sule
LV.13Dinosaur
Comments
976 totalThis is really good. Great value, giving the ability to get extra copies of high impact cards in a class that, as far as I can recall, hasn't had this sort of value ability prior to now. I'd expect it …
It's a bit too expensive to combo with DK's array of Deathrattle tools, but maybe with a little bit of Mana cheat you could get it on board and spread its Deathrattle or trigger it with Yodeler and or Darkmarrow. …
Probably only useful in a deck that needs the Location discount to set up an OTK. I can't think of one off the top of my head, but I'm willing to bet somebody figures one out, even if it's likely …
I like it, but I'm not sure it's going to be that good. I like that the Bears scale so you can wait a few turns to get a big body down; if it sees play I'd expect to see …
It's flexible as removal for something big or defensive against a wide board of small things; I just don't see how this makes the cut into Druid decks; it doesn't have the synergies of Nest Matron and could dilute the …
This could be really powerful for Flood Paladin; the deck runs quite a few 1-Attack cheap minions as well as stuff like Mining Casualties and Muster for Battle, so I could see it possibly finding a place in that deck.
It could be a neat tool for Reno Paladin, but I don't really see this as a serious tool for real decks.
In a vacuum, this is better than Carnivorous Cube - but of course neither card exists in a vacuum and the Cube had way more ways to trigger/abuse its Deathrattle. Changing it to at the end of each turn makes …
This seems really strong for Tourist DH. All you need is either to attack into a minion or cast Nightshade Tea and you get two 4/3s for 3. Strong tempo, good for an aggressive deck, might make it worth Pirate …
I'm not sure what to think. The buff side feels weak, but the removal/Silence could be very strong against high value minions like Titans and Deathrattles. Could be worth running in slower Priest decks.
Dealing 4 damage to a minion for 2 isn't so great that's its worth the drawback of mucking up your next draw but maybe you try to do something interesting with Umpire's Grasp. This is unlikely to see play.
Good for self-damage DH or an aggressive deck that doesn't care about its own life total. If it sees play it would be for its self damage synergies, methinks.
New Umpire's Grasp target? This is interesting but with the target being random, for the most part, I don't think it'll see a ton of play.
Milhouse stats, and the drawback is nowhere near as bad as Milhouse's, and in some situations (Fortunes, Twilight Medium, Outcast (in DH)) it might actually be upside. Solid card, has some cool synergies in slower decks and might be a …
Every other card Mage has gotten is for Big Spells, but this clearly is for a faster, cheaper Burn Mage or Tempo Mage style deck. The drawback isn't too terrible if you're in a deck that's looking to end the …
It's fine. This probably exists mainly as a target for cost reduction, but even then you're looking at other, more interesting spells to reduce the cost of. This just makes a board, and that board isn't likely to be very …
This is really fun for Big Spell Mage and it's even better than that thanks to the Rogue Tourist - now the deck can run Metal Detector to get Coins and swap it for a Tsunami or Sunset Volley. Cool …
This is just Academic Espionage (and it's probably worse, since it guarantees you a card from classes like Warlock and Warrior, whose cards, for the most part, are very good for Rogue even if they cost 1). I'm a little …
Weird. I'm kind of intrigued by its potential, but the effect is so strange I'm having trouble wrapping my head around what kind of deck would want to run this (and it's not like Rogue is hurting for draw effects).
Hello there, 4-Cost spell, let me introduce you to your new best friends: [card]Sandbox Scoundrel[/card] and [card]Sonya Waterdancer[/card]. (It's a good thing Tidepool pupil got nerfed, otherwise that would probably have been a fairly reliable OTK). By itself, a 4 …