Visit here to pre-register, and hope that you are allowed into the closed beta when it opens sometime in Q1 2020. It's that or wait for the open beta, sometime later in the year.
Some of us sadly didn't make it into the preview patches, and are stuck waiting :(
Obvious card for Even Handlock in Wild, might see play in Standard as well given how relatively easy it is to have a sizable hand as the Warlock. Reminds me of Spiteful Summoner, in a way.
Seems like a good card. Khartut Defender seems like the main choice if you want to eliminate more than one copy of something, otherwise it's mainly Rogue-on-Rogue violence we're talking about.
Without more clarification on how this works, this is impossible to judge.
I agree. The wording is confusing; it could mean your face can't take damage, but it could also mean your entire side of the board can't take damage for a turn. Difficult to judge when it's left to us to figure it out.
It's okay, I guess. I suspect it will be a card you never see until all of a sudden someone drops it and you're like "wait what" as it wrecks your game-plan unexpectedly.
Absolutely bonkers. I was already going to try out Galakrond Warrior; now I'm even more incentivized. Unless all of the Galakronds turn out to be trash, you WILL see this card around.
The Combo makes him more clunky than I like, but a Battlecry would have been ridiculous. Seems like something that's not for me, but I'll no doubt be seeing him anyway (and gnashing my teeth when he combo's with Mechanical Whelp).
PS: so wait, what class is the new Alextrasza? Neutral?
Priest probably
Priest is an "EVIL" class: they would not receive Alexstrasza. Neutral is the only option left at this point.
Anyway, I think the card is great. As others have noted, there are plenty of ways to finish the "combo" and send the enemies packing, meaning the Hunter might finally have a "board wipe".
Because "and this Deathrattle" is part of the Deathrattle itself, it comes for the ride each time and keeps the chain going. Talritha should function more or less how Val'anyr does, assuming you still have Dragons to attach to.
I'll have you know I added Spoilers to ease the length of the thread. It's still long, but what can you expect: there are 100 cards here lol.
Anyway, I think I'm done with the expansion for now: the Neutral Epics, Rares, and Commons remain, but I don't feel particularly enthused to complete them at the moment.
A better Desert Hare, at least when Evolve isn't available. KANSAS is right in-that you need to look at every piece of the puzzle, in-that this provides you the minion, the potential of the imps, and the potential to draw 3 cards later on. But it's still not a great card :/
Visit here to pre-register, and hope that you are allowed into the closed beta when it opens sometime in Q1 2020. It's that or wait for the open beta, sometime later in the year.
Some of us sadly didn't make it into the preview patches, and are stuck waiting :(
Hell Yeah, a great card for Oaken Summons.
...other than that, it's a pack filler lol.
Obvious card for Even Handlock in Wild, might see play in Standard as well given how relatively easy it is to have a sizable hand as the Warlock. Reminds me of Spiteful Summoner, in a way.
Sprint on a stick was good enough; adding in +2 to your maximum hand size is just a bonus. I expect to see a lot of this card.
Seems like a good card. Khartut Defender seems like the main choice if you want to eliminate more than one copy of something, otherwise it's mainly Rogue-on-Rogue violence we're talking about.
I agree. The wording is confusing; it could mean your face can't take damage, but it could also mean your entire side of the board can't take damage for a turn. Difficult to judge when it's left to us to figure it out.
That's what I'm thinking: it's a minion for Battlegrounds, and they shipped it to Constructed because they had space.
The card is fine, but I don't believe it to be anything spectacular; a sleeper that remains asleep because no one bothers to wake it up.
It's okay, I guess. I suspect it will be a card you never see until all of a sudden someone drops it and you're like "wait what" as it wrecks your game-plan unexpectedly.
Absolutely bonkers. I was already going to try out Galakrond Warrior; now I'm even more incentivized. Unless all of the Galakronds turn out to be trash, you WILL see this card around.
Very powerful card in a Dragonlock deck. The question remains: will such an archetype take wings? I hope so.
Abyssal Enforcer without any stats lost for its Mana cost. If Dragonlock is a thing, this will see play 100% of the time. Amazing card.
The Combo makes him more clunky than I like, but a Battlecry would have been ridiculous. Seems like something that's not for me, but I'll no doubt be seeing him anyway (and gnashing my teeth when he combo's with Mechanical Whelp).
As others have noted, it's a much better Antique Healbot. Healbot is still played in today's games, meaning this will definitely see play.
Priest is an "EVIL" class: they would not receive Alexstrasza. Neutral is the only option left at this point.
Anyway, I think the card is great. As others have noted, there are plenty of ways to finish the "combo" and send the enemies packing, meaning the Hunter might finally have a "board wipe".
Because "and this Deathrattle" is part of the Deathrattle itself, it comes for the ride each time and keeps the chain going. Talritha should function more or less how Val'anyr does, assuming you still have Dragons to attach to.
I'll have you know I added Spoilers to ease the length of the thread. It's still long, but what can you expect: there are 100 cards here lol.
Anyway, I think I'm done with the expansion for now: the Neutral Epics, Rares, and Commons remain, but I don't feel particularly enthused to complete them at the moment.
Still have to see the Warrior Invoke cards, but I definitely think Unbreakable is my favorite Galakrond.
Ah. I must have missed that part somewhere; thanks for the clarification.
Hunter is a "Good" class, and won't be receiving a Galakrond.
A better Desert Hare, at least when Evolve isn't available. KANSAS is right in-that you need to look at every piece of the puzzle, in-that this provides you the minion, the potential of the imps, and the potential to draw 3 cards later on. But it's still not a great card :/