sule
LV.17 ProDinosaur
Comments
1,002 totalIt's a 1/2 Weapon for 3, but this is decent specifically as a deck-thinner/minion summoner. It looked potent in Zarimi Priest during the deck showcase, and there are enough good 1-Drops that you'd be able to summon good bodies from …
Minor Mana cheating, but remember that you can have multiple copies in play (and now suddenly [card]Scrapbooking Student[/card] has potential). With three uses per location, if you can get three or more on the board you can do some serious …
Yeah, targeted card selection plus universal buffs is usually a good time. It's exceptional for a combo deck looking for specific pieces (for instance, a Big Hunter looking for Dorian). It's probably too slow for Face Hunter, but I can …
So it can go Face, which is nice, or it can eat a decently large minion while leaving two 3/2s on the board. I'm cautiously optimistic that this'll find a home, probably in a slower Hunter deck or maybe even …
If I'm understanding this right, it only works with targeted spells - ones that were "cast at an enemy". If that's the case, it works with Death Roll and Furious Fowls in the new set and targeted damage spells like …
Seems good. It's cheap enough that it'll come down before the game gets too late, and the ability to repeat whatever spells were played last turn plus summon any minions played, is pretty strong. I'm thinking this is too slow …
The card itself is not very strong, in my opinion, but I'm a big fan of the idea of Big Hunter running [card]Thunderbringer[/card] and Warrior has a couple of cards that I like for that build, namely [card]Muensterosity[/card] and [card]All …
Snack'Bar Ogar!
I hope I'm wrong but... This is ridiculous, right? This is 5-Mana "Kill your opponent's biggest thing and use its Attack to whittle down the rest of their board (or just send all of that damage face)." The AoE aspect …
There are so many good 1-Drops that don't have drawbacks - if you're running this it's probably because you're specifically looking to take advantage of its self-harm ability, either using it to discount Sauna Regular or turn its drawback into …
It's fine. Good AoE for Naga Tourist DH (especially as a way to soften the board up on a Sharpshooter turn). I think that for Priest, it's going to be slightly worse Holy Nova on average, but maybe if Priest …
This is strong removal. I think both Priest and Tourist DH will run it - Priest because it needs more cheap targeted removal for early game (and this is 3 removals for the price of one card slot) and DH …
As far as Standard goes, there's not a lot of minion cheat that Priest can use to get a big body out early. So we're probably going to see this as a spell to target resummon big minions after they …
Even with all the self-harm tools Priest has gotten, I think I see this more as a reason for Demon Hunter to run the Tourist. In Standard, I just don't think there's enough stuff for Aggro Priest (but I would …
The Battlecry is pretty good in combination with Narain Soothfancy, and otherwise a risk (unless you're only running expensive things, and in that case your whole gameplan is a risk). I like that it has Taunt, that makes this a …
[card]Funhouse Mirror[/card] is just better, right? It costs 3 less and is effectively removal for things you want to remove and copy for things you want to copy. I don't think your average Reno Priest is going to look at …
Do the Fortunes stick around like Spirit's Mirages? From a balance standpoint my guess would be no and I'll judge this card with that assumption. It's good. Good value for Priest, getting to know what they're drawing and even play …
There's no huge standout from Hunter's set, but I think there's a few very good (weirdly enough) value cards that Priest could absolutely love running, whether in Reno or some other scammy Priest. [card]Death Roll[/card] is ridiculously powerful removal, [card]Sasquawk[/card] …
Initial reaction is that this card is bonkers good. There's a lot of ways to Demon Hunter to summon cheap Charging pirates, not to mention the mass of really aggressive Pirates the Neutral set has ([card]Coconut Cannoneer[/card], [card]Hozen Roughhouser[/card], [card]Sailboat …
This is a little weird, but it plays well with Adrenaline Fiend so it has that going for it. Maybe it works as pseudo-removal for slower decks, and maybe paying two to tell your opponent what to expect next turn …