YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalimagine needing windfury to deal 16 damage in one swing
this post was made by the Demon Hunter gang
well duh, you're supposed to use it with [card]Doomhammer[/card] so it shows up twice :^)
I assumed not all spells would have schools, given how Warrior and Hunter spells usually involve usage of weapons and such.
Maybe it's just poisons that count as nature spells because they something synergistic planned there.
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I think it was announced somewhere. Should be around 6pm European time if things go as usual
Well...Golden tinkmaster OVerspark from the pact...I guess that was worth it.
Quote From Zyella Quote From YourPrivateNightmare no, co-op is even worse because people actually don't understand how they work and it takes forever to find someone who isn't a complete lobotomite
or a …
no, co-op is even worse because people actually don't understand how they work and it takes forever to find someone who isn't a complete lobotomite
my guess is they wanted to expand freljord from being too lockdown focussed. Blame Seju and Ashe for coming out first
So people just making fuzz over nothing again. Got it.
still no Pirate card back...
Quote From Caro Wonder if this card has a special interaction with [card]Apotheosis[/card]. Would you heal from the damage triggered by the frenzy effect?
as long as Frenzy is consistent with other abilities then yes. …
oooh, okay that makes way more sense now
tbf I really want a water-focussed expansion...like full on ocean adventure with pirates murlocs and everything else that swims around there
Sure, but, let'S be real, these things don't exactly take a huge amount of work even with a higher standard. Maybe it's because they have a small team, but I still rather they just throw out more small monetizeable content …
[quote from="Author"]They want to be careful about introducing new character skins in the future - there needs to be a right occasion[/quote]
Why? Just make more skins and sell them so you won't have to worry about …
This is pretty fantastic for any control deck (that doesn't hoard cards). Essentially at 10-mana it's a 4/12 + Sap that can clear the board on the next turn and refill it with decent stats.
the only problem would …
This looks like it could possibly break the game as much as the old Maly did.
Essentially what you have here is the ability to assemble any spell based combo instantly or refill after dumping your hand.
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Essentially just modernized Deathwing which is cool. I hope the entrance animation holds up as well.
Pretty good as draw for Priest (or cycle rather).
Honestly I'm mostly just miffed about them ruining the 4 elements theme of the totems...unless the new buffing totem is distinctly wind-flavored