YourPrivateNightmare's Avatar

YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • imagine needing windfury to deal 16 damage in one swing

     

    this post was made by the Demon Hunter gang

  • well duh, you're supposed to use it with Doomhammer so it shows up twice :^)

  • I assumed not all spells would have schools, given how Warrior and Hunter spells usually involve usage of weapons and such.

    Maybe it's just poisons that count as nature spells because they something synergistic planned there.

     

    It would be pretty weird if stuff like Shield Block or Eviscerate ended up as Nature spells

  • I think it was announced somewhere. Should be around 6pm European time if things go as usual

    In reply to Core today?
  • Well...Golden tinkmaster OVerspark from the pact...I guess that was worth it.

     

     

  • Quote From Zyella
    Quote From YourPrivateNightmare

    no, co-op is even worse because people actually don't understand how they work and it takes forever to find someone who isn't a complete lobotomite

    or a troll that does work (somewhat) together and then conceeded right before can kill the boss

    people do that? Jesus Christ, keep that thing away from me as far as possible

  • no, co-op is even worse because people actually don't understand how they work and it takes forever to find someone who isn't a complete lobotomite

  • my guess is they wanted to expand freljord from being too lockdown focussed. Blame Seju and Ashe for coming out first

  • So people just making fuzz over nothing again. Got it.

  • still no Pirate card back...

  • Quote From Caro

    Wonder if this card has a special interaction with Apotheosis. Would you heal from the damage triggered by the frenzy effect?

    as long as Frenzy is consistent with other abilities then yes. Abilities are usually coded to be part of the minion and as such will apply any added keywords (such as lifesteal and poisonous).

     

    If Rogue gets a cheap spell to give a minion poisonous this could be very interesting

  • oooh, okay that makes way more sense now

  • tbf I really want a water-focussed expansion...like full on ocean adventure with pirates murlocs and everything else that swims around there

  • Sure, but, let'S be real, these things don't exactly take a huge amount of work even with a higher standard. Maybe it's because they have a small team, but I still rather they just throw out more small monetizeable content instead of having to package with overpriced bundles (rip to anyone who really wanted Hamul but can't afford to just fork over that much money)

    Either way, stuff like this just makes me worry that they'll eventually try (or have to) sneak in more insidious monetization instead of taking the more noble route.

     

    Quote From Author
    Btw, good to see you again in our forums!

     

    When the world needed me most I returned

     

    ...or maybe I just really need the attention

  • Quote From Author
    They want to be careful about introducing new character skins in the future - there needs to be a right occasion

     

    Why? Just make more skins and sell them so you won't have to worry about monetizing through card packs so much. I don't understand the issue here

  • This is pretty fantastic for any control deck (that doesn't hoard cards). Essentially at 10-mana it's a 4/12 + Sap that can clear the board on the next turn and refill it with decent stats.

    the only problem would be handsize issues

  • This looks like it could possibly break the game as much as the old Maly did.

    Essentially what you have here is the ability to assemble any spell based combo instantly or refill after dumping your hand.

     

    Now if only there was a class that could get to 10-mana really quickly while using lots of spells.

  • Essentially just modernized Deathwing which is cool. I hope the entrance animation holds up as well.

  • Pretty good as draw for Priest (or cycle rather).

     

  • Honestly I'm mostly just miffed about them ruining the 4 elements theme of the totems...unless the new buffing totem is distinctly wind-flavored