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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 640 Posts 707

Wailor's Comments

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    About my card. My original intent was that the Hero Power affected by the effect was refreshed every turn, as it's both yours and your opponent's. The same goes for Inspire-like effects: the person using the HP was the one benefited by such effects.

    However, I see that people like the disruption it can provide if it's not refreshed every turn, so I might go with that interpretation.

    Feedback:

    Neoguli
    Not sure about this card. The effect seems too strong, so it's almost as if you destroyed your opponent's HP right away.

    DestroyerR
    Very cool card with a solid chance of winning. I agree with other people that it could use 1 more Health.

    Arkasaur
    I don't like it that much, mostly because it only hinders two classes.

    anchorm4n
    Nice card, although not very flashy. I think it's quite balanced too.

    BasilAnguis
    The flavor is strong, but I don't like how match dependant this is. Basically, its effect only has a "drawback" against Mages and other Hunters.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago
    Quote From AeroJulwin

    I believe the cards are suppose to hinder/help your opponent. Unless using your opponents Hero Power disables it during their turn, this doesn't exactly match. I still think it's a good card, but I have previously had a card be disqualified because it only counted on a technicality, so you've been warned.

    I don't think that was implied, but I guess it's open to interpretation.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    Some early feedback:

    linkblade91
    Overall, my favorite card of the bunch. I think I prefer the "Do nothing" version, because the "disable" one seems a bit weak for 2 Mana.

    Demonxz95
    I'd probably go with a 2/2 statline, since that would be way less controversial. If Battlefiend were a 2/2 like it used to be, it would severly outclass this, but it's not the case anymore. I also agree with you about the class identity thing.

    BloodMefist
    I like it! The effect is original and flavorful. I don't know much about balancing, but I'd say -1/-1 stats for potentially being around forever is pretty fair.

    MenacingBagel
    The artwork doesn't really fit Hearthstone's style, so I'd go with a different one.

    Comparing the two versions, I'd say I prefer the Rush one. Being able to essentially trade a minion's action for a different effect is very cool.

    If you decide to go with the Battlecry version, though, I'd probably put it in a class/expansion with lots of handbuffs and reword the text to "Disable your opponent's Hero Power a number of turns equal to this minion's Attack". And probably make it 1 mana.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    I didn't expect this. Thanks :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    Basically, you have two Hero Powers: yours and your opponent's. Not sure, because this kind of cards that try to be too clever don't usually do well, but I'd like to know your opinion nevertheless.

    Edit: Reduced the cost to 3. Just realized the effect isn't all that impactful, despite being active through the whole game.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    Already submitted Thunderbass. Thanks everyone for your feedback.

    More feedback:

    Aerojulwin
    What I meant is that granting Rush to your Beasts didn't seem very related to hypnotizing them. The new version conveys that flavor much better, since randomly summoning really feels a little bit like luring. Maybe the summoned Beasts could also attack random enemy minions? I don't know, maybe it'd be too wordy that way.

    Nirast
    I like the card, but as most people say, it should exclude itself. The text will probably be too crammed then, so I'd drop the Twinspell and probably 1 mana as well.

    linkblade91
    The new card has better flavor (I thought the previous one had a pun I didn't get, but seeing other people's feedback, I assume it's not the case). The only thing I'm a bit worried about is the cost part, because it has a lot of highroll potential without the risk of very low lowrolls. I guess without the cost part it would be quite bad, but I don't know. My take would probably be to drop the cost thing and give the summoned minion Taunt, so that it's never too bad. And hey, if you're using the card correctly you'll have two opportunities to summon something good, so there's that.

    Arkasaur
    I think I like Reververating Hymn a little bit more, if anything because its effect seems more related to its name. Both are cool, though. If you decide to go with An'she Mythsinger, I'd probably make it only affected by Holy spells, as someone else mentioned.

    Fedrion
    I don't know much about balance, but I feel like this is quite weak. Unless you already have a bunch of Secrets in play, casting this is too much of a tempo loss. Again, take my words with a grain of salt, since I'm pretty bad at balance.

    Finally, I'd like to say that the flavor of the card seems more related to Deathrattle than Secrets.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    Feedback

    Demonxz95
    Pretty flavorful card. It's easy to draw comparisons to Divine Favor, since they're pretty similar. I don't know if drawing cards is stronger or weaker than getting Power Chords, and Paladin can be found to be low on cards more often than Warrior, but I ultimately think 3 mana is the right cost for this.

    Aerojulwin
    I was gonna say I prefer Inspiring Ballad, but then I read anchorman's feedback and he's right. Pied Piper, on the other hand, could be a cool card if its effect was more related to the tale the card is based on.

    linkblade91
    I like the addition of the new cards, but I think Raise Some Hell is very weak compared to the other ones. It could use a stat buff, something in the line of +3/+3 or +5 Health. Also, I don't know if this card can generate the existing Power Chord cards or just the ones you created.

    anchorm4n
    I think this card would fit Darkmoon at least flavorwise, since this expansion features E.T.C., God of Metal.

    The effect is fine enough, albeit nothing too flashy, but I don't get the puns. The Fintallica part is clear enough, but what Frontloc and Moshloc are supposed to mock flies over my head completely. Sorry, I'm a bit of a heavy metal illiterate :_D

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 5 months ago

    Being too specific with the art won't work for this comp, so I guess the best will be to browse art and try to come up with a fitting effect.

    Still not super sold on any of this, since their effects aren't super flashy or anything.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    New version of the card, which is more balanced than the first two (I think) and collides less with other cards in this thread. As always, feedback is welcome.


    Feedback

    In general, I'd like to point out that I'm not a fan of cards that cannot be played normally, since they don't seem very believable. More specific feedback inside the spoiler:

    Show Spoiler

    Demonxz95
    I like it, it has a lot of personality. The Battlecry part specially is very flavorful.

    linkblade91
    Elise is very similar to your Mecha'zoth, but I think it's very cool otherwise. Discover synergy is not very common, which makes this card stand out.

    About Xavius, as I said, I'm not a fan of unplayable cards.

    BloodMefist
    Even if Warlock has a bunch of ways to summon Demons without paying their cost, I still don't like the fact you can't play this card. I get the synergy it has with targeted discards, but if it costed 10, it would barely change besides the fact you could play this card if you run out of discard effects.

    R
    The idea itself is very cool (my second favorite after linkblade's Elise, probably), but it needs some polish:
    • Is it meant to discard its cost while in your hand or always? If it's the first you should reword it as "Whenever you Corrupt a card while this is in your hand, reduce its cost by (1)", if it's the later as "Costs (1) less for each card you've Corrupted this game".
    • The artwork is already used by Sweet Tooth's corrupted version, so I'd change it.
    • This is a very minor nitpick, but the name is a bit eh. I'd give it a name more related to corruption, madness or Y'shaarj (since his effect had to do with Corrupt).

    Neoguli
    I dislike effects like Miranda Coastmoor, but Coral Lurker is quite cool. That said, since it uses Tradeable, the watermark should be Stormwind or Deadmines (I think Deadmines is better because it's a sea-themed card).

    FieselFitz
    Brogon is super dangerous, because he could potentially be played on turn 1. Graazek is cool, but I believe it should damage all other minions instead of all characters. This way, it excludes Graazek himself and the heroes (AoE which damages your hero is usually a Warlock thing exclusively)

    Fedrion
    I like Totem synergy, but the randomness might be a bit too much, since Totem Goliath exists. Maybe you should use a custom watermark to avoid its coexistence with it. Also, the word "Totem" should start with capital T.

    Nirast
    Pretty funny card. I'd probably give it Taunt, though.

    AeroJulwin
    I love the stupid pun in its name and the concept is also quite cool. Not sure how to tweak the numbers. That's usually the part I struggle the most with :/

    BasilAnguis
    Pretty cool concept, which ties well with the greed part of its name. It starts being ok after being Traded twice, which I'm unsure how easy or hard it is to pull off. The watermark should probably be Stormwind, since it is Tradeable.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    The Ancient of Wonders was the Night Elves shop in Warcraft 3, so I think it fits the Tradeable mechanic very well.

    Not sure if the cost reduce in the first version is too much. 3 seems too weak, but at 4, I'm afraid about possible snowballs 🤔

    EDIT: just saw the broken cost thingy (Hearthcards probably doesn't support 2 digit mana cost with Tradeable). I'll correct it with Photoshop if I decide to ho with it.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    Just wanted to point out how many cool and flavorful cards are there this week.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago
    Quote From linkblade91
    Quote From Wailor

    @linkblade91 I actually made a new version which gains the base stats, so that it doesn't have this problem :)

    I know: I'm speaking about that one. If the Chewer kills an enemy 6/6, thus reaching 0 Health in the process, does it get flagged as being dead, or does it gain the base-6 Health and thus live? That's my question. My gut instinct is that it should be dead - it fell to 0 Health or less = dead - but surviving what would otherwise be a sacrificial trade could be confusing for people.

    I don't know, but other cards have the same problem. For instance, The Boogeymonster

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    @linkblade91 I actually made a new version which gains the base stats, so that it doesn't have this problem :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    New version of my Gladiator Chewer, which solves its previous problem. I'm still not sure if I should go with this or Chameleosaurus.

    Feedback time:

    Show Spoiler

    Nirast
    I think the card is a bit too convoluted, even if the flavor kinda makes sense. I'd go with a more simplistic aproach, honestly.

    Swizard
    Just like with Nirast's card, I feel this one is too complex. Maybe I'd drop the keyword part, dunno. Also, the card's effect implies a very aggressive behaviour, so I don't think calling the character "Master Sage" fits very well.

    linkblade91
    I think I'd go with Devilsaur Headliner. This might be a bit lame, but it's mainly because Devilsaur Giant sounds a bit lame (the natural name would be Giant Devilsaur, but this card is meant to be a in the same family as Sea Giant, so that's also discarded).

    That said, I feel like both are a bit underpowered: at least for Druid, they are a more restrictive Frost Giant (kinda), which wasn't a great card to begin with. I'd probably reduce their cost by two.

    BloodMefist
    Very cool card, the flavor is off the charts. The name is also very good, but if you are not satisfied with it, maybe Untamed Devilsaur would sound more natural? I don't know.

    Neoguli
    I like quite a lot. The Immune part feels a bit weird, but it wouldn't be good if it wasn't for it.

    Demonxz95
    A bit strange in terms of flavor. I mean, the dude in the artwork seems to be an Arakkoa, and even if it's a dinosaur person, it shouldn't be a Beast, just like Worgens aren't Beasts…

    I'd probably try to find an artwork with an electric dinosaur or a cyborg dinosaur so that it still fits in Boomsday.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    Very cool card. Unlike other people, I don't believe this card is weak, purely because it lets you choose.

    In any case, you should definitely use it for this week comp.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    First card is a bit similar to my entry in last comp, but I actually had it designed from a long ago. The flavor is that whenever it touches another color (ie another class), it camouflages.

    The second one is a bit more straight forward in the dino flavor, but I'm afraid it collides with Oondasta

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago
    Quote From BasilAnguis

    Synergy with Stealth by having this minion basically become what Akama Prime wished he was, an infinite sneaky minion, but also with the added effect of turning Spymistress, Sweet Tooth, Skyvateer, Patient Assassin and all the other Stealth minions into removal.

     

    EDIT: Huh, just saw Wailor's card. Welp... yeah, i think mine is too similar right? i swear i didn't even look at the posted cards before i made this (which in hindsight is something i should have done).

    I'd say they're different enough, don't worry.

     

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    New idea, since the first two weren't well received. Not sure if I should keep an aggressive statline or give it a more defensive one to encourage favorable trading.

    I haven't discarded the other two cards, so I'd like to know which one you prefer.

    More feedback:

    @Nirast sorry, I forgot giving you feedback. I like the effect and the flavor fits both classes. Maybe I'd change the second part to "and viceversa" to make the text less clunky to read. It could also use a slight buff (like +1 Health for instance)

    @Bloodmefist I like the effect, but the pseudo-Rush makes it more fitting for Demon Hunter, imo. If you go this route, you should change the watermark as well (maybe to the Halloween one if you want to keep the artwork, which I agree is quite awesome)

    @AeroJulwin I really like the effect, but the artwork could be better and Stormwind doesn't look like a fitting expansion, at least flavor-wise. It also looks like a Shaman card, but I guess it could stay Neutral.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 6 months ago

    Feedback time (I'm writing this from my phone, sorry for the shitty format)

    @linkblade91 I like the card, even though it is true that it encourages to go face instead of trading. I'd probably change the name, since right now, it's too similar to Noble Mount

    @Demonxz95 I prefer the legendary, because its effect is very unique. Since many people are saying it's too dangerous, I'd probably increase its cost or drop the Divine Shield.

    @R cool card. The wording is mostly right, although, if I had to be nitpicky, I'd say it should say "a Poisonous minion" instead of "a minion with Poisonous".

    @Neoguli Water Vortex cannot participate, since Freeze is not a keyword in the list. Not that it matters much, because the Druid card is cooler imo

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