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873 totalIf I recall correctly, clicking the "drops enabled" link takes you to a page that shows progress. There is such a page in any case.
The drops haven't started yet though.
I got two packs earlier today. I watched GM last weekend and the packs for that were slower than usual, but I did get them eventually on Sunday.
I guess Blizzard wasn't able to pinpoint exactly who missed out …
So far I like it better than I thought I would, but I had pretty low expectations. I'm not sure that it will have lasting appeal though.
I didn't pre-order. I did buy the 5 euros bundle, but I …
I'm not sure "loss of passion" is fixable though. The problem is that getting lots of practice is essential to playing Hearthstone well: even the best players perform worse when they don't play enough games. Few people are going to …
Why should the esports be teams when ladder is single player only?
Maybe that Warlock was just very eager to activate Jan'alai and Mordresh.
That the early game is generous doesn't really say much: even the most manipulative pay-to-win games start generous and only require more and more payments to keep up with other players in the end game, when players have already invested …
Are you sure about Golden Wild packs? I only see Standard and Classic. I played a lot more Wild than Standard last month and no Classic yet at all, so I'd be surprised if I wasn't offered one if it …
I used the same dust approach, but it turned out I had a golden Brute in my collection, so I got a bit more dust out of it.
I'm not sure where I stand on hand disruption: it feels terrible when it's done to you, but at the same time it also feels terrible when you figured out your opponent's game plan and you're unable to do anything …
It was indeed a card that can lose you the match when played at the wrong time: I remember watching a tournament where a player forgot about the automatically generated [card]Deathwing[/card] in their hand that they swapped over to their …
I know people like to shout power creep, but one mana for a 2/2 with the pirate tag and a useful discount on a future play is definitely a valid case.
I liked Regis Killbin's idea for Illucia better: swap until the end of your turn, so if you play Illucia early in the turn you can disrupt your opponent's hand with your remaining mana, but you can't make them skip …
I put a [card]Metamorfin[/card] as the 30th card in a slightly different Brute DH deck and it's actually working out quite well so far. It's not even half a Brute in stats, but it is easier to play for free, …
This is actually being played on ladder with lethal as soon as turn 6. I hope it gets fixed soon. Yes, I'm salty, not towards Mark (I love your videos) but towards the lack of QA at Blizzard.
Crystallizer could convert 5 health to armor instead of dealing damage. That means it wouldn't help questline progression, but it would make the card more useful in other decks, for example when combined with Thekal.
Actually, you suggested exactly …
These puzzles were designed at a difficulty level where it would take the entire Hearthstone community a while to figure out, instead of a single person. If that's not something you enjoy, just play the modes you do enjoy instead. …
Most questline Priest decks run very few spells, to tutor the completion reward. That makes it far from certain that Mutanus will pull a key minion, so it may not be enough of a disruption.
The traditional win condition …
One thing I noticed is that while the flanking minions on the bottom row (your side of the board) are random copies of minions on the top row (opponent's side of the board), two things are always true:
- …
Over the years, the two opinions I've heard most often about Wild are:
- Wild should be a place where you can play your old favorite decks
- Wild should be a balanced meta
The first opinion …