This explains the "siblings can be a pain" hint as-to who the next playable Hero was going to be. I wondered if we would get a female Demon Hunter after we saw who the protagonist of the Adventure was.
Quest Taunt Warrior! I love building a wall of minions, grinding down the enemy with clears and Taunts until they have nothing left. Doesn't work so great against certain decks, but I still try to have fun.
My (current) favorite champion in Runeterra is Ashe, because I love controlling the board with Frostbite. I've been using MegaM0gwai's deck from almost four months ago, and I haven't made any changes to it so...yeah. It's still working for me ^_^ I would say that the Rimefang Wolf is my favorite non-champion card in the deck: pulling Frostbitten enemies to their death is always satisfying, and has led to a couple different concedes.
Pokeniner - I think the way you have it worded now, the Astrologist would allow you to discover three cards for yourself (which is crazy-good, obviously). I like Nether-terrestrial.
Hordaki - I feel some people may have "Dr. Boom Fatigue", but I still like it. The flavor and the art work out perfectly.
TheHoax91 - The deck-cleaning condition is a little strange for the Priest: it's basically a Legendary tech card for one class, which I would definitely frown upon.
CursedParrot - You don't need to capitalize the word "spell". Both cards are pretty slow, but I could see them maybe being used in Highlander Mage alongside non-targeted spells such as Frost Nova, Flamestrike, or Power of Creation. I guess I prefer Algalon, because the weapon is a bit messy.
DestroyerR - Love the reference, but not everyone has read/seen The Hitchhiker's Guide to the Galaxy. You might lose points because it doesn't seem outer space-y. Gameplay-wise I'm not a fan of giving the Mage even more access to its tools; even at that cost and rarity, I feel someone out there would make a hyper-consistent deck with this.
Nirast - I love messing with Spell Damage, using it in new ways. I like this card a lot. The effect is technically mirrored, though; don't know if you intended for that to happen. Otherwise it should say "Your card draw…"
Xarkkal - Celestial Breath is pretty scary: you can play Elegon on curve then double-up on the Breaths for turn-8, dealing 10 damage to all enemies. That seems too strong to me, even with the Dragon-holding condition.
Following some feedback - thank you for that :) - I updated Meteor Fall. It is now a random minion instead of a random character, and it has more "space-y"/"meteor-y" art:
Hopefully it's good-to-go. Infernal is the token (obviously).
The Hero Power seems fine (although shouldn't it say "hand or deck"?), but Dragons in their human form are not labeled as Dragons (see: Wrathion, Kazakus).
@linkblade91: I didn't use the unicorn because I thought it wouldn't fit the competition theme and be disqualified. There's nothing celebrationary about it, it's just a homage to OoC itself.
I feel like the downside/counter-balance is completely irrelevant, because in practice people will use this as a cheap mini-Bloodlust and win the game before the minions fall asleep.
I'm struggling to find a balanced cost/stat combo for the effect, so I'd appreciate any help with that.
I think the 4/4 is fine, but an argument could even be made for 5/4 or 4/5 stats. Djinni of Zephyrs has a similar effect in the positive, and his stats are nearly vanilla; your card also has an extreme downside to it, which will be more commonly procced.
KANSAS - Your latest iteration of Trick Gift is much better. Doesn't seem like much of a Warlock card, but they are evil.
Demonxz95 - I like Explosive Pinata the most. You have to build around using it, which always makes cards more interesting to me.
MrRhapsody - Wine and Cork Shot seems amusing to me, although it is missing a rarity gem and watermark. Fix those and I think you're set.
Dermostatic - I like it. The Start of Game is pointless in terms of gameplay, but you're still getting a 4/3/6 Beast with Divine Shield (which is really good). And if your opponent doesn't want to celebrate, that's what Squelch is for lol
Wailor - I like Wedding Officer the most: reminds me of my Lich spell "Chains of Kel'Thuzad", which did something rather similar. The gameplay effect is interesting and leads to "I feel clever" moments when you pile on a lesser minion to kill a bigger one.
anchorm4n - Not going to use your unicorn from the Spacial Awareness post? I like Confetti Bomber, but the existence of Risky Skipper makes it really sketchy. At least the Bomber will have rotated by then.
Alfi - Amusing use of that particular artwork. I think your card is basically good-to-go, although you might want to use a different watermark (I would suggest the custom Magetheridon/demon one, or the custom present).
MenacingBagel - You might have to specify what kind of "golden Legendaries" you're talking about with Reno, otherwise this could spawn golden Legendary weapons or spells (unless that's the intention?). Beyond that, I like it.
MrRhapsody - I think I like the Telescope the most: sort of better than Sightless Watcher because of the Mech tag and the information gained, but that's okay because the Watcher is a Basic card. Comet Trip and Solar Flare aren't doin' it for me. The Mage prefers to destroy her targets (or at least Freeze them), and Solar Flare is too cheap for its effect.
anchorm4n - "(S)waps each turn" makes Ebb and Flow interesting, but I don't know how I feel about straight-up giving another class Flamestrike. Still, I like it more than The Red Planet: the Quest is too easy to complete, and the reward artwork is used by Inner Rage. It also falls in a weird place where the flavor is good…but it's "real life" flavor and not Warcraft flavor.
Beatdoof - I do and do not like the gameplay of Touch the Stars. It does its job well (at 3-mana, not the 5-mana of course), but I also feel like the Mage is spammy enough without the need for additional tools. I guess I'm just tired of Mana Cyclone-style gameplay, which is unfair to you but the feeling exists nonetheless. Constellar's Envoy is a fine enough card, but it's not very exciting or engaging.
BasilAnguis - I love the flavor behind Gravity Well, and Comet's flavor is good too. I would pass on Crack in Time, as it's not really related to outer space at all. Of the first two, I would go with Gravity Well.
Pokeniner - Nether-terrestrial is weird, because two things have to die before the Twisting Nether goes off, and in the right order (first the demon, then the minion you chose). I like the idea behind it, but the execution is strange. And as Demonxz95 noted, Elementals did not exist during the time of MSoG, so the spell has some flavor problems; nothing a different watermark can't fix. With those thoughts in mind, I would go with the Astrologist.
shaveyou - I feel like Hunter's Moon could get out of hand really fast, if you and your opponent both have wide boards. If you can consistently get more than 2 procs of the spell, I think a nerf would be in order. I do like the idea behind it, though, and find it more appealing than the Shuttle (not that there's anything wrong with the Shuttle, per se; it's just a little bland).
BloodMefist - Alagon is too complicated: it has 5 lines of text, which is a big no-no. I would remove the part about the stats and balance accordingly; then it would be fine. I think people are tired of Evolve Shaman, so they might dock you points there with Color From Space. I would go with Event Horizon - I love black holes - or a fixed Algalon.
MenacingBagel - This seems fine, although most portals come from Karazhan so it's a little off in that regard.
Wailor - I like Gravity Crash the most, although it probably doesn't need to cost so much. I didn't realize initially that you could have two enemy minions attack each other with this. I guess it's fine at 5.
KANSAS - Obscuron costing less, despite being a reflection of Empyrean, is very strange to me. The Battlecry isn't as good, certainly, but I would make it cost 7 anyway so that they feel more natural together. Other than that, you just need a watermark on your token, to match the original card. I like the mirrored effects, overall.4
Xarkkal - I like where you're going with it, but I think this is way too powerful. I just know someone will abuse this somehow :/ Maybe slash the 8-Cost minion off the effect, and/or move it to the other end (doing 4, 5, 6, and 7)?
Demonxz95 - I like Starace, although my one gripe is that, in a perfect scenario for the Mage, your opponent would never have the chance to deal with Starace and would subsequently get burned over and over until they die. In that sense, the only way to interact with Starace is to destroy him with something like Snipe or Explosive Runes.
Oooooo! This is an exciting theme. I'm way too spaced obsessed, so this will be fun!
I also love outer space, which is why I suggested the theme :D (LutriSpellcaster did not get back to us, so this week was kind of up-for-grabs) SpaceX just finished their historic launch, docking with the International Space Station: the first time in nearly a decade that the US took its own astronauts up into space. Might have been huge news in an alternate universe...
-There is at least one post containing 5 or more cards on each page; ... -About 50% of all users do not provide any feedback
Interesting data. I have thoughts of my own, but these are the two I want to focus on.
I wish more people would give feedback, of course; we all do. It can take a lot of time, but it's a nice gesture and makes people more likely to provide you feedback in reciprocation (theoretically, anyway).
I personally would like it people didn't mass-post a large amount of ideas. It makes it harder to provide meaningful feedback, and in some ways the scattershot approach takes options away from other people (especially if they're trying to use characters that haven't been "claimed" already). I don't post more than three ideas at a time, only creating/posting more if the "first wave" doesn't land well. Posts with 5 or more is a bit excessive, I would say.
Yay for finally releasing new information!
Boo for having to wait another week longer! lol
This explains the "siblings can be a pain" hint as-to who the next playable Hero was going to be. I wondered if we would get a female Demon Hunter after we saw who the protagonist of the Adventure was.
Only five hours left to submit!
Three hours left to submit! If you haven't already submitted, you better hurry!
Quest Taunt Warrior! I love building a wall of minions, grinding down the enemy with clears and Taunts until they have nothing left. Doesn't work so great against certain decks, but I still try to have fun.
Back when I played Magic, Kaalia of the Vast was my favorite Commander. Dropping big Angels, Demons, and Dragons for free was a lot of fun :D
My (current) favorite champion in Runeterra is Ashe, because I love controlling the board with Frostbite. I've been using MegaM0gwai's deck from almost four months ago, and I haven't made any changes to it so...yeah. It's still working for me ^_^ I would say that the Rimefang Wolf is my favorite non-champion card in the deck: pulling Frostbitten enemies to their death is always satisfying, and has led to a couple different concedes.
Some quick feedback for those on page 3:
Pokeniner - I think the way you have it worded now, the Astrologist would allow you to discover three cards for yourself (which is crazy-good, obviously). I like Nether-terrestrial.
Hordaki - I feel some people may have "Dr. Boom Fatigue", but I still like it. The flavor and the art work out perfectly.
TheHoax91 - The deck-cleaning condition is a little strange for the Priest: it's basically a Legendary tech card for one class, which I would definitely frown upon.
CursedParrot - You don't need to capitalize the word "spell". Both cards are pretty slow, but I could see them maybe being used in Highlander Mage alongside non-targeted spells such as Frost Nova, Flamestrike, or Power of Creation. I guess I prefer Algalon, because the weapon is a bit messy.
DestroyerR - Love the reference, but not everyone has read/seen The Hitchhiker's Guide to the Galaxy. You might lose points because it doesn't seem outer space-y. Gameplay-wise I'm not a fan of giving the Mage even more access to its tools; even at that cost and rarity, I feel someone out there would make a hyper-consistent deck with this.
Nirast - I love messing with Spell Damage, using it in new ways. I like this card a lot. The effect is technically mirrored, though; don't know if you intended for that to happen. Otherwise it should say "Your card draw…"
Xarkkal - Celestial Breath is pretty scary: you can play Elegon on curve then double-up on the Breaths for turn-8, dealing 10 damage to all enemies. That seems too strong to me, even with the Dragon-holding condition.
Yeah...totally...favorite brawl. Yep.
Following some feedback - thank you for that :) - I updated Meteor Fall. It is now a random minion instead of a random character, and it has more "space-y"/"meteor-y" art:
Hopefully it's good-to-go. Infernal is the token (obviously).
The Hero Power seems fine (although shouldn't it say "hand or deck"?), but Dragons in their human form are not labeled as Dragons (see: Wrathion, Kazakus).
That's interesting, but I wouldn't risk the crash just for the colors :P
I will say, though, that "Girl Scouts" is an amusing name for a Miss Fortune/Quinn deck. I like that one the most.
Fair enough: I didn't think about that.
I feel like the downside/counter-balance is completely irrelevant, because in practice people will use this as a cheap mini-Bloodlust and win the game before the minions fall asleep.
I think the 4/4 is fine, but an argument could even be made for 5/4 or 4/5 stats. Djinni of Zephyrs has a similar effect in the positive, and his stats are nearly vanilla; your card also has an extreme downside to it, which will be more commonly procced.
Feedback:
KANSAS - Your latest iteration of Trick Gift is much better. Doesn't seem like much of a Warlock card, but they are evil.
Demonxz95 - I like Explosive Pinata the most. You have to build around using it, which always makes cards more interesting to me.
MrRhapsody - Wine and Cork Shot seems amusing to me, although it is missing a rarity gem and watermark. Fix those and I think you're set.
Dermostatic - I like it. The Start of Game is pointless in terms of gameplay, but you're still getting a 4/3/6 Beast with Divine Shield (which is really good). And if your opponent doesn't want to celebrate, that's what Squelch is for lol
Wailor - I like Wedding Officer the most: reminds me of my Lich spell "Chains of Kel'Thuzad", which did something rather similar. The gameplay effect is interesting and leads to "I feel clever" moments when you pile on a lesser minion to kill a bigger one.
anchorm4n - Not going to use your unicorn from the Spacial Awareness post? I like Confetti Bomber, but the existence of Risky Skipper makes it really sketchy. At least the Bomber will have rotated by then.
Alfi - Amusing use of that particular artwork. I think your card is basically good-to-go, although you might want to use a different watermark (I would suggest the custom Magetheridon/demon one, or the custom present).
MenacingBagel - You might have to specify what kind of "golden Legendaries" you're talking about with Reno, otherwise this could spawn golden Legendary weapons or spells (unless that's the intention?). Beyond that, I like it.
Feedback time; going backwards again:
MrRhapsody - I think I like the Telescope the most: sort of better than Sightless Watcher because of the Mech tag and the information gained, but that's okay because the Watcher is a Basic card. Comet Trip and Solar Flare aren't doin' it for me. The Mage prefers to destroy her targets (or at least Freeze them), and Solar Flare is too cheap for its effect.
anchorm4n - "(S)waps each turn" makes Ebb and Flow interesting, but I don't know how I feel about straight-up giving another class Flamestrike. Still, I like it more than The Red Planet: the Quest is too easy to complete, and the reward artwork is used by Inner Rage. It also falls in a weird place where the flavor is good…but it's "real life" flavor and not Warcraft flavor.
Beatdoof - I do and do not like the gameplay of Touch the Stars. It does its job well (at 3-mana, not the 5-mana of course), but I also feel like the Mage is spammy enough without the need for additional tools. I guess I'm just tired of Mana Cyclone-style gameplay, which is unfair to you but the feeling exists nonetheless. Constellar's Envoy is a fine enough card, but it's not very exciting or engaging.
BasilAnguis - I love the flavor behind Gravity Well, and Comet's flavor is good too. I would pass on Crack in Time, as it's not really related to outer space at all. Of the first two, I would go with Gravity Well.
Pokeniner - Nether-terrestrial is weird, because two things have to die before the Twisting Nether goes off, and in the right order (first the demon, then the minion you chose). I like the idea behind it, but the execution is strange. And as Demonxz95 noted, Elementals did not exist during the time of MSoG, so the spell has some flavor problems; nothing a different watermark can't fix. With those thoughts in mind, I would go with the Astrologist.
shaveyou - I feel like Hunter's Moon could get out of hand really fast, if you and your opponent both have wide boards. If you can consistently get more than 2 procs of the spell, I think a nerf would be in order. I do like the idea behind it, though, and find it more appealing than the Shuttle (not that there's anything wrong with the Shuttle, per se; it's just a little bland).
BloodMefist - Alagon is too complicated: it has 5 lines of text, which is a big no-no. I would remove the part about the stats and balance accordingly; then it would be fine. I think people are tired of Evolve Shaman, so they might dock you points there with Color From Space. I would go with Event Horizon - I love black holes - or a fixed Algalon.
MenacingBagel - This seems fine, although most portals come from Karazhan so it's a little off in that regard.
Wailor - I like Gravity Crash the most, although it probably doesn't need to cost so much. I didn't realize initially that you could have two enemy minions attack each other with this. I guess it's fine at 5.
KANSAS - Obscuron costing less, despite being a reflection of Empyrean, is very strange to me. The Battlecry isn't as good, certainly, but I would make it cost 7 anyway so that they feel more natural together. Other than that, you just need a watermark on your token, to match the original card. I like the mirrored effects, overall.4
Xarkkal - I like where you're going with it, but I think this is way too powerful. I just know someone will abuse this somehow :/ Maybe slash the 8-Cost minion off the effect, and/or move it to the other end (doing 4, 5, 6, and 7)?
Demonxz95 - I like Starace, although my one gripe is that, in a perfect scenario for the Mage, your opponent would never have the chance to deal with Starace and would subsequently get burned over and over until they die. In that sense, the only way to interact with Starace is to destroy him with something like Snipe or Explosive Runes.
The Warrior version of Time Out! or Ice Block, it's more expensive because you can utilize Armor synergy cards like Heavy Metal!, Shield Slam, and Reckless Flurry.
Edit: It has been suggested that I drop the cost to 3-mana. Let me know which one you prefer!
I also love outer space, which is why I suggested the theme :D (LutriSpellcaster did not get back to us, so this week was kind of up-for-grabs) SpaceX just finished their historic launch, docking with the International Space Station: the first time in nearly a decade that the US took its own astronauts up into space. Might have been huge news in an alternate universe...
Interesting data. I have thoughts of my own, but these are the two I want to focus on.
I wish more people would give feedback, of course; we all do. It can take a lot of time, but it's a nice gesture and makes people more likely to provide you feedback in reciprocation (theoretically, anyway).
I personally would like it people didn't mass-post a large amount of ideas. It makes it harder to provide meaningful feedback, and in some ways the scattershot approach takes options away from other people (especially if they're trying to use characters that haven't been "claimed" already). I don't post more than three ideas at a time, only creating/posting more if the "first wave" doesn't land well. Posts with 5 or more is a bit excessive, I would say.