sule
LV.13Dinosaur
Comments
976 totalSome combo eventually breaks this, but otherwise I'm not feeling good about putting it into just any deck.
This is a decent Tempo play for a Dude Paladin deck that expects to be ahead on board more often than not. Just the threat of it makes each and every SHR a must-kill in most matchups. Dude Paladin will …
Cheap, flexible removal. Allows Druid a lot more versatility in answering minions while still progressing their Ramp agenda.
Fantastic. Even if you're not in an Attack-based Shaman deck, this gives you the ability to take care of two small minions relatively early in the game, which is very good news for slower Shaman decks. It's utterly amazing if …
It's an OK finisher if you already have a reason to be playing a Tempo Elementals deck, but this kind of finisher is not solely the reason to play Elementals. Could be game-winning in the right matchups, and completely irrelevant …
Rogue gets a defensive tool? Awesome. This will be annoying to play against, but much less annoying than [card]Ice Block[/card] or [card]Time Out![/card]. I like it.
I just don't see it. His effect wants you to play him in a tempo deck, but the payoff for building your deck around him (and he's only one card in a 30-card deck) is that you get some extra …
Compare this to [card]Town Crier[/card] and remember how [card]Tome of Intellect[/card] compares to [card]Babbling Book[/card]. Lesson: Never expect from a spell the same playability as a minion that costs the same and does the same thing. Having a body attached …
This card is terrible. You pay 4 for two semi-random Secrets which would normally combine to cost 4, and the weapon itself provides no offensive pressure or board control flexibility.
This is a fine card. It's in some ways a better [card]Tar Creeper[/card], but I think in this meta (and with how Demon Hunters play) that being a fine card may not be enough to make the cut. My collection …
Comparable to [card]Omega Devastator[/card], but with more of a failsafe if you have to play it on curve. However, the stats are bad and the failsafe is weak, and I'm not sure that a deck that can count on Corrupting …
Feels really good, especially considering Demon Hunter already runs [card]Pen Flinger[/card] (which synergizes like gangbusters with this), as a cheap way to remove your opponent's board. Obviously, a huge downside that you don't get it back if you don't kill …
This is some pretty bad stats for a 3-drop, but I'm a sucker for cards that put cards from your deck into play. It may not end up being very good but I know that I will be trying it …
This is probably the least efficient way for Demon Hunter to give its Hero Attack for a turn. Likely would be at its best if you want to attack a large minion with [card]Aldrachi Warblades[/card]. Pretty inflexible when compared to …
Assuming this doesn't draw a card if the next card is the exact same Cost, it feels like you would need to build your deck in a very specific way to make this more than just a worse [card]Wrath[/card]. I'm …
If you have [card]Mecha'thun[/card], I was just able to beat the Lich King with Paladin using a [card]Mecha'thun[/card]+[card]Skaterbot[/card]+[card]Subdue[/card] combo (with 2x [card]Galvanizer[/card] to discount the mechs). The deck I used had a few wild cards in it, but the ones …