I don't know about other people, but when a game is so obviously in the "spend money or you won't progress" monetization model it makes me even less willing to spend money on it. I just wish they'd make players jump through one fewer hoop with this upgrade system.
Monetization models for games as a service are just so weird. When Snap was still in beta I remember that Brode got some input from the community wondering why they were putting new cards behind the paywall of the season pass and pushing him to focus monetization on cosmetics instead - his response was something like (paraphrasing) cosmetic monetization isn't a great way to make money back, that riot was a huge outlier in that regard with LoL because the playerbase is humongous and other games just can't replicate that success out of the gate.
So obviously some sort of deal with a devil has to be made for free-to-play games, but in this case I think they'll end up losing most of their players over time unless they improve the upgrade system.
Can't allow the competition to get free advertising.
I did a lot of looking around and couldn't find anything confirming the launch date. My guess is next patch (which I think will be July 11).
Added that for you.
All of the decks have a link to Untapped (where I sourced the deck); you might have more luck if you use the deck code from them.
There's a person on the discord that asked this very question, and Ben replied "black panther should be series 5." My guess is that the upcoming patch *should* move BP to Series 3, but that's unofficial guesstimation.
I don't think this is a bug, just a weird interaction based on what it means when a location says "played." Locations that have "play" triggers don't check for it until after an On Reveal effect goes off. Because Hobgoblin's On Reveal gives your opponent control of him, when Vormir checks to see if a card has been played there, he's under your opponent's control, and therefore, your opponent's card.
The Signature Variant doesn't count as the base card, so you'll still have a chance to get the base card Nick Fury from Reserves and Caches. Still, it's a cool idea and a free card for a lot of players.
yeah, bit weird to start the event off with the only couple that doesn't have at least one card from pool 1 or 2; maybe they're trying to get people to buy the bundle.
Well deserved, but color me surprised.
Thanks for pointing that out
Yes, you can only get 2X the Vibranium at most.
We have a guide that should help you better understand what to expect from your Collector's Caches (and tell the difference between them and Season Caches): Guide to Caches and Reserves.
The short answer is that Collector's Caches have a 50% chance of dropping a new card, and the other 50% is a mix of either Credits, Boosters, or Gold.
In your case, you should definitely be upgrading. 500 is near the beginning of Pool 3, which has 76 cards (currently). It's unlikely, besides the Season Pass card (which gets added to pool 3 two months after being added to the game with the Premium Pass), that Pool 3 will get a huge influx of cards anytime soon - instead the developers are likely to add any non-Season Pass cards to the game as part of Pools 4 and 5. Since you probably won't get any Pool 4 or 5 cards until you've collected all of Pool 3, you're safe to upgrade without worrying that you're muddying the waters or missing out on future gains.
Yes, I forgot to take into account that his On Reveal triggers before the Lab's play effect doubles his Power. I've removed him (and his clone) from the article to avoid any future confusion.
They did, once. Pre-closed Beta they gave players that option but it was a huge balance problem:
Quote From Ben Brode
yes, we actually started that way but it led to significant balance issues between archetypes (some archetypes have lots of really beneficial locations while other have very few), and a bunch of added complexity while mostly just reducing that fun problem-solving variance
Source: Discord Recap #1
Bye, thanks for the views. Since you're "out," you won't mind that you've been permanently banned, because our community (which is filled with great people) has no space for childish performance artists such as yourself. We hope, in time, that you find a healthy outlet for your anger but we don't fancy being the place where you come to lash out at others due to your inadequacies.
Flux's MARVEL SNAP deck
MARVEL SNAP deckbuilder
Yes! The game is going to release on October 18. It will be available on iOS, Android, and PC. You should be able to pre-register for the game right now in the App Store, and if you do you'll get a cool Variant of Iron Man.
I find that answer really strange, tbh. I had thought October would be a "beta" season (meaning that all its rewards are going to be made available to new players later, like they've said all beta season rewards will be), so the answer, in my opinion, should have been that, and not "Well, you get an extra week, so..." October was always going to be a five week season: we've seen them move season starts to the second Tuesday before, and they're on record saying that some seasons will be five weeks to stay in line with the months. The November season will still be four weeks: it'll start on the 8th and go until December 6th.
I do agree that it makes more sense to launch the game closer to a new season starting, but maybe they want to make sure there aren't any unexpected bugs with the season launch that interfere with the global launch. And yeah, considering that they've said that ALL beta rewards will be available to new players after launch, it seems strange to start some players halfway through a season.
I'm holding onto the idea that October will be considered a "beta" season, and November will be the first True Season, meaning that all the rewards from October will be made available later anyway. At the same time, I feel like they would have said that if it were the case. Maybe I need to carefully word a question on the Discord to get more clarification.