a few years, it was the best one out there. During this time, it collected an enormous player base.
It isn't the best one out there anymore, by a wide margin, but people already invested a ton of time and money into it, so they fall victim to the sunk cost fallacy and keep playing it, rather than picking up and trying out a new card game.
If Hearthstone entered the scene fresh and new into the current digital card game landscape, in its current form, it wouldn't have a whisper of a chance of gaining traction against the better-designed games that exist right now.
(Side note - I do not include Snap in my list of better-designed games. Snap is a nefarious bait-and-switch that lures you, hooks you, and then becomes an entirely different game once the hook is good and set in your jaws - as soon as you reach series 3.)
But like that's kind of it, this is all uncharted territories here and it doesn't matter if your name is Majin Bae, or Mogwai, because honestly they will have no idea what the Runeterra Open is going to look like with all their recent standard experience being practically useless.
I honestly cannot tell if you're being tongue-in-cheek or serious here. But I'll go ahead with a brief description of how a pro or semi-pro gamer prepares for a tournament.
1) If it's a format that has a ladder, obviously they play a lot of ladder. But this is not really tournament preparation - it's more just getting to know how your decks work in a wide variety of situations, including niche ones.
2) Regardless if the format has ladder or not, most of the intense prep comes with "scrims" against other pro players that are on their team, or possibly with friends who are also very skilled. Many hours of just playing against each other while discussing what they are doing and seeing over voice chat.
3) After many such scrims, they decide which decks give them the best chance of winning against the widest range of likely opponent deck choices (countering the meta). Or alternatively, they can just bring three decks that are very strong in general and trust in their ability to pilot those decks effectively (comfort picks).
They will absolutely not just walk blithely into the Eternal format tournament and think their standard deck works. They might even be preparing for the tournament right now, off camera, doing scrims with their teammates, using the Eternal format.
This is getting saj guys if you're gonna steal from the king at least say so. What's next 30 days from now I look at eternal tier lists and its like copy paste 5 of my decks you run into on ladder?
Can you share with us where you are posting these decklists for other people to steal them from? I haven't seen any of them around here.
you fight against players who have several good cards and have no way to improve your collection unless random card, most likely of no use ...
I tried to warn people about this feature of Snap months ago, but no one wants to listen. The game is fundamentally flawed, deeply so, and new players have no idea that this is true until it slowly creeps up on them after they get a ways into Series 3.
It's the classic "bait and switch" tactic. Snap was a great idea, but the execution has been mediocre at best, or terrible at worst.
If you want to try a different card game, Legends of Runeterra is a VERY fast game to get up and running. After about a month, you don't really have to spend effort getting cards anymore - it's very friendly to F2P. If you like the game enough, you can spend money on cosmetics (champion skins, or emotes, or game boards).
As far as variety, there are usually 15-20 viable decks at any given moment, and the meta changes up on a monthly basis, due to frequent balance changes and mini-sets. It's also usually possible to just brew up an interesting thing and get some success with it.
Again, this is all just information in case you want to try something new. I'm not trying to pressure you.
Side note - I do NOT recommend getting into Snap! It's nowhere near as good as the hype makes it seem, it's very pay to win, quite frustrating in terms of getting cards you want, and finally - you won't discover any of these things until you've played for a few weeks and got yourself invested. Avoid it - otherwise, you'll eventually realize you reget ever starting it.
P.S. - Just a reminder that this is not a HS fanboy website - it's a card game website. Suggesting other card games is completely reasonable on this site, especially when responding to someone who is tired of HS.
I'm in the camp that cards like these can't really be fixed. Nothing like them should ever have been printed in the first place.
This is why I uninstalled the game. They have shown that they will just keep making cards that ruin the opponent's fun, and I'm not into a game where the players are constantly, incessantly, looking for the best way to ruin their opponents' fun.
None of us are playing against you, Nifty. It's not "our" brewing skills that are weak. And as I mentioned in one of your other threads, I severely doubt that anyone else is specifically trying to counter you either.
Do you really end up playing the same opponents with any regularity? Because that's the only way that you could say that anyone is Googling specifically to counter your homebrew deck.
Personally, it's extremely rare for me to play the same person twice. I probably could count on one hand the number of times it's happened to me over about 3 years of playing the game.
I mean, literally, the other person would have to be thinking this - "Dude, that guy's name was Nifty and his deck really kicked my butt. I bet I'm going to face him again the very next time I queue up, so I'm going to Google a deck that counters what I saw of his deck in that game."
Thanks for the comment! Ultron was my most consistent deck back before I uninstalled the game. I even managed to find Patriot and Mystique before I stopped playing, and both of them were definitely included in an improved version of this deck.
Do you really think that greedy Blizzard have shut down chinese servers altogether? They'll just sign a new contract soon and will continue to loot money.
If they were going to able to negotiate a new contract anytime soon, they would already have done it.
In that case, it would have been an announcement of migration to a new service, not an announcement of shutting down all of the servers.
PR isn't stupid - announcing a migration to a new service provider goes over IMMEASURABLY better than an announcement of the cancellation of all services. If they could have done that, they would have. But they can't, so they didn't.
Pretty sure this is a case of the current regime in China being ... itself. They are consolidating all the power they can manage, and severing as many ties as possible to Western influences. They are even cracking down hard on VPNs.
Karma is a win condition, basically. So, the only reliable way to beat Karma Sett is to kill them before Karma levels up, OR to have a deck that still stomps them into the dirt anyways.
So, Deep kicks her butt super hard because she just can't do anything about a board full of giant creatures, once you're deep. Aggressive decks often beat her because they kill the face before she levels up.
I don't think she needs a nerf - though, I do think they might need to tweak coin a bit, because leveled Karma + coin is kinda absurd.
Don't mock the poros. They make for a genuinely powerful deck, assuming it's built and played properly. I think I only lost once with it over the last week or so of messing around in Eternal format.
So, apparently I cannot read dates properly. The Runeterra Open that is coming up this weekend is in the Standard format. The one that will be in the Eternal format is on June 17/18.
So, either I didn't read that properly a couple of weeks ago, or they changed it since then (which seems unlikely).
Anyways, I'm sure none of the competitive players are surprised, but the casual-player-that-is-me was surprised.
It's certainly a frustrating thing. I find it a bit perplexing that they wouldn't simply give you the lost items.
However, that being said, the things you lost do not amount to much. If your account is anything like mine (and I've been playing since Rising Tides), you have so many resources that you don't even notice when you open a silver chest. Heck, I don't even notice the difference when I open my weekly vault.
So yeah, that customer service is pretty absurd, but what you lost is barely the smallest of blips in the grand scheme of things.
I've played Snap, Eternal (which is almost exactly like MTG in the mechanics, but has better use of the digital space), Hearthstone (mostly years ago, but with a couple of dips back into it after I initially stopped playing), and Legends of Runeterra.
For me, it's not even close. Legends of Runeterra is the best by a very wide margin. It's extremely F2P, which means you can play just about any deck at any time (which has the further implication that they can do balance changes very freely without having to compensate anyone for anything). As far as the gameplay, it has very deep strategy. Watching professionals play LoR is better than watching HS pros play. It's not as exciting (because LoR doesn't have the same kind of RNG "holy cow" moments as HS, but that also means that skill is far more pivotal in LoR than it is in HS), but it's much more mentally engaging.
Edit - In terms of HS, I just don't find it mentally engaging when the outcome of every game is pretty much 90% decided as soon as the mulligan resolves. All that remains is the two players discovering who has already won.
IMO, people still play Hearthstone only because it was the first big, successful digital card game, and for a few years, it was the best one out there. During this time, it collected an enormous player base.
It isn't the best one out there anymore, by a wide margin, but people already invested a ton of time and money into it, so they fall victim to the sunk cost fallacy and keep playing it, rather than picking up and trying out a new card game.
If Hearthstone entered the scene fresh and new into the current digital card game landscape, in its current form, it wouldn't have a whisper of a chance of gaining traction against the better-designed games that exist right now.
(Side note - I do not include Snap in my list of better-designed games. Snap is a nefarious bait-and-switch that lures you, hooks you, and then becomes an entirely different game once the hook is good and set in your jaws - as soon as you reach series 3.)
You can check out the current situation after the recent patch here:
https://masteringruneterra.com/tuesday-meta-report-may-2nd/
I honestly cannot tell if you're being tongue-in-cheek or serious here. But I'll go ahead with a brief description of how a pro or semi-pro gamer prepares for a tournament.
1) If it's a format that has a ladder, obviously they play a lot of ladder. But this is not really tournament preparation - it's more just getting to know how your decks work in a wide variety of situations, including niche ones.
2) Regardless if the format has ladder or not, most of the intense prep comes with "scrims" against other pro players that are on their team, or possibly with friends who are also very skilled. Many hours of just playing against each other while discussing what they are doing and seeing over voice chat.
3) After many such scrims, they decide which decks give them the best chance of winning against the widest range of likely opponent deck choices (countering the meta). Or alternatively, they can just bring three decks that are very strong in general and trust in their ability to pilot those decks effectively (comfort picks).
They will absolutely not just walk blithely into the Eternal format tournament and think their standard deck works. They might even be preparing for the tournament right now, off camera, doing scrims with their teammates, using the Eternal format.
Can you share with us where you are posting these decklists for other people to steal them from? I haven't seen any of them around here.
The runeterra open I mentioned will be in the eternal format.
Doesn't seem like they are ignoring it, but whatever. You kinda live in your own world.
Megam0gwai is back on LoR streaming, planning to do the Runeterra Open in 2 weeks, etc.
Apparently Snap's biggest cheerleader has jumped ship.
I tried to warn people about this feature of Snap months ago, but no one wants to listen. The game is fundamentally flawed, deeply so, and new players have no idea that this is true until it slowly creeps up on them after they get a ways into Series 3.
It's the classic "bait and switch" tactic. Snap was a great idea, but the execution has been mediocre at best, or terrible at worst.
If you want to try a different card game, Legends of Runeterra is a VERY fast game to get up and running. After about a month, you don't really have to spend effort getting cards anymore - it's very friendly to F2P. If you like the game enough, you can spend money on cosmetics (champion skins, or emotes, or game boards).
As far as variety, there are usually 15-20 viable decks at any given moment, and the meta changes up on a monthly basis, due to frequent balance changes and mini-sets. It's also usually possible to just brew up an interesting thing and get some success with it.
Again, this is all just information in case you want to try something new. I'm not trying to pressure you.
Side note - I do NOT recommend getting into Snap! It's nowhere near as good as the hype makes it seem, it's very pay to win, quite frustrating in terms of getting cards you want, and finally - you won't discover any of these things until you've played for a few weeks and got yourself invested. Avoid it - otherwise, you'll eventually realize you reget ever starting it.
P.S. - Just a reminder that this is not a HS fanboy website - it's a card game website. Suggesting other card games is completely reasonable on this site, especially when responding to someone who is tired of HS.
I'm in the camp that cards like these can't really be fixed. Nothing like them should ever have been printed in the first place.
This is why I uninstalled the game. They have shown that they will just keep making cards that ruin the opponent's fun, and I'm not into a game where the players are constantly, incessantly, looking for the best way to ruin their opponents' fun.
None of us are playing against you, Nifty. It's not "our" brewing skills that are weak. And as I mentioned in one of your other threads, I severely doubt that anyone else is specifically trying to counter you either.
Do you really end up playing the same opponents with any regularity? Because that's the only way that you could say that anyone is Googling specifically to counter your homebrew deck.
Personally, it's extremely rare for me to play the same person twice. I probably could count on one hand the number of times it's happened to me over about 3 years of playing the game.
I mean, literally, the other person would have to be thinking this - "Dude, that guy's name was Nifty and his deck really kicked my butt. I bet I'm going to face him again the very next time I queue up, so I'm going to Google a deck that counters what I saw of his deck in that game."
Is the database for Out of Cards inaccurate? If it's not, then you cannot play Zabu on turn 2, since OoC has it listed as costing 3.
Thanks for the comment! Ultron was my most consistent deck back before I uninstalled the game. I even managed to find Patriot and Mystique before I stopped playing, and both of them were definitely included in an improved version of this deck.
Have fun with it!
If they were going to able to negotiate a new contract anytime soon, they would already have done it.
In that case, it would have been an announcement of migration to a new service, not an announcement of shutting down all of the servers.
PR isn't stupid - announcing a migration to a new service provider goes over IMMEASURABLY better than an announcement of the cancellation of all services. If they could have done that, they would have. But they can't, so they didn't.
Pretty sure this is a case of the current regime in China being ... itself. They are consolidating all the power they can manage, and severing as many ties as possible to Western influences. They are even cracking down hard on VPNs.
Just posting the link for Leer's weekly meta report.
https://masteringruneterra.com/monday-lor-meta-report-jan-23/