It's a nice combination of removal and buff, but at 4 Mana it feels just a little too slow to be using a spell to deal with only one minion. But what do I know, I'm the guy that said Handbuff Paladin needed more than a 4-Cost Weapon for a resurgence and look where we are now.
It's probably hard to kill a 6-Health minion if your deck is bereft of cheap minions, but you're not entirely without options. The main problem is that you're effectively 2-for-1ing yourself by casting this then casting a spell to kill the 0/6 so you'd better hope that whatever minion you pull is impossible to answer. I'd rather run Dorian and rez effects.
This is a really annoying big minion, its one drawback is its Cost and the fact that the opponent can kinda just ignore it and hit you in the face. I still think it's a decent threat for a big minion package in a deck running Food Fight and similar minion cheaters. Against a decent number of classes this is just impossible to deal with without investing a lot of resources.
Plays nicely with Thunderbringer as a big body to cheat onto the board. Thunderbringer doesn't work as well is Warrior as it does in Hunter, so maybe Thunderbringer Hunter could be a thing and decide that this is a gouda card to run. Can also be brought back with Hydration Station in Tourist Taunt Warrior. If you can land some buffs on it, the card it summons gets a whole lot cheddar.
If you squint really hard, you could just maybe see Taunt Warrior's version of Jade Idol. I like that you can effectively use it as a 2 Mana Draw 2, and landing some buffs on it could turn Taunt Warrior into a late-game anti-fatigue engine that keeps on summoning larger and larger Line Cooks.
My gut feeling is that Warrior might run this solely to gain access to Trail Mix and New Heights. The effect is fairly unpredictable - sometimes you'll hit a Titan, sometimes you'll hit a 1-drop. It's good that the buff stays the same regardless of the minion munched upon. By itself it's OK but I don't like that it's adding to the amount of "deck predation" that Warrior has, which could make it an uncomfortably annoying class to play against.
The drawback is real. There are a lot of good 1-Drops in the game that have good stats and actual upside, so the only reason to run this is to summon it either with the new Weapon or the Parrot. It's a lot of stats, but stats aren't everything.
This looks strong, especially for Zarimi Priest (in the deck showcase it repeated Funnel Cakes and the deck just went crazy). I think Hunter should also find some uses for it but I think we're going to see a Zarimi Tourist Priest and it's going to be annoying.
It's a 1/2 Weapon for 3, but this is decent specifically as a deck-thinner/minion summoner. It looked potent in Zarimi Priest during the deck showcase, and there are enough good 1-Drops that you'd be able to summon good bodies from your deck with every swing regardless of which ones you picked. I think we shouldn't sleep on it.
Minor Mana cheating, but remember that you can have multiple copies in play (and now suddenly Scrapbooking Student has potential). With three uses per location, if you can get three or more on the board you can do some serious shenanigans, I'm assuming. I don't know what those are, I just know not to underestimate Mana cheating. It's just cheap enough that it can probably see play in a variety of Hunter and Priest decks pretty easily, even if you're not trying copy shenanigans.
Yeah, targeted card selection plus universal buffs is usually a good time. It's exceptional for a combo deck looking for specific pieces (for instance, a Big Hunter looking for Dorian). It's probably too slow for Face Hunter, but I can see it in most other Hunter decks and should have a strong argument for inclusion in Priest, as well (would Zarimi Priest run Vol'jin to gain access to this and Pet Parrot? It looked pretty strong on the deck showcase).
So it can go Face, which is nice, or it can eat a decently large minion while leaving two 3/2s on the board. I'm cautiously optimistic that this'll find a home, probably in a slower Hunter deck or maybe even Priest.
If I'm understanding this right, it only works with targeted spells - ones that were "cast at an enemy". If that's the case, it works with Death Roll and Furious Fowls in the new set and targeted damage spells like Quick Shot. It could be OK, but unless there's some really powerful combo I think this one'll stay on the bench.
Seems good. It's cheap enough that it'll come down before the game gets too late, and the ability to repeat whatever spells were played last turn plus summon any minions played, is pretty strong. I'm thinking this is too slow for most aggressive Hunters, but Reno Hunter and Priest would probably play it.
The card itself is not very strong, in my opinion, but I'm a big fan of the idea of Big Hunter running Thunderbringer and Warrior has a couple of cards that I like for that build, namely Muensterosity and All You Can Eat (for Dorian shenanigans). Food Fight might also be worth a shot. I'm not saying the deck will be really good, but it sounds fun and if that means running an underwhelming 6-Drop then so be it.
I hope I'm wrong but... This is ridiculous, right? This is 5-Mana "Kill your opponent's biggest thing and use its Attack to whittle down the rest of their board (or just send all of that damage face)." The AoE aspect is certainly weaker than Starpower, except you're guaranteed to kill the minion you most want to kill. I'm pretty certain that Priest will run the Tourist to get access to this card (and a few others), and I think it's just cheap enough that we'll see it in aggressive Hunter decks. I'm probably the person who's the highest on this card, but it feels really strong to me.
There are so many good 1-Drops that don't have drawbacks - if you're running this it's probably because you're specifically looking to take advantage of its self-harm ability, either using it to discount Sauna Regular or turn its drawback into upside with the Tourist. It is a pirate, which plays well with all the Pirate payoffs in this set, so I think that DH might have a reason for playing this but I don't see it in Priest. Most of Priest's cards in this set feel like DH cards, but that's OK because most of Hunter's cards feel like Priest cards.
It's fine. Good AoE for Naga Tourist DH (especially as a way to soften the board up on a Sharpshooter turn). I think that for Priest, it's going to be slightly worse Holy Nova on average, but maybe if Priest is running Nightshade Tea it could be talked into running this. And then there's just the idea that Reno Priest can run this as Holy Nova redundancy.
This is strong removal. I think both Priest and Tourist DH will run it - Priest because it needs more cheap targeted removal for early game (and this is 3 removals for the price of one card slot) and DH because it both deals with opposing boards and feeds into self-harm payoffs like the Tourist and Sauna Regular. Will definitely see play.
It's a nice combination of removal and buff, but at 4 Mana it feels just a little too slow to be using a spell to deal with only one minion. But what do I know, I'm the guy that said Handbuff Paladin needed more than a 4-Cost Weapon for a resurgence and look where we are now.
It's probably hard to kill a 6-Health minion if your deck is bereft of cheap minions, but you're not entirely without options. The main problem is that you're effectively 2-for-1ing yourself by casting this then casting a spell to kill the 0/6 so you'd better hope that whatever minion you pull is impossible to answer. I'd rather run Dorian and rez effects.
This is a really annoying big minion, its one drawback is its Cost and the fact that the opponent can kinda just ignore it and hit you in the face. I still think it's a decent threat for a big minion package in a deck running Food Fight and similar minion cheaters. Against a decent number of classes this is just impossible to deal with without investing a lot of resources.
Plays nicely with Thunderbringer as a big body to cheat onto the board. Thunderbringer doesn't work as well is Warrior as it does in Hunter, so maybe Thunderbringer Hunter could be a thing and decide that this is a gouda card to run. Can also be brought back with Hydration Station in Tourist Taunt Warrior. If you can land some buffs on it, the card it summons gets a whole lot cheddar.
If you squint really hard, you could just maybe see Taunt Warrior's version of Jade Idol. I like that you can effectively use it as a 2 Mana Draw 2, and landing some buffs on it could turn Taunt Warrior into a late-game anti-fatigue engine that keeps on summoning larger and larger Line Cooks.
My gut feeling is that Warrior might run this solely to gain access to Trail Mix and New Heights. The effect is fairly unpredictable - sometimes you'll hit a Titan, sometimes you'll hit a 1-drop. It's good that the buff stays the same regardless of the minion munched upon. By itself it's OK but I don't like that it's adding to the amount of "deck predation" that Warrior has, which could make it an uncomfortably annoying class to play against.
The drawback is real. There are a lot of good 1-Drops in the game that have good stats and actual upside, so the only reason to run this is to summon it either with the new Weapon or the Parrot. It's a lot of stats, but stats aren't everything.
This looks strong, especially for Zarimi Priest (in the deck showcase it repeated Funnel Cakes and the deck just went crazy). I think Hunter should also find some uses for it but I think we're going to see a Zarimi Tourist Priest and it's going to be annoying.
It's a 1/2 Weapon for 3, but this is decent specifically as a deck-thinner/minion summoner. It looked potent in Zarimi Priest during the deck showcase, and there are enough good 1-Drops that you'd be able to summon good bodies from your deck with every swing regardless of which ones you picked. I think we shouldn't sleep on it.
Minor Mana cheating, but remember that you can have multiple copies in play (and now suddenly Scrapbooking Student has potential). With three uses per location, if you can get three or more on the board you can do some serious shenanigans, I'm assuming. I don't know what those are, I just know not to underestimate Mana cheating. It's just cheap enough that it can probably see play in a variety of Hunter and Priest decks pretty easily, even if you're not trying copy shenanigans.
Yeah, targeted card selection plus universal buffs is usually a good time. It's exceptional for a combo deck looking for specific pieces (for instance, a Big Hunter looking for Dorian). It's probably too slow for Face Hunter, but I can see it in most other Hunter decks and should have a strong argument for inclusion in Priest, as well (would Zarimi Priest run Vol'jin to gain access to this and Pet Parrot? It looked pretty strong on the deck showcase).
So it can go Face, which is nice, or it can eat a decently large minion while leaving two 3/2s on the board. I'm cautiously optimistic that this'll find a home, probably in a slower Hunter deck or maybe even Priest.
If I'm understanding this right, it only works with targeted spells - ones that were "cast at an enemy". If that's the case, it works with Death Roll and Furious Fowls in the new set and targeted damage spells like Quick Shot. It could be OK, but unless there's some really powerful combo I think this one'll stay on the bench.
Seems good. It's cheap enough that it'll come down before the game gets too late, and the ability to repeat whatever spells were played last turn plus summon any minions played, is pretty strong. I'm thinking this is too slow for most aggressive Hunters, but Reno Hunter and Priest would probably play it.
The card itself is not very strong, in my opinion, but I'm a big fan of the idea of Big Hunter running Thunderbringer and Warrior has a couple of cards that I like for that build, namely Muensterosity and All You Can Eat (for Dorian shenanigans). Food Fight might also be worth a shot. I'm not saying the deck will be really good, but it sounds fun and if that means running an underwhelming 6-Drop then so be it.
Snack'Bar Ogar!
I hope I'm wrong but... This is ridiculous, right? This is 5-Mana "Kill your opponent's biggest thing and use its Attack to whittle down the rest of their board (or just send all of that damage face)." The AoE aspect is certainly weaker than Starpower, except you're guaranteed to kill the minion you most want to kill. I'm pretty certain that Priest will run the Tourist to get access to this card (and a few others), and I think it's just cheap enough that we'll see it in aggressive Hunter decks. I'm probably the person who's the highest on this card, but it feels really strong to me.
There are so many good 1-Drops that don't have drawbacks - if you're running this it's probably because you're specifically looking to take advantage of its self-harm ability, either using it to discount Sauna Regular or turn its drawback into upside with the Tourist. It is a pirate, which plays well with all the Pirate payoffs in this set, so I think that DH might have a reason for playing this but I don't see it in Priest. Most of Priest's cards in this set feel like DH cards, but that's OK because most of Hunter's cards feel like Priest cards.
It's fine. Good AoE for Naga Tourist DH (especially as a way to soften the board up on a Sharpshooter turn). I think that for Priest, it's going to be slightly worse Holy Nova on average, but maybe if Priest is running Nightshade Tea it could be talked into running this. And then there's just the idea that Reno Priest can run this as Holy Nova redundancy.
This is strong removal. I think both Priest and Tourist DH will run it - Priest because it needs more cheap targeted removal for early game (and this is 3 removals for the price of one card slot) and DH because it both deals with opposing boards and feeds into self-harm payoffs like the Tourist and Sauna Regular. Will definitely see play.