StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalFantastic Invoke card and a solid turn-1 play. It's cheap, it's simple, and you can drop it whenever you need to for the value.
Honestly amazed that the card lacks an Overload. It's a fantastic addition for Galakrond Shaman. With the Taunts, [card]Invocation of Frost[/card], and the Rush tokens, Galakrond Shaman seems a little Control-y, no?
Random is a hard sell for me, but at least it's cheaper than [card]Bomb Lobber[/card]? I just don't see you wasting a slot (or two) in your deck for this.
Still too much work for the payoff. Worse than the other card because you want to play this early, whereas I see [card]Lightforged Crusader[/card] as a value-engine in long games. With [card]Lightforged Zealot[/card] you're going to have to play by …
New build-around cards are always appreciated, although this one is a bit wonky. If I were to play this card, I would probably save it for a late-game value-engine and hope I draw all of my Neutrals before I truly …
[card]Glacial Shard[/card] with Rush, as others have noted. Glacial Shard saw a lot of play, so this seems like a no-brainer in a Galakrond deck.
Seems really strong. With [card]Corrupt the Waters[/card] you could have four 8/8s with Rush on the table. And has been noted, anything that can produce token minions is strong in a class with [card]Bloodlust[/card].
Inb4 Token Paladin strikes again? [card]Microbot[/card]s aplenty until The Boomsday Project rotates come April.
I'm getting PTSD flashbacks to Odd Paladin. An easy-to-proc and easy-to-control [card]Competitive Spirit[/card] makes for a great card.
With the Shaman's ability to flood the board, this is a no-brainer card for certain decks. The Overload keeps it in check a little...except you can also find synergy with the Overload, so the right deck will abuse both aspects …
I was down on the card until I read the comments; combining him with [card]Earthen Might[/card] or an early Overload is a solid play, I think.
Quote From meisterz39 Effectively a 5 mana 7/5 across three bodies, 4/2 of which has rush. If Galakrond Shaman is good, this is an auto-include.
Basically what I want to say; nailed it in one. …
Needed to be a Warrior card so you could combo with [card]Skybarge[/card]. But still, it's a [card]Fire Fly[/card] for Pirates; I'm sure it will see play.
Works great in a world where you're generating and/or drawing a bunch of Dragons (like with the Explorers), but it's ultimately just a ball of stats. Do you really need this in your deck? Probably not.
Works well with [card]Embiggen[/card], but outside of that I don't feel it. You want to Recruit with a purpose; otherwise you're rolling the dice every time you use this Sidequest, hoping that it's not going to pull out a Battlecry.
As Kripp (and others) have noted, it's [card]SI:7 Agent[/card] but requires a Dragon in-hand instead of Combo. I've always found Combo to be a pain, whereas this is much more reliable on turn-3. Good card.
6-mana Deal 5 damage + leave a better [card]Bearshark[/card] on the table. Looks good to me; glad we're getting a number of solid Common Dragons.
An [card]Azure Drake[/card] with +1/+1 instead of the Spell Damage, or a [card]Bonfire Elemental[/card] without the condition. Seems like a great card either-way. Azure Drake was a staple even in classes that didn't care about the Spell Damage; this could …
You need to be lucky in-that you drew a Dragon worth putting on the field without a Battlecry, and you need to not summon a minion for your opponent. Seems like a hard sell.
It seems fine, a fairly simple early Dragon. For a Common, that's about all you can expect.