TheTriferianGeneral
LV.10Soldier
Comments
875 totalSee and that is the main reason why I got less and less interested in LoR since call of the mountain.
A new region came in got a gimmic that is a virtual middlefinger for a large portion of …
A card I underestimated on a broad scale (because I play decks with a lot of ping effects) is [runecard]zoe[/runecard]. I think [runecard]zoe[/runecard] lives from the exeptional ability of targon to protect units, a level of protection that would make …
By slow speed i mean that you play a very unit heavy build and units develop at slow speed. And while this concept works for ephemeral decks (because they are balanced around that downside) it makes open attacks really difficult …
Well the decklist you just posted... Its almost 100% slow speed cards that require you to build up your attack while not allowing open attacks.
No front but that's... not how you succeed these days now is it?
…
I was exited for the Patch actually expecting to not run into targon in 80% of my games but it was just foolish to think that a 1 mana nerf to [runecard]hush[/runecard] would make it any less used / rediculous
…He is on tf powerlevel and we know how busted tf is.
He stands just like tf for massive card advantage and given how good his tools are to slow down the game its no wonder that we currently …
A stat buff doesn't make [runecard]riven[/runecard] much more viable.
Instead I would even take away 1 health and make her level up now double every attack buff not only her 1st each round.
This way she becomes super …
It is the only exploit I know of at least. Something one should maybe address is the fact that damage dealt by a jungle invade (no matter if you use it or your opponent) counts as noncombat damage so that …
I don't know why all I wrote was deleted but lets try again then^^
So for those who don't know what the Jungle lab is about: both players have a jungle monster on their side of the field which …
Quote From sto650 @TrifarianGeneral
Noxus and P&Z have the best landmark removal spells of all the regions. They can easily be slotted into any deck with either of those regions, and they are very far from useless …
Now this should actually be the [runecard]viktor[/runecard] enabler we waited for, sure it was meant for [runecard]aphelios[/runecard] but with the moon-weapon-theme combined augment should finally shine
Aside of Tf go hard and and Tk soraka we only have inconsistant highroll achetypes on this list... what a great meta that we are in right now
I know I proably should open an new threat for the following topic but I'm too lazy to do...
I don't know how you feel about the game but I am quite unhappy how the game feels to play.
…A card that I think could use a nerf although not being that obvious of a nerf candidate is [runecard]doombeast[/runecard]. It is essentially the [card]lifedrinker[/card] of Runeterra and goes in pretty much every single SI deck because it combines a …
You haven't seen such a strategy because it is by design inconsiatsnt and has many flaws.
Why would you go the noxus route with survival skills if you instead could go with demacia For Demacia! going wide. Noxus isn't …
These are some pretty cool designs.
Especially the poro tower is cute and would not mind if these cards were actually playable cards for friendly matches.
Of cause they aren't viable but that is not the idea of …
That this card is the only decent card out of the new released noxus theme is quite telling and sad.
I mean it is only consequent that a build around mechanics like reforge only can be eighter good in …
The fact that this card is slow speed and doesn't protect from kill abilities makes it bad in any deck imaginable.
Even if you use it for the discard part you will be very underwhelmed of the limited ways …
Thats exactly what I thought. From a lore standpoint it makes a lot more sense for the [runecard]mechanized mimic[/runecard] which like [runecard]viktor[/runecard] puts FUNCTION OVER FORM to be an unappealing scary abbomination instead of a chick with way too many …
I think the biggest issue with [runecard]riven [/runecard] is her all-inn nature where you buff her to 12+ attack with ease but get blown out by a stunn/frostbite in response. Also the issue with [runecard]riven[/runecard] decks is, she gets a …