There are so many good 1-Drops that don't have drawbacks - if you're running this it's probably because you're specifically looking to take advantage of its self-harm ability, either using it to discount Sauna Regular or turn its drawback into upside with the Tourist. It is a pirate, which plays well with all the Pirate payoffs in this set, so I think that DH might have a reason for playing this but I don't see it in Priest. Most of Priest's cards in this set feel like DH cards, but that's OK because most of Hunter's cards feel like Priest cards.
It's fine. Good AoE for Naga Tourist DH (especially as a way to soften the board up on a Sharpshooter turn). I think that for Priest, it's going to be slightly worse Holy Nova on average, but maybe if Priest is running Nightshade Tea it could be talked into running this. And then there's just the idea that Reno Priest can run this as Holy Nova redundancy.
This is strong removal. I think both Priest and Tourist DH will run it - Priest because it needs more cheap targeted removal for early game (and this is 3 removals for the price of one card slot) and DH because it both deals with opposing boards and feeds into self-harm payoffs like the Tourist and Sauna Regular. Will definitely see play.
As far as Standard goes, there's not a lot of minion cheat that Priest can use to get a big body out early. So we're probably going to see this as a spell to target resummon big minions after they were played fairly. Zilliax, Aman'thul, Yogg are all great hits if you've already had them die. If you can regularly get minions like that, then this is a great card. However, I'll say it's decent at best, at least with the support it has right now.
Even with all the self-harm tools Priest has gotten, I think I see this more as a reason for Demon Hunter to run the Tourist. In Standard, I just don't think there's enough stuff for Aggro Priest (but I would love to be proven wrong). This is a really strong card for DH, though. I think I expect Naga DH to go Tourist, and maybe a few other archetypes could try it as well.
The Battlecry is pretty good in combination with Narain Soothfancy, and otherwise a risk (unless you're only running expensive things, and in that case your whole gameplan is a risk). I like that it has Taunt, that makes this a lot safer to play on turn 6 against an aggressive deck. I think this has legs and could very well find a home in slower Priest decks.
Funhouse Mirror is just better, right? It costs 3 less and is effectively removal for things you want to remove and copy for things you want to copy. I don't think your average Reno Priest is going to look at the cards it has access to and say, "Yeah, this is one of the 30 best cards I could run."
Do the Fortunes stick around like Spirit's Mirages? From a balance standpoint my guess would be no and I'll judge this card with that assumption. It's good. Good value for Priest, getting to know what they're drawing and even play it a turn before they have to draw it (this is kind of like Warp from Eternal, which was my favorite mechanic in Eternal), you can also get more intel for Twilight Medium. This is really strong, it looks like Priest will be the King of Value in the new meta pretty easily. The most promising thing is that Priest also looks like it got a lot of good removal tools to help it stay alive against faster decks.
There's no huge standout from Hunter's set, but I think there's a few very good (weirdly enough) value cards that Priest could absolutely love running, whether in Reno or some other scammy Priest. Death Roll is ridiculously powerful removal, Sasquawk could be very powerful (I'm assuming "repeat" doesn't trigger Battlecries, otherwise Reno Priest would be VERY annoying), and Parrot Sanctuary and Birdwatching are useful value tools. Funnily enough, I think Priest got more useful tools than Hunter did from Hunter's set.
And Vol'jin himself is good enough as a cheap minion.
Initial reaction is that this card is bonkers good. There's a lot of ways to Demon Hunter to summon cheap Charging pirates, not to mention the mass of really aggressive Pirates the Neutral set has (Coconut Cannoneer, Hozen Roughhouser, Sailboat Captain). Throw in Southsea Captain and Treasure Distributor, and DH can find a lot of ways to make its Pirates hit hard.
Sidenote: Am I the only one who didn't know that Marin the Manager is a Pirate?
This is a little weird, but it plays well with Adrenaline Fiend so it has that going for it. Maybe it works as pseudo-removal for slower decks, and maybe paying two to tell your opponent what to expect next turn is still pretty good for an Aggro deck.
This is here mainly to be pulled out of your deck with Cliff Dive, because otherwise it might be one of the most underwhelming minions in the set. Doesn't have Rush, can't do anything the turn it comes down unless you use another card to give it Rush. Clunky, expensive, probably too much of a hassle to make it work. (But if Big DH is actually a thing - which I would love - this might be a decent card to run)
This is... interesting. It's definitely not removal, but I can see a world where Naga DH runs this for extra burst damage or if they need to borrow some Attack to deal with an annoying minion. It's just cheap enough that it wouldn't break the bank to combo it with Going Down Swinging in Reno DH, so maybe it's got a home there as well.
I kind of feel like DH might have more (and better) card draw options, but Shaman is probably thrilled to run a spell that draws so many cards. I think it's possible to brew up an Aggro Shaman that can Outcast this on the regular. And sometimes it's OK to draw your opponent a few cards if you're going to kill them anyway (or if you see a chance to mill them a little).
I'm on the fence with this one. It feels like it's either going to be a non-factor or an incredibly oppressive board generator for a variety of aggressive decks. If Pirate DH can wrest the mantle from Shopper DH and Naga DH, it could be because of this card. I'm honestly more interested in seeing this Shaman in combination with the Tourist for a couple of random 2-Drops (although Doomsayer is in Standard...)
It's a little too slow for a 5-Power weapon that isn't much more than a 5-Power Weapon; if it was something like a 4 Cost 5/1 with the same drawback maybe I'd be more into it.
I've been burned way too many times by Big DH. I love the idea, but it always seems to fall flat in some way. Big Shaman might be an option, even if you have to pollute your pulls with a 2/2 minion to put this in your deck (since that minion is kind of great with the idea of rushing a big minion in and killing it off). I'm sorry: I'd like to believe in Big DH but I just can't.
Pirate DH AND Pirate Shaman could both be worth a try when the new set launches. Shaman has an interesting Tourist that plays well with free Charging 1-Drops, and Demon Hunter has always been a deck that likes to summon lots of little dudes for extra burst. The buff to Treasure Distributor could make it a terror of a 1-Drop.
With all the self-harm cards that Priest got, this could actually be a real contender in Standard - there's an argument for making space for this in Naga DH thanks to Acupuncture and Nightshade Tea. Heck, maybe someone'll figure out an OTK with this and Brain Masseuse.
If Naga DH can find a spot for the Tourist, this is probably going to be a big part of the deck. The burst damage potential is pretty great; the only weakness this card has is that it's kind of a dead card without Sharpshooter on board.
There are so many good 1-Drops that don't have drawbacks - if you're running this it's probably because you're specifically looking to take advantage of its self-harm ability, either using it to discount Sauna Regular or turn its drawback into upside with the Tourist. It is a pirate, which plays well with all the Pirate payoffs in this set, so I think that DH might have a reason for playing this but I don't see it in Priest. Most of Priest's cards in this set feel like DH cards, but that's OK because most of Hunter's cards feel like Priest cards.
It's fine. Good AoE for Naga Tourist DH (especially as a way to soften the board up on a Sharpshooter turn). I think that for Priest, it's going to be slightly worse Holy Nova on average, but maybe if Priest is running Nightshade Tea it could be talked into running this. And then there's just the idea that Reno Priest can run this as Holy Nova redundancy.
This is strong removal. I think both Priest and Tourist DH will run it - Priest because it needs more cheap targeted removal for early game (and this is 3 removals for the price of one card slot) and DH because it both deals with opposing boards and feeds into self-harm payoffs like the Tourist and Sauna Regular. Will definitely see play.
As far as Standard goes, there's not a lot of minion cheat that Priest can use to get a big body out early. So we're probably going to see this as a spell to target resummon big minions after they were played fairly. Zilliax, Aman'thul, Yogg are all great hits if you've already had them die. If you can regularly get minions like that, then this is a great card. However, I'll say it's decent at best, at least with the support it has right now.
Even with all the self-harm tools Priest has gotten, I think I see this more as a reason for Demon Hunter to run the Tourist. In Standard, I just don't think there's enough stuff for Aggro Priest (but I would love to be proven wrong). This is a really strong card for DH, though. I think I expect Naga DH to go Tourist, and maybe a few other archetypes could try it as well.
The Battlecry is pretty good in combination with Narain Soothfancy, and otherwise a risk (unless you're only running expensive things, and in that case your whole gameplan is a risk). I like that it has Taunt, that makes this a lot safer to play on turn 6 against an aggressive deck. I think this has legs and could very well find a home in slower Priest decks.
Funhouse Mirror is just better, right? It costs 3 less and is effectively removal for things you want to remove and copy for things you want to copy. I don't think your average Reno Priest is going to look at the cards it has access to and say, "Yeah, this is one of the 30 best cards I could run."
Do the Fortunes stick around like Spirit's Mirages? From a balance standpoint my guess would be no and I'll judge this card with that assumption. It's good. Good value for Priest, getting to know what they're drawing and even play it a turn before they have to draw it (this is kind of like Warp from Eternal, which was my favorite mechanic in Eternal), you can also get more intel for Twilight Medium. This is really strong, it looks like Priest will be the King of Value in the new meta pretty easily. The most promising thing is that Priest also looks like it got a lot of good removal tools to help it stay alive against faster decks.
There's no huge standout from Hunter's set, but I think there's a few very good (weirdly enough) value cards that Priest could absolutely love running, whether in Reno or some other scammy Priest. Death Roll is ridiculously powerful removal, Sasquawk could be very powerful (I'm assuming "repeat" doesn't trigger Battlecries, otherwise Reno Priest would be VERY annoying), and Parrot Sanctuary and Birdwatching are useful value tools. Funnily enough, I think Priest got more useful tools than Hunter did from Hunter's set.
And Vol'jin himself is good enough as a cheap minion.
Initial reaction is that this card is bonkers good. There's a lot of ways to Demon Hunter to summon cheap Charging pirates, not to mention the mass of really aggressive Pirates the Neutral set has (Coconut Cannoneer, Hozen Roughhouser, Sailboat Captain). Throw in Southsea Captain and Treasure Distributor, and DH can find a lot of ways to make its Pirates hit hard.
Sidenote: Am I the only one who didn't know that Marin the Manager is a Pirate?
This is a little weird, but it plays well with Adrenaline Fiend so it has that going for it. Maybe it works as pseudo-removal for slower decks, and maybe paying two to tell your opponent what to expect next turn is still pretty good for an Aggro deck.
This is here mainly to be pulled out of your deck with Cliff Dive, because otherwise it might be one of the most underwhelming minions in the set. Doesn't have Rush, can't do anything the turn it comes down unless you use another card to give it Rush. Clunky, expensive, probably too much of a hassle to make it work. (But if Big DH is actually a thing - which I would love - this might be a decent card to run)
This is... interesting. It's definitely not removal, but I can see a world where Naga DH runs this for extra burst damage or if they need to borrow some Attack to deal with an annoying minion. It's just cheap enough that it wouldn't break the bank to combo it with Going Down Swinging in Reno DH, so maybe it's got a home there as well.
I kind of feel like DH might have more (and better) card draw options, but Shaman is probably thrilled to run a spell that draws so many cards. I think it's possible to brew up an Aggro Shaman that can Outcast this on the regular. And sometimes it's OK to draw your opponent a few cards if you're going to kill them anyway (or if you see a chance to mill them a little).
I'm on the fence with this one. It feels like it's either going to be a non-factor or an incredibly oppressive board generator for a variety of aggressive decks. If Pirate DH can wrest the mantle from Shopper DH and Naga DH, it could be because of this card. I'm honestly more interested in seeing this Shaman in combination with the Tourist for a couple of random 2-Drops (although Doomsayer is in Standard...)
It's a little too slow for a 5-Power weapon that isn't much more than a 5-Power Weapon; if it was something like a 4 Cost 5/1 with the same drawback maybe I'd be more into it.
I've been burned way too many times by Big DH. I love the idea, but it always seems to fall flat in some way. Big Shaman might be an option, even if you have to pollute your pulls with a 2/2 minion to put this in your deck (since that minion is kind of great with the idea of rushing a big minion in and killing it off). I'm sorry: I'd like to believe in Big DH but I just can't.
Pirate DH AND Pirate Shaman could both be worth a try when the new set launches. Shaman has an interesting Tourist that plays well with free Charging 1-Drops, and Demon Hunter has always been a deck that likes to summon lots of little dudes for extra burst. The buff to Treasure Distributor could make it a terror of a 1-Drop.
With all the self-harm cards that Priest got, this could actually be a real contender in Standard - there's an argument for making space for this in Naga DH thanks to Acupuncture and Nightshade Tea. Heck, maybe someone'll figure out an OTK with this and Brain Masseuse.
If Naga DH can find a spot for the Tourist, this is probably going to be a big part of the deck. The burst damage potential is pretty great; the only weakness this card has is that it's kind of a dead card without Sharpshooter on board.