Blackthorn looks okay. Really depends on Quillboars being good; otherwise Mukla can get more out of his Bananas than Blackthorn can with Blood Gems.
Vol'jin will be an interesting test of your BG knowledge, I think, knowing who to swap and when. Also shows that the technology exists within Hearthstone to manually select more than one target!
Xyrella can be used for early tempo, Battlecry minions you intend to throw away, or to finish a golden without consequence. Seems fine.
grumpymonk - I like it. Unlocking one overloaded crystal isn't much of a "payoff", 'though you can definitely benefit later on if you're spamming Overload.
Wailor - I think giving it Taunt might be too much, especially if the Paladin player is managed to buff its Health. Frenzy on a Paladin minion seems off flavor-wise, as well, but purely from a gameplay perspective I like the stickiness.
shatterstar1998 - Frenzy triggering is like a Battlecry or a Deathrattle, and not an on-going effect like having Spell Damage, so Thalnos seems weird. I like Explore the Barrens, though: as you said, it's a good standalone card.
I think anyone who knew anything about Zilean's LoL gameplay knew that there would be Time Bombs involved. That being said, I expected them to be...bigger? As in, take longer to go off but deal more than just 1 damage. A higher Countdown would encourage people to actually use stuff like Clockwork Curator or Preservationist. They're overkill in this deck; I guess they're just for the Buried Sun Disc...
All well. Could pair well with Swain, maybe, for that non-combat damage *shrugs*
Nirast - I hope the misspelling of "Misterious Wildkin" is intentional :P I think the card is very interesting, but the payoff makes it one-dimensional: why would I ever choose the Frenzy, when the Deathrattle is guaranteed to net me 8 Armor? It would need to be something that benefits the Wildkin too, to warrant its survival. The Drake's flavor of coughing up the eaten minion is amusing, as is the flavor of the Crocolisk eating a minion, but both of them suffer from being kind of boring and/or obvious designs. Give the Wildkin a more nuanced payoff and you've got a strong contender (I think).
anchorm4n - Please don't submit the Angry Chicken variant lol. It's silly, and you don't want meme jokes to be potentially viable (and this is, with Scavenger's Ingenuity) or they become annoying. The regular version (without Misha) is fine as is.
grumpymonk - I'm not really a fan of either art, to be honest, but the one on the right is better IMO. I also agree with anchorm4n that this the stats as-is are too strong, because the Frenzy will negate the downside and just make for a flat 3/5/5.
KANSAS - It should say "Return this to your hand", for maximum clarity, but beyond that I like it. It could maybe stand to be a 2/2/4 because Belligerent Gnome exists and this is a class card; just a thought.
cydonianknight - It's perfectly fine from a mechanical perspective. It's just…kind of uninteresting, to me at least. The DH has so many tools in its arsenal for gaining Attack, as well as Rush minions, that adding the two together doesn't feel overly special. I could see this being a winner, so please don't be discouraged, but I'm not overly excited about the idea if I'm being frank :/
Wailor - I've never cared for cards that attempt to purposefully play into the Taunt + Stealth interaction. It needs to exist to keep from being busted, but doing it on purpose just doesn't interest me *shrugs*
Demonxz95 - I still wonder if your card is too strong with that high of Health, because you're practically guaranteed to pull something…but then cards like Psychic Conjurer exist that give you a card automatically so I don't know. I also don't like how there are so little ways to escape the situation within a reasonable cost for the effort.
It specifies only Frenzy minions can be summoned, allowing you to use other minions like Overlord Saurfang.
It costs 5 instead of the original 6 because Frenzy minions tend to be smaller than Gather Your Party's intended outcome...and GYP is kind of bad anyway. It's only possible to mana-cheat one minion (Taurajo Brave), and that's only by a single point of mana.
I bought her at $10 and found her worth it; still use her to this day, despite owning other characters like Sylvanas. Only thing I don't care for is her death scream.
Would have been cooler if it didn't say "allied", implying then that maybe Zilean summons landmark bombs for the enemy or something. Giving your opponent a timed, negative landmark could have led to some interesting gameplay ideas.
I figure most people will do a minion, so I went another way:
It costs the same as Gather Your Party, but I think I can get away with it because they have different uses. Frenzy minions are not "Big"-archetype minions, so you're not necessarily cheating mana; it might even be for a loss, if you're not counting the Frenzy-proc in the total cost.
Edit: I also made this Hero card, keeping the effect as a Battlecry to be more unique than just "Gather Your Party+". Minions pulled from the Battlecry are still at full Health, meaning they can trigger their Frenzy again after they take damage like normal. Like, say, from the Hero Power :D Unfortunately I couldn't think of a more creative HP, but it goes so well with the overall Frenzy playstyle that I think it should be fine.
One side-effect of getting most of my favorites in the game already is that my general enthusiasm for the new champions isn't as high as it could be :/ I like Irelia decently, but Malphite and Zilean are whatever.
Like it says in the title, this is my crossover creation, bringing Legends of Runeterra's champions, Landmarks, and other cards to Hearthstone. Some will be rather literal translations, but many will be reinterpretations of what was originally presented. I've only just started today (4/20/2021), so bear with me :) Eventually it is my hope to make a "Runeterra x Hearthstone" expansion as well, moving Hearthstone characters to Runeterra.
A big thanks to Demonxz95 for his Legendaries of Runeterra Weekly Card Design Competition theme, which directly inspired me to expand the project beyond just my one Lissandra card. I started by writing down my general idea here, on this sticky note:
Champion placement is mostly gameplay-related, with the rest down to personal preference (like placing the three Freljord "sisters" in Shaman, or all three Ascended in Paladin). I chose to implement the Dual-class cards to make things more interesting, but I kept the original Scholomance combinations out of simplicity.
The Champions
I don't have the non-Legendaries created yet - let alone all the Legendaries in general - so I'm just gonna list what I have here for now and clean it up as I continue.
Landmarks
Landmarks have become a major part of Legends of Runeterra, so I felt I should at least try to implement them. Hearthcards has the unique "Locations" feature, so I figured why not utilize that? Landmark is a keyword, so I can mess with it via Taliyah and other cards. Hopefully this description makes sense:
Essentially, when you play a Landmark, it counts from 1 to 2 to 3 before it goes away, triggering each effect at the appropriate time. 1 is a Battlecry, 2 is at the start of your next turn, and 3 is at the start of the turn after that. For example, here's my sole Landmark so far, the Vaults of Helia:
(It's supposed to be a Warlock/DH card, but DH is not implemented for Locations so I had to make do.)
As the Vaults of Helia card progresses, it shuffles more and more Soul Fragments into your deck. Pretty straight-forward...at least I hope so.
Closing
This is what I've got so far; thank you for giving it a look-over, and a double-thank you if you decide to leave a comment. Feedback is always appreciated, and keeps me motivated to continue!
Here's an updated Lissandra, now related to just straight-up summoning 8+ cost minions instead of requiring them to die. Is this better?
Also changed the watermark because of...(*suspicious voice*) reasons.
Feedback:
Show Spoiler
cydonianknight - I like the first GP. The second iteration is just a fancy Bomb, whereas the former creates decision-making for the opponent.
ChickyChick - At least he doesn't have Taunt; that would be crazy lol. My main concern is that you've eliminated any real potential to clear him via minion-damage, so a couple of buffs on Taric would make him really difficult to remove.
ElSabidon - Welcome :D We love to see new participants! As for Garen, while I understand the desire to reflect his League kit - I was very tempted myself - I feel like the spirit of the competition was to translate the LoR cards to Hearthstone. Demonxz95 has never even played League of Legends, so he has no frame of reference for what you're trying to accomplish, unfortunately. Still, I like the connection to whirlwind effects; that's something interesting. And for being your first entry ever, your card is very well executed, with the custom watermark and no glaring errors.
Nirast - I really like the idea of adding onto the T-Hex instead of just building a bunch of tiny minions; that's very unique. However, I'm not sure why Heimer needs to have Immunity. Yeah he's fragile, but straight-up Immunity is powerful and scary.
Demonxz95 - I prefer Jinx, despite my aversion to Aggro. She's aggressively-statted as she should be, and translates the LoR effect well. I don't think she needs any AoE; that would be very scary.
anchorm4n - "Battlecry: Choose an enemy minion and attack it." has a name already, and it's "Rush" lol :P Despite Demon's aversion to putting LoR characters in existing sets, I like Jarvan Prime. Might be too similar to Deathwing, Mad Aspect, but all well. Although I'm mad I didn't think of Ashe before you did, because I really like that one too. Freeze Shaman ftw haha
NerdyMcNerd - I like Viktor: straight-forward and a good execution of his LoR playstyle, but "didn't start in your deck" can mean a lot of things so he's quite versatile as well. I think you're good to go :)
Wailor - Heimer is interesting, but I feel like he should specify somewhere on his card that his Turrets are special, at least in some capacity. You'll learn what they do eventually, sure, but in the interest of clarity it should maybe be mentioned. What about "After you cast a spell, summon a 0/2 Apex Turret that can damage enemy minions."? Just a thought. I like MF, but damaging her friends is kind of weird.
KANSAS - I like Nautilus a lot. Warlock burning their cards infuriates me, so getting them back in some capacity would be really helpful. We just got cards related to it, as well, so it's topical. The number "4" should probably be spelled out, no? Other than that the wording seems fine.
I wanted Lissandra to be a "Big" archetype card like her LoR appearance, so naturally she became a Druid card. Ice isn't exactly a Druid thing, though, so I added Shaman to make things more interesting (and to keep the established Dual combination). I know powering the Battlecry is painfully slow, but you can try to cheat your way through it via cards like Celestial Alignment, Galakrond, the Tempest, Muckmorpher, Bandersmosh, and Giants.
Lissandra costs 8 herself, as do the Frozen Thralls, so if you manage to play her twice via Elise the Enlightened, you can double-down on the outcome.
If anyone remembers Dragoncaller Alanna, Lissandra's like that but for big minions. Maybe it should just be based on 8+ minions you summon?
Oh, those. The Sun Discs were related to the last event, yes, collected via wins and quests for progressing along the rewards track. Just like the Spirit Blossom event, if you were around for that one.
The red currency is Essence, which you use to make cards Prismatic. If you've played Hearthstone, this is the equivalent of golden cards: you're making them shinier, essentially, to show off your preference for that particular card or whatever. It costs 700 to make a champion Prismatic, with the other card tiers costing considerably less. If you don't like the look of them, you can turn off the Prismatic while editing a deck.
The new boxes tie directly into this, in-that you're upgrading a card to Prismatic for free. When you open a Prismatic rewards chest, you get to pick between three options. These chests can upgrade just like regular card chests, meaning you could theoretically get an Epic or Champion Prismatic from a smaller box (although that last one cannot come from Common Prismatic chests, apparently).
Lastly, in regards to Essence, we know that champion skins are on their way in some capacity, and may require Essence to purchase them, so...hold off on spending your Essence until we know more, if that interests you.
The hero levels, or Champion Mastery, is like achievement points for your champions. As you play with them in non-Lab situations, you gain experience: gain enough, and the champion gains a level. Higher levels come with flashier badges, and potentially other rewards down the line. IIRC your opponent can see your Mastery badges, telling them to some extent how experienced you are in running that deck/champion.
As for the Expedition-token lookalikes, I'm not sure what you mean so I'll need you to clarify to answer that one :P
Blackthorn looks okay. Really depends on Quillboars being good; otherwise Mukla can get more out of his Bananas than Blackthorn can with Blood Gems.
Vol'jin will be an interesting test of your BG knowledge, I think, knowing who to swap and when. Also shows that the technology exists within Hearthstone to manually select more than one target!
Xyrella can be used for early tempo, Battlecry minions you intend to throw away, or to finish a golden without consequence. Seems fine.
More feedback:
grumpymonk - I like it. Unlocking one overloaded crystal isn't much of a "payoff", 'though you can definitely benefit later on if you're spamming Overload.
Wailor - I think giving it Taunt might be too much, especially if the Paladin player is managed to buff its Health. Frenzy on a Paladin minion seems off flavor-wise, as well, but purely from a gameplay perspective I like the stickiness.
shatterstar1998 - Frenzy triggering is like a Battlecry or a Deathrattle, and not an on-going effect like having Spell Damage, so Thalnos seems weird. I like Explore the Barrens, though: as you said, it's a good standalone card.
I think anyone who knew anything about Zilean's LoL gameplay knew that there would be Time Bombs involved. That being said, I expected them to be...bigger? As in, take longer to go off but deal more than just 1 damage. A higher Countdown would encourage people to actually use stuff like Clockwork Curator or Preservationist. They're overkill in this deck; I guess they're just for the Buried Sun Disc...
All well. Could pair well with Swain, maybe, for that non-combat damage *shrugs*
Feedback:
Nirast - I hope the misspelling of "Misterious Wildkin" is intentional :P I think the card is very interesting, but the payoff makes it one-dimensional: why would I ever choose the Frenzy, when the Deathrattle is guaranteed to net me 8 Armor? It would need to be something that benefits the Wildkin too, to warrant its survival. The Drake's flavor of coughing up the eaten minion is amusing, as is the flavor of the Crocolisk eating a minion, but both of them suffer from being kind of boring and/or obvious designs. Give the Wildkin a more nuanced payoff and you've got a strong contender (I think).
anchorm4n - Please don't submit the Angry Chicken variant lol. It's silly, and you don't want meme jokes to be potentially viable (and this is, with Scavenger's Ingenuity) or they become annoying. The regular version (without Misha) is fine as is.
grumpymonk - I'm not really a fan of either art, to be honest, but the one on the right is better IMO. I also agree with anchorm4n that this the stats as-is are too strong, because the Frenzy will negate the downside and just make for a flat 3/5/5.
KANSAS - It should say "Return this to your hand", for maximum clarity, but beyond that I like it. It could maybe stand to be a 2/2/4 because Belligerent Gnome exists and this is a class card; just a thought.
cydonianknight - It's perfectly fine from a mechanical perspective. It's just…kind of uninteresting, to me at least. The DH has so many tools in its arsenal for gaining Attack, as well as Rush minions, that adding the two together doesn't feel overly special. I could see this being a winner, so please don't be discouraged, but I'm not overly excited about the idea if I'm being frank :/
Wailor - I've never cared for cards that attempt to purposefully play into the Taunt + Stealth interaction. It needs to exist to keep from being busted, but doing it on purpose just doesn't interest me *shrugs*
Demonxz95 - I still wonder if your card is too strong with that high of Health, because you're practically guaranteed to pull something…but then cards like Psychic Conjurer exist that give you a card automatically so I don't know. I also don't like how there are so little ways to escape the situation within a reasonable cost for the effort.
How's this for an updated spell?
Edit: Yolo, I'm submitting this :D
I bought her at $10 and found her worth it; still use her to this day, despite owning other characters like Sylvanas. Only thing I don't care for is her death scream.
Would have been cooler if it didn't say "allied", implying then that maybe Zilean summons landmark bombs for the enemy or something. Giving your opponent a timed, negative landmark could have led to some interesting gameplay ideas.
Monk for sure. DK-lovers have The Lich King and the Death Knight cards to hold them over; the Monk has....nothing.
I figure most people will do a minion, so I went another way:
It costs the same as Gather Your Party, but I think I can get away with it because they have different uses. Frenzy minions are not "Big"-archetype minions, so you're not necessarily cheating mana; it might even be for a loss, if you're not counting the Frenzy-proc in the total cost.
Edit: I also made this Hero card, keeping the effect as a Battlecry to be more unique than just "Gather Your Party+". Minions pulled from the Battlecry are still at full Health, meaning they can trigger their Frenzy again after they take damage like normal. Like, say, from the Hero Power :D Unfortunately I couldn't think of a more creative HP, but it goes so well with the overall Frenzy playstyle that I think it should be fine.
Oh and Gargok is a real NPC from the Barrens, and is a wolf-rider like in the art I chose.
One side-effect of getting most of my favorites in the game already is that my general enthusiasm for the new champions isn't as high as it could be :/ I like Irelia decently, but Malphite and Zilean are whatever.
At this point it's Vel'koz or bust for me!
Aww man, I was the first-place finalist but lost anyway; this feels like the third or fourth time that's happened :(
All well. Congratulations to FenrirWulf :)
Good luck to everyone in the voting :)
Like it says in the title, this is my crossover creation, bringing Legends of Runeterra's champions, Landmarks, and other cards to Hearthstone. Some will be rather literal translations, but many will be reinterpretations of what was originally presented. I've only just started today (4/20/2021), so bear with me :) Eventually it is my hope to make a "Runeterra x Hearthstone" expansion as well, moving Hearthstone characters to Runeterra.
A big thanks to Demonxz95 for his Legendaries of Runeterra Weekly Card Design Competition theme, which directly inspired me to expand the project beyond just my one Lissandra card. I started by writing down my general idea here, on this sticky note:
Champion placement is mostly gameplay-related, with the rest down to personal preference (like placing the three Freljord "sisters" in Shaman, or all three Ascended in Paladin). I chose to implement the Dual-class cards to make things more interesting, but I kept the original Scholomance combinations out of simplicity.
The Champions
I don't have the non-Legendaries created yet - let alone all the Legendaries in general - so I'm just gonna list what I have here for now and clean it up as I continue.
Landmarks
Landmarks have become a major part of Legends of Runeterra, so I felt I should at least try to implement them. Hearthcards has the unique "Locations" feature, so I figured why not utilize that? Landmark is a keyword, so I can mess with it via Taliyah and other cards. Hopefully this description makes sense:
Essentially, when you play a Landmark, it counts from 1 to 2 to 3 before it goes away, triggering each effect at the appropriate time. 1 is a Battlecry, 2 is at the start of your next turn, and 3 is at the start of the turn after that. For example, here's my sole Landmark so far, the Vaults of Helia:
(It's supposed to be a Warlock/DH card, but DH is not implemented for Locations so I had to make do.)
As the Vaults of Helia card progresses, it shuffles more and more Soul Fragments into your deck. Pretty straight-forward...at least I hope so.
Closing
This is what I've got so far; thank you for giving it a look-over, and a double-thank you if you decide to leave a comment. Feedback is always appreciated, and keeps me motivated to continue!
Here's an updated Lissandra, now related to just straight-up summoning 8+ cost minions instead of requiring them to die. Is this better?
Also changed the watermark because of...(*suspicious voice*) reasons.
Feedback:
cydonianknight - I like the first GP. The second iteration is just a fancy Bomb, whereas the former creates decision-making for the opponent.
ChickyChick - At least he doesn't have Taunt; that would be crazy lol. My main concern is that you've eliminated any real potential to clear him via minion-damage, so a couple of buffs on Taric would make him really difficult to remove.
ElSabidon - Welcome :D We love to see new participants! As for Garen, while I understand the desire to reflect his League kit - I was very tempted myself - I feel like the spirit of the competition was to translate the LoR cards to Hearthstone. Demonxz95 has never even played League of Legends, so he has no frame of reference for what you're trying to accomplish, unfortunately. Still, I like the connection to whirlwind effects; that's something interesting. And for being your first entry ever, your card is very well executed, with the custom watermark and no glaring errors.
Nirast - I really like the idea of adding onto the T-Hex instead of just building a bunch of tiny minions; that's very unique. However, I'm not sure why Heimer needs to have Immunity. Yeah he's fragile, but straight-up Immunity is powerful and scary.
Demonxz95 - I prefer Jinx, despite my aversion to Aggro. She's aggressively-statted as she should be, and translates the LoR effect well. I don't think she needs any AoE; that would be very scary.
anchorm4n - "Battlecry: Choose an enemy minion and attack it." has a name already, and it's "Rush" lol :P Despite Demon's aversion to putting LoR characters in existing sets, I like Jarvan Prime. Might be too similar to Deathwing, Mad Aspect, but all well. Although I'm mad I didn't think of Ashe before you did, because I really like that one too. Freeze Shaman ftw haha
NerdyMcNerd - I like Viktor: straight-forward and a good execution of his LoR playstyle, but "didn't start in your deck" can mean a lot of things so he's quite versatile as well. I think you're good to go :)
Wailor - Heimer is interesting, but I feel like he should specify somewhere on his card that his Turrets are special, at least in some capacity. You'll learn what they do eventually, sure, but in the interest of clarity it should maybe be mentioned. What about "After you cast a spell, summon a 0/2 Apex Turret that can damage enemy minions."? Just a thought. I like MF, but damaging her friends is kind of weird.
KANSAS - I like Nautilus a lot. Warlock burning their cards infuriates me, so getting them back in some capacity would be really helpful. We just got cards related to it, as well, so it's topical. The number "4" should probably be spelled out, no? Other than that the wording seems fine.
I wanted Lissandra to be a "Big" archetype card like her LoR appearance, so naturally she became a Druid card. Ice isn't exactly a Druid thing, though, so I added Shaman to make things more interesting (and to keep the established Dual combination). I know powering the Battlecry is painfully slow, but you can try to cheat your way through it via cards like Celestial Alignment, Galakrond, the Tempest, Muckmorpher, Bandersmosh, and Giants.
Lissandra costs 8 herself, as do the Frozen Thralls, so if you manage to play her twice via Elise the Enlightened, you can double-down on the outcome.
If anyone remembers Dragoncaller Alanna, Lissandra's like that but for big minions. Maybe it should just be based on 8+ minions you summon?
Upgraded to Epic and I got Cithria the Bold.
Good luck to everyone in the voting :)
Upgraded to a Rare, so I chose Death Ray - Mk 1. That's fine, I guess: at least it makes the created cards prismatic too.
Oh, those. The Sun Discs were related to the last event, yes, collected via wins and quests for progressing along the rewards track. Just like the Spirit Blossom event, if you were around for that one.
The red currency is Essence, which you use to make cards Prismatic. If you've played Hearthstone, this is the equivalent of golden cards: you're making them shinier, essentially, to show off your preference for that particular card or whatever. It costs 700 to make a champion Prismatic, with the other card tiers costing considerably less. If you don't like the look of them, you can turn off the Prismatic while editing a deck.
The new boxes tie directly into this, in-that you're upgrading a card to Prismatic for free. When you open a Prismatic rewards chest, you get to pick between three options. These chests can upgrade just like regular card chests, meaning you could theoretically get an Epic or Champion Prismatic from a smaller box (although that last one cannot come from Common Prismatic chests, apparently).
Lastly, in regards to Essence, we know that champion skins are on their way in some capacity, and may require Essence to purchase them, so...hold off on spending your Essence until we know more, if that interests you.
The hero levels, or Champion Mastery, is like achievement points for your champions. As you play with them in non-Lab situations, you gain experience: gain enough, and the champion gains a level. Higher levels come with flashier badges, and potentially other rewards down the line. IIRC your opponent can see your Mastery badges, telling them to some extent how experienced you are in running that deck/champion.
As for the Expedition-token lookalikes, I'm not sure what you mean so I'll need you to clarify to answer that one :P