sule
LV.13Dinosaur
Comments
976 totalThis is... intriguing. The cost reduction is probably the most interesting thing, but would likely require a deck built in a restrictively specific way. I'm not a fan of that kind of restriction in creativity (it might also force players …
I'm sure there's a fun meme that uses this card (and we should never forget that Dorian exists, so the Cost of Dungar doesn't necessarily matter). I like that this card exists because it gives brewers the flexibility to try …
I'll be honest, I was intrigued by the Hunter tourist at first. However, unless there's something else for Hunter coming down the pipe I don't really see anything that Shaman might be interested in except maybe the Location that reduces …
Yeah, the Dalaran half is the only one that matters. My guess is that, when it's cast, it's Dalaran Brochure 90% of the time and a misclick another 5% of the time. So Dalaran Brochure is effecitvely pay 4 and …
This is a decent 3-Drop Beast. It's not incredible, but it's a little sticky and leaves behind two bodies, which might matter for Saddle Up or Zilliax reasons. I like it, but I don't expect it to be in every …
I legitimately don't know what the point of this card is. Why is it a Hunter card? is my first question. It's a Beast, sure, but it has Taunt and gives you Coins? Is there a reason a Hunter would …
The kind of card you want to play when you know what to ask for, so this is likely going to be best in slower decks but maybe certain aggressive decks will run it to get some reach late in …
I mean, sure. It's a little like a slower Flametongue Totem that's permanent, which is OK. Probably not going to see a ton of play but it could prove me wrong.
This is strong. Razzle Dazzle decks (both Shaman and DK) could like it as a removal spell that can be either Frost or Fire. It's possible that this could enable the DK minion that costs 1 if something is Frozen, …
I think this is probably too weak for Warlock decks, they're probably happy relying on INFERNAL and Pop'gar for healing. For Rogue, this might be intriguing thanks to Shadowstep and Breakdance so it might replace Health Drink in decks that …
This is solid removal for Control Warrior and something you're probably going to want to try to play around as an aggressive deck (DH's Location sort of organically plays around it). I think this is good enough to make the …
A decent defensive minion. If Warrior is having trouble staying alive in the midgame this might be worth a shot in Control decks. A meta call, and not an auto include.
Finally got around to finishing two of Sanderson's secret projects Yumi and the Nightmare Painter and The Sunlit Man. TSM was OK. Yumi is probably my favorite of the four secret projects - a decent little mish-mash of epic …
This is a less flexible pre-nerf Lightning Bloom and you're effectively telegraphing your intentions to do something big next turn; but if your opponent has no way to interfere with your plans then you're good to go. Really powerful, gives …
You could use this to tutor a handful of specific Taunt minions, so it's got utility. It feels a little slow (the draw only comes after it dies, so it might be useless in slower matchups) so I'm thinking it's …
If Druid/Warrior can turbo up to 10 a few turns early in a consistent fashion, then this is a fantastic card and one that they can use to gain back any tempo they may have lost while Ramping up. Really …
It's decent value, but there's a lot of dross in the Taunt minion pool and I'm not sure that, unless I really want a lot of Taunt minions specifically, that I would run this card. Maybe Tourist Warrior uses it …
This is strong, especially if you can regularly get it out before turn 5 - it's just great Taunt stats that will help you survive against aggressive decks. If Splish Splash Whelp comes back untouched, this is a great minion …
This feels more like a card for Tourist Warrior than for Druid, but what a card it is: Resurrecting Zilliax by itself is worth 8 Mana, then you can rez stuff like Muensterosity, the Tourist, or maybe Bouldering Buddy (and …
So this is a better Wild Growth that Warrior can also put in decks. Suffice it to say that this will see play, and a lot of it. Warrior and Druid are, for the most part, already the kings of …