Mainly just to help fill out curve. I actually didn't open whatley or ringmasters baton so I can't try the deck for myself, so just mess around with it and try new things.
I think the new N'Zoth would be too slow and the Mech and Pirate it would rez would be pretty lackluster. I had thought about running Tar Creeper as another tribe to help get cheaper Tent Trashers, but opting for a cheaper pirate like Sky Raider and including Patches the Pirate would probably be the better option since getting a pirate down on T1 and a mech down on T2 enables a 3 mana Tent Trasher on curve if they stick. It would mean playing the quest off curve, or playing the cheap pirate T2 and then Target Dummy and Tent Trasher on T3 but I think you can get away with it. I would probably cut the Bloodsail Cultist and Licensed Adventurers first to make room.
Whoops, must have accidentally double-clicked Nethrandamus and missed that I didn't put Jeeves in the deck when making it on here. Thanks for pointing it out.
No. Electra is just there to enable some more potential burst damage. You'll probably be fine putting in a second EVIL Totem or maybe something like Crackle.
To be honest, I haven't played much of Even Shaman. This deck is more aggressive than midrange. It's5 probably less reliable than Even Shaman, but more explosive.
I wouldn't say she's essential to the deck. It still plays fine without her, but she has won me quite a few games where the opponent just wasn't able to remove her and I snowballed off her or she gave me the burst I needed for lethal. Just slapping her down on 3 is usually just asking for her to be removed so I'll usually try to hold onto her until I can cast 2 or 3 buffs on her in an attempt to help her stick or to swing the board around.
No he's definitely a gnoll. Check the world of Warcraft character model.
https://classic.wowhead.com/npc=14822/sayge
Mainly just to help fill out curve. I actually didn't open whatley or ringmasters baton so I can't try the deck for myself, so just mess around with it and try new things.
Thanks for all the shoutouts!
I think the new N'Zoth would be too slow and the Mech and Pirate it would rez would be pretty lackluster. I had thought about running Tar Creeper as another tribe to help get cheaper Tent Trashers, but opting for a cheaper pirate like Sky Raider and including Patches the Pirate would probably be the better option since getting a pirate down on T1 and a mech down on T2 enables a 3 mana Tent Trasher on curve if they stick. It would mean playing the quest off curve, or playing the cheap pirate T2 and then Target Dummy and Tent Trasher on T3 but I think you can get away with it. I would probably cut the Bloodsail Cultist and Licensed Adventurers first to make room.
Everyone saying its a scaled up Moonglade Portal while Ironforge Portal just screams in the corner.
Thank god it isn't Odd Cost.
Old God version of a Blubber Baron
Hemet would be doing the same job as Polkelt/Myra's but might be worth trying out as another way to thin the deck.
Turn 1: Primordial Studies
Turn 2: Coin a Discovered Squallhunter
Holy Deathstalker Rexxar Zombeast fuel!
Oh boy! Janky Wild beast druid gets to curve this into Menagerie Warden!
Whoops, must have accidentally double-clicked Nethrandamus and missed that I didn't put Jeeves in the deck when making it on here. Thanks for pointing it out.
This card made me realize just how many different gameboards there are.
Lol they really reprinted pre-nerf Innervate and just slapped Overload on it.
Ancestral Knowledge maybe? Also running 2 EVIL Totems and 1 Serpent Ward instead may help a bit.
I would still keep the overload package, the cards are solid on their own without the potential Vessina synergy.
No. Electra is just there to enable some more potential burst damage. You'll probably be fine putting in a second EVIL Totem or maybe something like Crackle.
To be honest, I haven't played much of Even Shaman. This deck is more aggressive than midrange. It's5 probably less reliable than Even Shaman, but more explosive.
I wouldn't say she's essential to the deck. It still plays fine without her, but she has won me quite a few games where the opponent just wasn't able to remove her and I snowballed off her or she gave me the burst I needed for lethal. Just slapping her down on 3 is usually just asking for her to be removed so I'll usually try to hold onto her until I can cast 2 or 3 buffs on her in an attempt to help her stick or to swing the board around.
New Spiteful Summoner highroll!