TheTriferianGeneral
Lv.10Soldier
Comments
Where is [runecard]Taric [/runecard] Elites in here? Like... I ruined many plays the day by attacking 3+ times in the same round and given how easy it is to go with [runecard]golden aegis[/runecard]
By the way? Am I the only one who finds it lame that on day 1 of the expansion already about 60-70% of decks are copy-paste …
I told you guys that [runecard]riven[/runecard] [runecard]vi[/runecard] was a thing . Although this build is more conservative than mine I can still say I called it
maybe... but I think you will think different of the card after it ruined noumerous of your open attacks/ finished you from empty board later in the game
Quote From Almaniarra Quote From minuano28 Wait did Shurima just get a deny?
Which stops ALL chained spells.
ALL
For an extra cost and it's really not like many decks fill the spell/ability bar. It wrecks some decks other decks won't care about. It is niche enough to be fair …
[runecard]Azir[/runecard] is just insane like... he is so easy to level up he is so dangerous and the more I think about [runecard]Azir[/runecard]'s generals and soldiers theme I think we don't need [runecard]hecarim[/runecard] at all in this deck. Yes, he levels up all the time and if he does so he is really strong... but why not replace at least …
That is an Interesting way to enable nexus attacks...
I mean if you are not connecting to the nexus with this you do something wrong however: 7 mana slow speed is hard to use and it makes you super vulnerable to boardwipes in response or a [runecard]deny[/runecard]... it is a risk that might pay out but still I think …
Now this CAN be really devestating in the right matchup but it will be aweful in other matchups. Will it be Shurima's [runecard]deny[/runecard] ? Most likely. But it comes at a higher cost and it is disruptable itself unless you sac a mana gem...
Strong, interesting but not op imo
This is a really strong chanpion. Summoning 10 units is super easy to do in ephemeral builds, before level up he is a useful pseudo landmark but after level up... ouch this will summ up to really large and scary boards that have the problem to be almost completely 1 toughness but 5/6/7 in power each...
That is a Pretty decent wayto create chumb blockers at burst speed. As an offensive trick this card blows pretty hard because who pays 3 mana per burst speed 1/1 created? Okay admittedly it will be more like burst speed x/1 and could see this also offensively usuable in specialized token decks but first and foremost i see this as …
Quote From GerritDeMan Quote From Neoguli I disagree with Hush being Fast speed. Yes, it would slow down its effectiveness, but imo Hush creates the same spell speed dilema as Frostbite spells, and both effects are pretty similar. Fast speed Frostbties/Hush shuts down attempts of buffing units in combat, with those being burst speed, you can …
This is my first draft of the [runecard]Azir[/runecard] [runecard]Hecarim[/runecard] archetype. I made up a List which features getting many critters onto the battlefield and giving them aoe attack buffs to force the opponent to block our units... Until they can't do that anymore.
The attack values that this deck should reach on the sand soldiers should be about 6 …
What do you mean [runecard]Vi [/runecard] is completely out of bizness? In every non [runecard]hush [/runecard] matchup that I play her she wrecks the enemy big time (Playing [runecard]Riven [/runecard] [runecard]Vi [/runecard] elusive overwhelm)... But yeah [runecard]hush [/runecard] is in general too strong of an effect to be burst speed (as we have said dozens of times here already) and …
THIS ... this is one of the (if not THE) best defensice 1 drops in the game
It can be used eighter as a chumb blocker for 2 units or 2 attackers for just 1 mana. It is a solid answer to every onedrop exept fearsome ones and goes crazy with eighter the general buff effects or death triggers...
Now this card is in my oppinion REALLY strong. simply because it resembles an undying attacker that triggers repeated death triggers, summon trigger hecarim lvl up for just 2 mana ... oh wait... that is what [runecard]the undying [/runecard] does already right? Exept that we makes the opponent want to block the unit, is 1 mana cheaper and does the …
Not bad, but also not particularly good... Proably will see some play in the azir archetyoe but nowhere else
If sandsoldiers are good this card is awesome, if they are not, this card is mediocre. I guess we have to see anyways: the ties with Shadowisles are obvious and we proably will see an azir hecarim archetype.
this is kinda a bad [runecard]voice of the risen[/runecard]. However i can see the combination of both general type followers being devestating, espeicially in ephemeral decks
A free 6/6 for aggressive midrange deck?! That is very interesting however we got to see many times that these giant-style minions tend to be bad in LoR. So will it be good? [runecard]Arbiter of the peak[/runecard] [runecard]Plaza guardian[/runecard] and [runecard] scuttlegeist[/runecard] all were a fail so I am not too confident that this will be different. However this card …
Most likely the red card nerf (because removing attune would be a flavour fail for tf) also maybe they add 1/2 cards to the level up condition
[runecard]Blade's edge[/runecard] finally can feel like a good card because it just got a bad cousin