It's not even that it's bad (it is), but how hard Warrior has to work for a mediocre payoff compared to everyone else...and that you would rotate Armorsmith while printing this.
Honestly, it's hard not to think of the devs as spiteful when pretty much every single class except Warrior got some truly powerful buildarounds and they just get reprints of boring cards for failing archetypes.
Too bad for constructed. 3-mana discover random stuff instead of drawing stuff will always suck. The buffs are irrelevant because you'Re sacrificing too much tempo by playing this in the first place.
Also, where was this when Fel Warlock was supposed to be a thing?
They're really trying to make cubeless Cubelock happen. Well, I'm down for it, it's time Enhanced Dreadlord got her time in the spotlight in Standard after she went for two years without getting a functional archetype
Shouuld be noted that you can cast this early if you discount it with the Shadow guy from Nathria (that nobody ever played)
Absolutely outstanding control card. As long as you can proc the Finale it'S Antique Healbot on steroids, and even without Finale it's still good in a pinch.
Seems a bit counterproductive. You wanna buff a key minion but to upgrade you have to just spam minions.
I guess it's just good on curve. PLay on 2, then play something (or multiple things to juice it up and get a fat buff on turn 3). Might be good enoughfor Pure Paladin, especially if you highroll the curve with Sinful Sous Chef
This isn't enough to make Tempo beasts a thing again, but it's still a nice sentiment. There's no turn 2 play that makes this good enough to build a deck around, but I guess it's a decent 1-drop that replaces Trogg and has synergy with Wild Seeds.
Seems pretty insane if you play it on 4, but pretty weak later in the game.
Basically, if you can get away with playing this on 4 and make the correct choice depending on the matchup it's just game over. Nobody deals witth a board that large out of nowhere
Frigidara is the statistically highest performing card in Frost DK so it makes sense to nerf her just from a percentage point of view.
Nerfing Frostwyrm or Manipulator mmight just kill the entire Rune outright, which is definitely not what they want.
"Look at this photograph."
Just that one fucking line gets me every single time.
It's not even that it's bad (it is), but how hard Warrior has to work for a mediocre payoff compared to everyone else...and that you would rotate Armorsmith while printing this.
Honestly, it's hard not to think of the devs as spiteful when pretty much every single class except Warrior got some truly powerful buildarounds and they just get reprints of boring cards for failing archetypes.
Too bad for constructed. 3-mana discover random stuff instead of drawing stuff will always suck. The buffs are irrelevant because you'Re sacrificing too much tempo by playing this in the first place.
Also, where was this when Fel Warlock was supposed to be a thing?
They're really trying to make cubeless Cubelock happen. Well, I'm down for it, it's time Enhanced Dreadlord got her time in the spotlight in Standard after she went for two years without getting a functional archetype
Shouuld be noted that you can cast this early if you discount it with the Shadow guy from Nathria (that nobody ever played)
Absolutely outstanding control card. As long as you can proc the Finale it'S Antique Healbot on steroids, and even without Finale it's still good in a pinch.
Absolutely insane with Schooling in any value-oriented Shaman decks. The spell pool is also pretty good right now, so extra points.
Honestly, this might be the thing to enable slower Shaman decks because it gives them stuff to do early without compromising their lategame plan.
I get the idea, but this really could have been a 2/2 and it would have been balanced.
It's basically "here's something to do for your lategame deck on turns 1-3" but it doesn't really contest anything.
It's basically a worse [Hearthstone Card (Firefly) Not Found] and FIrefly was good in a way less efficient meta than this one.
Generic Thief crap that's probably not good enough for any Constructed deck.
A+ on flavor though
Very solid boardclear for Priest, bit expensive, but the extra tempo helps.
Why is this Holy though? They seem to just be throwing out spell schools like free candy these days
Seems a bit counterproductive. You wanna buff a key minion but to upgrade you have to just spam minions.
I guess it's just good on curve. PLay on 2, then play something (or multiple things to juice it up and get a fat buff on turn 3). Might be good enoughfor Pure Paladin, especially if you highroll the curve with Sinful Sous Chef
Probably really good in Pure Paladin. That one runs a bunch of decent stats as 1-drops and there'S not a whole lot of good draw in that deck.
Seems kind of weak. You get barely above average Stats and you're hoping to roll something with Divine Shield or Rush.
Even then it just feels too basic. Maybe it'S a good discover from....something?
Elemental Support for a future deck I guess?
Either way, it's pretty solid, especially considering the small elemental pool.
That being said, it feels like more of an arena card than something you'd actively run in Constructed.
This is just amazing (also yet another hint at a space expansion, bring it the fuck on).
For just 2-mana you get to just generate tempo while doing regular Mage things. Great for any new archetype.
Very powerful with Shooting Star and that one minion from the miniset that nobody remembers.
Not sure if Mage needs that kind of removal, but it certainly is nice to have it available.
This isn't enough to make Tempo beasts a thing again, but it's still a nice sentiment. There's no turn 2 play that makes this good enough to build a deck around, but I guess it's a decent 1-drop that replaces Trogg and has synergy with Wild Seeds.
As good as this is on paper, I don't think Hunter is really a class that can just not have minions on board by turn 3.
Also the available Secrets aren'T really good enough to play around this.
This just makes Verse Riff look like an offensive slur by comparison.
Why Blizzard, why?
Seems pretty insane if you play it on 4, but pretty weak later in the game.
Basically, if you can get away with playing this on 4 and make the correct choice depending on the matchup it's just game over. Nobody deals witth a board that large out of nowhere