I think everyone has nailed it already: Draw 3 is fantastic, and it's on a vanilla body so there's no downside there. The only thing getting in the way is the Invoke restriction.
Hilarious that the Hunter receives a better Emperor Cobra and it's a Dragon instead of a Beast. I don't play Arena so I can't comment there, but the card seems good regardless.
Eh don't like Warrior myself, and rarely play it, which means this will probably just end up as dust like all the other warrior legendaries, and of course, looks a bit OP.
You are given all copies of Galakrond for free, but IIRC they are not dust-able. Similar situation as C'Thun.
I want to use this with Fire Plume's Heart, to make my Taunts dangerously large. The extra Attack also allows you to remove early threats that the Taunts might struggle with. Unlike Hack the System, where you risk overwriting the rewarded HP with Galakrond, you can wait to play Sulfuras until after Galakrond to get the Ragnaros Hero Power.
It's all a question of space in the deck, fitting the Taunts and the Galakrond package together.
I could see this working for *both* Warrior Quests:
Warrior Taunts love being buffed up, creating higher walls while you wait out Sulfuras from Fire Plume's Heart. Giving your hero Attack can help you clear out early threats. Just a question of space in your deck, running a Galakrond package alongside the Taunts.
Invoking is an obvious way to allow your hero the chance to attack, proccing Hack the System. The main concern is that you want to play Galakrond before the Quest ends.
Goes great with my custom expansion's Druid set, which is all about attacking with the hero. I'm slightly annoyed that you are given three copies of Claw, when generally speaking a Druid only fights with two claws lol.
That's a lot of words to say that the card is fine.
Absolutely love it; going straight into my Dragon Paladin deck. The flavor of it - Talritha jumping onto a new Dragon - is perfect. This will definitely see play if Dragon Paladin can get off the ground once more.
Seems fine, but Divine Strength and Hand of Protection aren't exactly good cards. Does combining them and including a Dragon requirement end that problem? Hard to say.
Unconditional removal has always been an issue for Priests; there is a slight possibility of seeing this card outside of Galakrond decks, just because they value the ability to eliminate anyone without a restriction. Maybe not, but you never know lel.
Better Sprintassuming Dragon Rogue becomes a thing. Given that most of Rogue's cards have been revealed and no dragons yet, I'm skeptical that will become a thing, especially when competing with two other really viable Rogue builds (Tempo and Burgle). So I'm negative on this one.
Inclined to agree: Dragon Rogue seems like a really cool idea, but will it find time in the sun when there are better archetypes out there? I just don't see it right now.
Not necessarily run in the deck itself, but I see this card being dropped a lot via discover effects. Heavily considering putting it in my Fire Plume's Heart deck.
I like Demons, but there are more bad outcomes than good. Maybe this will fly in Wild where you can pull treasures like Mal'Ganis or Voidlord.
I think everyone has nailed it already: Draw 3 is fantastic, and it's on a vanilla body so there's no downside there. The only thing getting in the way is the Invoke restriction.
Hilarious that the Hunter receives a better Emperor Cobra and it's a Dragon instead of a Beast. I don't play Arena so I can't comment there, but the card seems good regardless.
You are given all copies of Galakrond for free, but IIRC they are not dust-able. Similar situation as C'Thun.
I want to use this with Fire Plume's Heart, to make my Taunts dangerously large. The extra Attack also allows you to remove early threats that the Taunts might struggle with. Unlike Hack the System, where you risk overwriting the rewarded HP with Galakrond, you can wait to play Sulfuras until after Galakrond to get the Ragnaros Hero Power.
It's all a question of space in the deck, fitting the Taunts and the Galakrond package together.
I could see this working for *both* Warrior Quests:
Play Swarm of Locusts to instantly proc the Sidequest, feel sad when the 4/4 doesn't appear.
Goes great with my custom expansion's Druid set, which is all about attacking with the hero. I'm slightly annoyed that you are given three copies of Claw, when generally speaking a Druid only fights with two claws lol.
That's a lot of words to say that the card is fine.
Curious Glimmerroot but you have a better idea of what's in their hand right at this moment. Glimmerroot saw play; I'm sure this will as well.
Absolutely love it; going straight into my Dragon Paladin deck. The flavor of it - Talritha jumping onto a new Dragon - is perfect. This will definitely see play if Dragon Paladin can get off the ground once more.
Token decks might like it, but the statline is awful. 1-attack means you can readily kill it without much loss. I think I would rather play Onyxia.
I love Talritha; I'm playing Dragon Paladin for sure.
I already don't like the Rogue's Galakrond, so to me this card is just gross. Sure you can activate combos, but...still. Not a great card.
Seems fine, but Divine Strength and Hand of Protection aren't exactly good cards. Does combining them and including a Dragon requirement end that problem? Hard to say.
Unconditional removal has always been an issue for Priests; there is a slight possibility of seeing this card outside of Galakrond decks, just because they value the ability to eliminate anyone without a restriction. Maybe not, but you never know lel.
Inclined to agree: Dragon Rogue seems like a really cool idea, but will it find time in the sun when there are better archetypes out there? I just don't see it right now.
Not necessarily run in the deck itself, but I see this card being dropped a lot via discover effects. Heavily considering putting it in my Fire Plume's Heart deck.
I can already see myself getting mad at this card lol. "You should NOT have access to that Legendary, wtf Blizzard!"
Call to Adventure him in a Big Paladin list; I'm willing to try it, at least. Maybe not a Tier 1 deck, but it should lead to fun moments.
Obvious Miracle Rogue is obvious. I don't play such decks, so I don't really care about this card. I expect to see it a LOT, though.