StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalA smaller [card]Amani War Bear[/card]? Seems like pack filler, to me. How often is that 2-Attack going to be worth trading with?
Quote From Dust Curious to pair this card with Cryostasis and Moorabi for some self buff, freeze action.
I like the creative thinking. However if they can't become Frozen then Moorabi will have no effect …
Makes me wonder how many Mechs we'll see next Year, because after The Boomsday Project rotates this card will likely fall off hard. As others have noted, it is at least a better [card]Tinkertown Technician[/card].
Could be pack filler, could be a sleeper card against greedy hands. I'm inclined to believe it's the former.
Seems like a Battleground card, if anything. Might see some experimentation in Wild with [card]The Curator[/card], [card]Zoobot[/card], and [card]Menagerie Magician[/card].
Quote From WhatAChamp Oh man. The trolling you could do with this + Sir Finley Mrrgglton in wild.
That sounds like a Trolden moment for sure.
The card is another Neutral Epic meme; give …
Forces your opponent to answer it with a minion-trade or an AoE; not bad. Better in Arena, though, where relevant spells are even less prevalent.
[card]Enchanted Raven[/card] but for everyone. Do they want it, though; that is the question. No tribal synergy can be majorly off-putting for some classes.
Quote From Valord This is what Rummaging Kobold should have been in the first place.
I very much agree. There's no reason to run the Kobold anymore, unless for some reason you need a weapon's …
It only takes one to make this an [card]Arcane Intellect[/card], and it's not like that card is useless. If Treant Druid works, this will be in it for sure.
Seems like a new staple for Token and/or Treant Druid; a card that fits more than one archetype well can't be that bad.
Resource generation is nothing to scoff at, especially in an aggressive deck that needs to keep up the momentum. Pairs well with [card]Skybarge[/card], obviously, and could be amusing to pull some Rogue Pirates off this.
Not enough to make the Priest + Lackey combination matter. It's just too little too late.
The extra Health might make all the difference between [card]Ship's Cannon[/card] and this card. Slower than the Cannon, though, which is a problem for a deck that wants to be aggressive. Maybe this will translate to some kind of mid-range …
Looks good, but not OP. You risk overextending by dropping all of your Pirates right into an AoE. At least [card]Ancharrr[/card] isn't pathetically out-of-place anymore.
Might be too little too late, now that the primary Elemental expansion (Un'Goro) is out of Standard. Are there enough left that you'd really want to run, the kind you want to play two in a row? Hard to do …
Good enough to see play, given it's a perfectly fine 1-drop that generates a spell. Obvious inclusion for Cyclone Mage.
A free 8/8 in an [card]Open the Waygate[/card] deck; maybe it will find a home in Wild there whilst working toward Cyclone Mage in Standard. Keep in mind it doesn't specify the card must be a spell, so cards like …
Wow in my custom Lich class I made this spell cost 6, 'cause I was super worried about abusing it. Didn't think a simple "double effect = double cost" over [card]Ancestral Spirit[/card] would go over well with people. In the …
[card]Flame Lance[/card] saw no play in-part because 8 damage to one minion is occasionally overkill; this allows you to blast the adjacent minions as well, which makes it incredibly flexible. It's practically a "Choose One", like [card]Starfall[/card]: dump all of …