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TheTriferianGeneral

Lv.10

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275 / 864 XP
Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

Comments

This is really strong for 2 mana... i mean progress taliah 1 deploy a 3/1 and give the next enemy unit vulnerable permanently? Very Strong card for [runecard]renekton [/runecard] and [runecard]taliyah [/runecard] decks

This is a borderline op card. Like... give the next 2 enemy units summoned vulnerable draw 1 and progress taliah 2?! I have the feeling that [runecard]Taliyah [/runecard] will almost always be leveled on turn 5 and given how big of a deal that is for shurima... yeah that card and Taliah will proably a central part for strategies of …

Quote From minuano28

A landmark removal that also give you a body, looks solid to me.

2/4 for 4 is not that impressive. However she still resembles the best landmark removal we have seen so far because she actually works for the deck she is played in, unlike the majority of landmark removals that just …

Summoning 5 landsmarks is easy with shurima adding landmarks with countdown (kinda delayed spells) also it actually asks you to summon 4 landmarks since taliah spawns 1 of them on etb. Her leveled up ability is strong and so far we only have to se if her attack ability also procs when she has no blockers.

I think her …

Yay we finally got Zhonyas... and it's really good but not op by any means

Its elixir of wrath with+1 on health so it's worth 2 mana (given [runecard]sharpened resolve[/runecard] is 3 mana) it makes [runecard]radiant strike[/runecard] cry in a corner but I don't see this card being op tbh...

Yes spell shield is fair in its current form because it is an untargeted counterspell for the next spell for 3.5 mana at burst speed and which gets negated by adding any additional removal on the stack.

Spellshield units like [runecard]fused firebrand[/runecard] however often aren't understatted enough to balance out the Spellshield making them op versus spell based strategies …

For me it is Silence (and you know it because I nonstop complain about it)

Silence at burst speed is just really toxic imo and although nerfing [runecard]hush[/runecard] (once again) helped somewhat it still did not fix the actual issue with Silence: it is too flexible.

The only way to play around it is as you already brought …

Its's an insane 1 mana play to predict and get a 2/2 although having to wait 2 turn makes the 2/2 an aspect of the card worthless later in the game so you end up with a 1 mana landmark predicting once... what is still not bad for a 1drop in the lategame... definetely going to see play

Given that predict is kinda like scry 3 from mtg and given that scry 2 is considered as valuable as drawing a card... this card is powerful, very powerful actually

This card is as strong as it is a gamble. And its insanely strong. Yes you can "miss" with her quite easily by never drawing the cards buffed but imagine you draw/ tutor the buffed unit on the very next turn? Classic 7/7 base-statline renekton?... ouch!  

This card is so unreliable but possibly game breaking... Its quite the opposite …

A 3 mana 4/4? Well [runecard]loyal badgerbear[/runecard] already shown us that this is nothing to joke about. It might form a decent midrange deck for shurima

The prefect cards for those who want to stay in Iron. Slow, unreliably and not more than fancy when it goes off and no, we wont see a deck with [runecard]counterfeit copies[/runecard] making this work

At first I have misread the card so it doubles the effect of a countdown landmark if it doesn't get destroyed in reaction... now this can be strong if we have really insane countdown abilities but so far the wasn't any aside of the sundisk which wins the game on activation more or less anyways... Overall this card looks super …

Carddraw that cheap is crazy... like draw 2 for 2 already went wrong with [runecard]deep meditation [/runecard] and this is more or less the same concept without the 2 spell condition but with a short delay... 

This card is most likely going to be competetive.

Yes. Vulnerable says: allows any unit that your opponent controls to CHALLENGE this unit

A big play... that comes right at the point that you see your nexus explode... too bad it doesn't help you anymore at this point

I think the way it is worded it loses it's ability after it got it's first barrier. While that doesn't change the fact that this card is really good it doesn't let you create a pseudo [runecard]braum[/runecard] by granting this dude challenger

1 mana discount on [runecard]Vanguard cavalery[/runecard] might not look like much but I assure you that it is.

This card will most likely see a lot of play if elites are any good ... what I guess they will

It's [runecard]relentless pursuit[/runecard] with small upside but +1 manacost and which is interruptable by killing the target?

Its hard to believe that this card sees serious play outside of expeditions

Edit: I actually overlooked the ability to combine this card with [runecard]taric [/runecard] allowing you to attack 2 additional times... so reevaluated i'd say this card is meh …