Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
thought the same when they buffed and later again when they nerfed Luna's Pocket Galaxy, then realized that I already dusted it during the boomsday expansion thinking it would never become viable. Looking back it's kinda ironic that it also had "Luna" in its name.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
ofcourse, not every team is equally important all the time. The final design team obviously needs more members the closer the expansion launch is while the initial one needs less. UI is also less signifcant when the new gamemode is still in an early testing phase for example.
It's also not like the devs can change the team whenever they want (unlike Valve, that's also part of why Artifact and Underlords died), it's an controlled change when needed. Most of the time the switched members also have skills that are usefull for both teams (like an inital designer that's switched to live service). It isn't really that unusal and I'm sure that there are also many other workplaces that work in the same way.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
Not really. Most of the teams are gameplay focused
You have initial and final design for the card expansion
Battlegrounds and Mercenaries for the major secondary gamemode
Live content for the minor modes (Tavern brawls, arena, duels) aswell as for exploring new ways to play the game
And then there are two technical teams, one's for the matchmaking, progression etc. while the other is specifically for the UI (because that's a major part of HS)
It really isn't a mess, just a logical worksplit for different Areas of the game.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
they probably could have, but the time investment just wasn't worth it at that point. The team is also twice as big as it was back then, that's also why we have things like the core set, Battlegrounds, Duels and the upcoming Mercenaries mode.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
These Artworks are surely for the mercenaries mode. Man I can't wait to actually see some gameplay of that mode, hopefully we get some news about it soon.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
Duels was playable the day the announced the Darkmoon Faire Expansion, so still as part of the Scholomance expansion. I also highly doubt that they are going to release the mode and mini expansion at the same time as they would distract the focus from each other. In the recent times blizzard released one major non-expansion update every month. My guess on the next order would be: Duels Update(hinted already), mini-set, Battlegrounds Quillboar Update, Mercenaries.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
You mean mercenaries? That's probably launching late into the expansion like Battlegrounds and Duels did. Maybe even as part of the fire festival event like the Trials by Felfire Story mode last year.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 3 years, 8 months ago
"This week, everyone is banding together to complain about the power of Deck of Lunacy."
Rightfully so, did you know that the card has an 60-70% winrate when played? The removel of bad spells in combination with Mage's carddraw options make the card insane.
still more interesting that Bru'kan who's just a spell damage minion.
"an illegal way of making money, usually by tricking people: "
Blizzard makes you an offer and you will get exactly what you payed for. You can argue about the pricing, but it's per defintion not a scam.
What? No one did it already? Well, then... Hello, Helooohoo, Hello?
thought the same when they buffed and later again when they nerfed Luna's Pocket Galaxy, then realized that I already dusted it during the boomsday expansion thinking it would never become viable. Looking back it's kinda ironic that it also had "Luna" in its name.
You clearly have no clue what you are talking about
kinda expected more after the "we’d like to share that we’ll have several additional updates for Duels in our next client patch." announcement
ofcourse, not every team is equally important all the time. The final design team obviously needs more members the closer the expansion launch is while the initial one needs less. UI is also less signifcant when the new gamemode is still in an early testing phase for example.
It's also not like the devs can change the team whenever they want (unlike Valve, that's also part of why Artifact and Underlords died), it's an controlled change when needed. Most of the time the switched members also have skills that are usefull for both teams (like an inital designer that's switched to live service). It isn't really that unusal and I'm sure that there are also many other workplaces that work in the same way.
Not really. Most of the teams are gameplay focused
You have initial and final design for the card expansion
Battlegrounds and Mercenaries for the major secondary gamemode
Live content for the minor modes (Tavern brawls, arena, duels) aswell as for exploring new ways to play the game
And then there are two technical teams, one's for the matchmaking, progression etc. while the other is specifically for the UI (because that's a major part of HS)
It really isn't a mess, just a logical worksplit for different Areas of the game.
they probably could have, but the time investment just wasn't worth it at that point. The team is also twice as big as it was back then, that's also why we have things like the core set, Battlegrounds, Duels and the upcoming Mercenaries mode.
that's why the card is fine as long as it has a low playrate
it isn't.
These Artworks are surely for the mercenaries mode. Man I can't wait to actually see some gameplay of that mode, hopefully we get some news about it soon.
But the the rotation of 4 sets drastically improved the card pool, there is only Libram of Hope as an 9 mana outcome for example.
Duels was playable the day the announced the Darkmoon Faire Expansion, so still as part of the Scholomance expansion. I also highly doubt that they are going to release the mode and mini expansion at the same time as they would distract the focus from each other. In the recent times blizzard released one major non-expansion update every month. My guess on the next order would be: Duels Update(hinted already), mini-set, Battlegrounds Quillboar Update, Mercenaries.
You mean mercenaries? That's probably launching late into the expansion like Battlegrounds and Duels did. Maybe even as part of the fire festival event like the Trials by Felfire Story mode last year.
he litterely said that they are talking about balance changes on Monday
I actually don't see them that often anymore, maybe because the most popular decks right now (Spell Mage/Paladin) don't run them.
Almost all animation and UI elements are controlled by the client, so they can't fix those bugs with an server Update.
"Separately, we’d like to share that we’ll have several additional updates for Duels in our next client patch."
I hope this includes some new duels heroes
"This week, everyone is banding together to complain about the power of Deck of Lunacy."
Rightfully so, did you know that the card has an 60-70% winrate when played? The removel of bad spells in combination with Mage's carddraw options make the card insane.