Wonder if this card has a special interaction with Apotheosis. Would you heal from the damage triggered by the frenzy effect?
as long as Frenzy is consistent with other abilities then yes. Abilities are usually coded to be part of the minion and as such will apply any added keywords (such as lifesteal and poisonous).
If Rogue gets a cheap spell to give a minion poisonous this could be very interesting
Sure, but, let'S be real, these things don't exactly take a huge amount of work even with a higher standard. Maybe it's because they have a small team, but I still rather they just throw out more small monetizeable content instead of having to package with overpriced bundles (rip to anyone who really wanted Hamul but can't afford to just fork over that much money)
Either way, stuff like this just makes me worry that they'll eventually try (or have to) sneak in more insidious monetization instead of taking the more noble route.
This is pretty fantastic for any control deck (that doesn't hoard cards). Essentially at 10-mana it's a 4/12 + Sap that can clear the board on the next turn and refill it with decent stats.
imagine needing windfury to deal 16 damage in one swing
this post was made by the Demon Hunter gang
well duh, you're supposed to use it with Doomhammer so it shows up twice :^)
I assumed not all spells would have schools, given how Warrior and Hunter spells usually involve usage of weapons and such.
Maybe it's just poisons that count as nature spells because they something synergistic planned there.
It would be pretty weird if stuff like Shield Block or Eviscerate ended up as Nature spells
I think it was announced somewhere. Should be around 6pm European time if things go as usual
Well...Golden tinkmaster OVerspark from the pact...I guess that was worth it.
people do that? Jesus Christ, keep that thing away from me as far as possible
no, co-op is even worse because people actually don't understand how they work and it takes forever to find someone who isn't a complete lobotomite
my guess is they wanted to expand freljord from being too lockdown focussed. Blame Seju and Ashe for coming out first
So people just making fuzz over nothing again. Got it.
still no Pirate card back...
as long as Frenzy is consistent with other abilities then yes. Abilities are usually coded to be part of the minion and as such will apply any added keywords (such as lifesteal and poisonous).
If Rogue gets a cheap spell to give a minion poisonous this could be very interesting
oooh, okay that makes way more sense now
tbf I really want a water-focussed expansion...like full on ocean adventure with pirates murlocs and everything else that swims around there
Sure, but, let'S be real, these things don't exactly take a huge amount of work even with a higher standard. Maybe it's because they have a small team, but I still rather they just throw out more small monetizeable content instead of having to package with overpriced bundles (rip to anyone who really wanted Hamul but can't afford to just fork over that much money)
Either way, stuff like this just makes me worry that they'll eventually try (or have to) sneak in more insidious monetization instead of taking the more noble route.
When the world needed me most I returned
...or maybe I just really need the attention
Why? Just make more skins and sell them so you won't have to worry about monetizing through card packs so much. I don't understand the issue here
This is pretty fantastic for any control deck (that doesn't hoard cards). Essentially at 10-mana it's a 4/12 + Sap that can clear the board on the next turn and refill it with decent stats.
the only problem would be handsize issues
This looks like it could possibly break the game as much as the old Maly did.
Essentially what you have here is the ability to assemble any spell based combo instantly or refill after dumping your hand.
Now if only there was a class that could get to 10-mana really quickly while using lots of spells.
Essentially just modernized Deathwing which is cool. I hope the entrance animation holds up as well.
Pretty good as draw for Priest (or cycle rather).
Honestly I'm mostly just miffed about them ruining the 4 elements theme of the totems...unless the new buffing totem is distinctly wind-flavored