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TheTriferianGeneral

Lv.10

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Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

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See and that is the main reason why I got less and less interested in LoR since call of the mountain.

A new region came in got a gimmic that is a virtual middlefinger for a large portion of the cardpool, shinked the pool of viable cards significantly (while more cards are in the game...).

Targon got their …

A card I underestimated on a broad scale (because I play decks with a lot of ping effects) is [runecard]zoe[/runecard]. I think [runecard]zoe[/runecard] lives from the exeptional ability of targon to protect units, a level of protection that would make even [runecard]teemo[/runecard] viable ...

Also I thought Riven and Viktor were good but... what buff card would ever be …

By slow speed i mean that you play a very unit heavy build and units develop at slow speed. And while this concept works for ephemeral decks (because they are balanced around that downside) it makes open attacks really difficult to do for your list.

That hush is not that bad right now: There's a reason why they nerfed …

5 years, 1 month ago · on Riven Is Great Patch 2.1.0

Well the decklist you just posted... Its almost 100% slow speed cards that require you to build up your attack while not allowing open attacks.

No front but that's... not how you succeed these days now is it?

Also you will still run into [runecard]hush [/runecard] a lot if not even a [runecard]aphelios [/runecard] control deck that has …

5 years, 1 month ago · on Riven Is Great Patch 2.1.0

I was exited for the Patch actually expecting to not run into targon in 80% of my games but it was just foolish to think that a 1 mana nerf to [runecard]hush[/runecard] would make it any less used / rediculous

 Since mf scouts got a pretty big hit the game shifted to a pretty control heavy state, a control …

He is on tf powerlevel and we know how busted tf is.

He stands just like tf for massive card advantage and given how good his tools are to slow down the game its no wonder that we currently have one big targon control fest in Runeterra. 

A stat buff doesn't make [runecard]riven[/runecard] much more viable.

Instead I would even take away 1 health and make her level up now double every attack buff not only her 1st each round.

This way she becomes super dangerous right on the turn she comes down and makes her more conparable to [runecard]zed[/runecard]

Or instead you could …

It is the only exploit I know of at least. Something one should maybe address is the fact that damage dealt by a jungle invade (no matter if you use it or your opponent) counts as noncombat damage so that [runecard]Swain[/runecard] levels in this mode all the time without even using a single burn spell but that is not really …

I don't know why all I wrote was deleted but lets try again then^^

So for those who don't know what the Jungle lab is about: both players have a jungle monster on their side of the field which is vulnerable and immobile. Killing it grants you very powerful Spells- the buffs.

The problem with [runecard]Spell Thief[/runecard] here …

Quote From sto650

@TrifarianGeneral

Noxus and P&Z have the best landmark removal spells of all the regions. They can easily be slotted into any deck with either of those regions, and they are very far from useless if your opponent has no landmarks.

By the way, regarding your winrate dropping over time - I'm fairly confident …

5 years, 1 month ago · on A few "Go Hard" nerf ideas

Now this should actually be the [runecard]viktor[/runecard] enabler we waited for, sure it was meant for [runecard]aphelios[/runecard] but with the moon-weapon-theme combined augment should finally shine 

Aside of Tf go hard and and Tk soraka we only have inconsistant highroll achetypes on this list... what a great meta that we are in right now

I know I proably should open an new threat for the following topic but I'm too lazy to do...

I don't know how you feel about the game but I am quite unhappy how the game feels to play.

The regions I like the most Noxus(of cause) Freljord(frostbite-midrange) and P&Z([runecard]heimerdinger[/runecard])aren't doing that well and overall I see a …

5 years, 2 months ago · on A few "Go Hard" nerf ideas

A card that I think could use a nerf although not being that obvious of a nerf candidate is [runecard]doombeast[/runecard]. It is essentially the [card]lifedrinker[/card] of Runeterra and goes in pretty much every single SI deck because it combines a solid body, heal and burn in a 3 mana unit... which is just very good. Runeterra's philosophy that every card …

5 years, 2 months ago · on A few "Go Hard" nerf ideas

You haven't seen such a strategy because it is by design inconsiatsnt and has many flaws.

Why would you go the noxus route with survival skills if you instead could go with demacia For Demacia! going wide. Noxus isn't good at going wide and especially not going wide and big at the same time a deck like you have …

5 years, 2 months ago · on New Noxus Spell - Survival Skills

These are some pretty cool designs. 

Especially the poro tower is cute and would not mind if these cards were actually playable cards for friendly matches. 

Of cause they aren't viable but that is not the idea of them anyways

That this card is the only decent card out of the new released noxus theme is quite telling and sad.

I mean it is only consequent that a build around mechanics like reforge only can be eighter good in general or suck in general with all cards sharing the same fate no matter if they are better than the …

5 years, 2 months ago · on New Noxus Spell - Sharpened Resolve

The fact that this card is slow speed and doesn't protect from kill abilities makes it bad in any deck imaginable.

Even if you use it for the discard part you will be very underwhelmed of the limited ways to use this. 

At first the card seemed neat but the reality is it sucks... hard.

The only …

5 years, 2 months ago · on New Noxus Spell - Survival Skills

Thats exactly what I thought. From a lore standpoint it makes a lot more sense for the [runecard]mechanized mimic[/runecard] which like [runecard]viktor[/runecard] puts FUNCTION OVER FORM to be an unappealing scary abbomination instead of a chick with way too many grafts. 

Anyways attractive forms sell better I guess

I think the biggest issue with [runecard]riven [/runecard] is her all-inn nature where you buff her to 12+ attack with ease but get blown out by a stunn/frostbite in response. Also the issue with [runecard]riven[/runecard] decks is, she gets a lot weaker when drawn later on. Overall there aren't that many uses for her Sword so that the all in …