sule
LV.17 ProDinosaur
Comments
1,002 totalEvery other card Mage has gotten is for Big Spells, but this clearly is for a faster, cheaper Burn Mage or Tempo Mage style deck. The drawback isn't too terrible if you're in a deck that's looking to end the …
It's fine. This probably exists mainly as a target for cost reduction, but even then you're looking at other, more interesting spells to reduce the cost of. This just makes a board, and that board isn't likely to be very …
This is really fun for Big Spell Mage and it's even better than that thanks to the Rogue Tourist - now the deck can run Metal Detector to get Coins and swap it for a Tsunami or Sunset Volley. Cool …
This is just Academic Espionage (and it's probably worse, since it guarantees you a card from classes like Warlock and Warrior, whose cards, for the most part, are very good for Rogue even if they cost 1). I'm a little …
Weird. I'm kind of intrigued by its potential, but the effect is so strange I'm having trouble wrapping my head around what kind of deck would want to run this (and it's not like Rogue is hurting for draw effects).
Hello there, 4-Cost spell, let me introduce you to your new best friends: [card]Sandbox Scoundrel[/card] and [card]Sonya Waterdancer[/card]. (It's a good thing Tidepool pupil got nerfed, otherwise that would probably have been a fairly reliable OTK). By itself, a 4 …
This is... intriguing. The cost reduction is probably the most interesting thing, but would likely require a deck built in a restrictively specific way. I'm not a fan of that kind of restriction in creativity (it might also force players …
I'm sure there's a fun meme that uses this card (and we should never forget that Dorian exists, so the Cost of Dungar doesn't necessarily matter). I like that this card exists because it gives brewers the flexibility to try …
I'll be honest, I was intrigued by the Hunter tourist at first. However, unless there's something else for Hunter coming down the pipe I don't really see anything that Shaman might be interested in except maybe the Location that reduces …
Yeah, the Dalaran half is the only one that matters. My guess is that, when it's cast, it's Dalaran Brochure 90% of the time and a misclick another 5% of the time. So Dalaran Brochure is effecitvely pay 4 and …
This is a decent 3-Drop Beast. It's not incredible, but it's a little sticky and leaves behind two bodies, which might matter for Saddle Up or Zilliax reasons. I like it, but I don't expect it to be in every …
I legitimately don't know what the point of this card is. Why is it a Hunter card? is my first question. It's a Beast, sure, but it has Taunt and gives you Coins? Is there a reason a Hunter would …
The kind of card you want to play when you know what to ask for, so this is likely going to be best in slower decks but maybe certain aggressive decks will run it to get some reach late in …
I mean, sure. It's a little like a slower Flametongue Totem that's permanent, which is OK. Probably not going to see a ton of play but it could prove me wrong.
This is strong. Razzle Dazzle decks (both Shaman and DK) could like it as a removal spell that can be either Frost or Fire. It's possible that this could enable the DK minion that costs 1 if something is Frozen, …
I think this is probably too weak for Warlock decks, they're probably happy relying on INFERNAL and Pop'gar for healing. For Rogue, this might be intriguing thanks to Shadowstep and Breakdance so it might replace Health Drink in decks that …
This is solid removal for Control Warrior and something you're probably going to want to try to play around as an aggressive deck (DH's Location sort of organically plays around it). I think this is good enough to make the …
A decent defensive minion. If Warrior is having trouble staying alive in the midgame this might be worth a shot in Control decks. A meta call, and not an auto include.
Finally got around to finishing two of Sanderson's secret projects Yumi and the Nightmare Painter and The Sunlit Man. TSM was OK. Yumi is probably my favorite of the four secret projects - a decent little mish-mash of epic …
This is a less flexible pre-nerf Lightning Bloom and you're effectively telegraphing your intentions to do something big next turn; but if your opponent has no way to interfere with your plans then you're good to go. Really powerful, gives …