sule
LV.17 ProDinosaur
Comments
1,002 totalThis is pretty good, especially when considering that Priest's whole thing this expansion revolves around discounting the cost of spells in their hand. It's already a solid play at 8 mana, but if you can discount it a couple of …
It's fine. Draws a lot of cards and has a body attached to it. Enables handbuffs with the baton, lets Tempo Menagerie Warrior play on tempo without worrying about running out of gas. My guess is this makes it into …
This might see play in a very low to the ground Zoo deck that can fill the board with small things to buff. It will otherwise not even be considered in other decks.
Good for killing control opponents with a big [card]Aldrachi Warblades[/card]. It is otherwise an OK card.
The dream is to play Lothraxion, then this. Before Corrupt, it's a worse [card]Muster For Battle[/card] and after it's a better [card]Stand Against Darkness[/card] so the card as a whole is somewhere between that? Obviously will be in Dude Paladin, …
Solid stats for a 4-drop, and it is an Elemental. Really goes to town if your opponent can't answer it-- but your opponent will probably answer it if they're playing a serious deck.
Yeah, someone is working on a [card]Malygos[/card] deck with this but what happens if you draw Malygos first? Then you're running this as part of a busted win condition (and it takes a full six mana to play without any …
An OK spell, but dealing 3 (to a minion) is actually one of the things Druid does really well and for cheaper than this. The armor gain is minimal, and requires you to hold onto this until you can play …
Could be funny. Probably at its best in an aggressive Paladin deck that wants to deny their opponent's board-clear for a turn. Not much else this does, other than be annoying.
Pretty expensive for a card-draw minion, especially when Rogue got access to a much more flexible and cheaper spell in the same expansion. And this isn't a tutor--this gives you three choices, you don't get to search your whole deck …
Stop trying to make Hunter Handbuff happen, Blizzard. It's not going to happen.
Cheap Corrupt minion, meaning that it's more likely it gets Corrupted and gets Corrupted early. Once Corrupted, this is just a pile of stats and a headache for aggressive decks to get through (while being a meaningful threat to other …
This is a good Secret, specifically because of how it interacts with other Hunter Secrets to force a punish on the opponent no matter how they play around it. This likely fits into aggressive Hunter decks that already ran [card]Phase …
This wants to be in Token Druid, but Token Druid won't run enough cards to Corrupt it regularly. Either choice is fine by itself, but fine doesn't cut it.
OK stats. I'm not sure the Poisonous from Corrupt means anything ([card]Emperor Cobra[/card] is in how many Hunter decks?), but it is very hard to kill with trades, especially in the early game. I don't think this is worth running …
Better Brewmaster, with the bonus being that it allows neat tricks like a double-Kronx turn. In other words, it gives Rogue a [card]Shadowstep[/card] while also putting more stats on the board and in a lot of cases is better than …
[card]Arcane Intellect[/card] with upside. It's kind of funny that I have to question whether a card that is unquestionably better than a staple card-draw spell for Mage can even make the cut in Demon Hunter, but that is where Blizzard …
Bad stats for its cost, and it gives you...two cards that you can just choose to run in your Druid deck without it. Thanks for the dust, I guess.
Mage secrets in Standard just aren't that threatening, and [card]Kirin Tor Mage[/card] does most of what this card does better.