Suchti0352
LV.11Hero of Warcraft
Comments
1,032 total[quote from="Author"]Hysteria originally cost 2 mana, but it was quickly bumped to 3 mana (and made it so it could target just enemy minions) due to a game-breaking interaction with Deathspeaker and Wretched Tiller. [/quote]
I'm pretty …
The Deck of Chaos buff is interesting. I experimented a lot with an big demons/Deck of Chaos deck ever since it came out and this buff might make it viable (as in tier 2-3)
Quote From HuntardHuntard Nothing hinted at these actions.
That's not completely true. Some of the Mercenaries flavortexts hinted at the cards you have to play in order to get to the puzzle.
A chinese guy finished the last puzzle. I repeat, the puzzle is solved.

Because waaay more players than expected are playing against the Inkeeper and all you can do is to wait.
Quote From Alfi Quote From kaladin these puzzles are beyond making any sense. so rather than 'solve' them, we basically just wait until other people find the solution and then copy that? ill take …
Seems like they fixed the Tavern Regular achievement bug already, I just claimed my Garosh skin.
Well, EtG is a bullet Hell game, but a really fair one. Every room is a pre-build and every attack pattern can be dodged without any Items. Aiming also isn't really a problem in this game. The challange mostly comes …
No, they said that it's a BG only tribe when they announced it at blizzconline.
Part of me hopes that it's a live as a service game, mostly because that could mean more screen time for Ben Brode.
To be fair I havn't played or seen much of Dead Cells, because I prefear rogue-likes. But it seem to me that you can permanently upgrade Items which should make the game easier and as such classify it as a …
To follow up on Sevault
an opposite example to add here are the Binding of Isaac and Enter the Gungeon. Generally speaking the difference comes from the difficulty level. In Rogue-lites the difficulty starts extremly (sometimes even impossibly) high …
Quote From angelkas Mercenaries, at best, will start "closed beta" when the next expansion is launched
The Problem with that Theory is that Mercenaries will be released in the first phase while the next expansion …
1. Mercenaries is a rogue-lite (perma progression)
2. Mini-Expansion should launch somewhere around May 10. because that's when they Darkmoon Races bundle ends. Probably later than sooner considering that the Battlegrounds Update is coming next week
3. …
The pricing the depateable, but the decks themself look really good. Gj to the guy who designed them.
Wild, Standard and Classic are all different Formats of the same Mode (Constructed)
I don't expect mod support for the game. It's probably something like the Workshop in OW, which is like an own visual modding language, but in an more controlled way.
they have been working on the mode for over a year now and it was originally planned for the last expansion. Im fully confident that it's going to launch as part of the fire-festival, similar to the trials by felfire …
I don't consider Nozdurmo day an real event. Just as an regular suggestion to play that card. They also most likely could have started an legendary quest on that day, but I see 2 problems that come with that.
…
[card]Serena Bloodfeather[/card] seem to work in the following way:
Card is played
Steal 1 Health and 1 Attack from the target (no matter what)
while target has more health than this minion
{
steal 1 …