A server-side hotfix has gone out for Hearthstone to fix interactions with Mindrender Illucia and Drakkari Enchanter. Details can be found below.
Quote From cmdylux Hey everyone,
We’re currently in the process of deploying a hotfix to address the following items:
- Fixed a bug where Mindrender Illucia could sometimes permanently swap both players’ hands and decks.
- Updated Drakkari Enchanter’s effect to no longer apply to secrets due to a bug that could cause a crash with secrets that trigger at the end of a turn.
This fix will take place on the server side, so you won’t have to download anything if you’ve already updated to 18.0.
Comments
I've gotten a really weird yet consistent (?) bug. I somehow casted Devolving Missiles a lot into Dormant minions about three times and every time the bug always occurs. For whatever reason, the counter is fucked. You hear the dormant counter tick twice, and you see that there's no counter on the Dormant minion and instead there's one directly above their deck. I wish I had a screenshot or something but it happens far too fast to do. I don't know if this is just an interaction from Devolving Missiles or other evolve effects too.
There are a lot of visual bugs that don't have anything to do with the size of the card pool. For example, Lorekeeper Polkelt looks like it shuffles your opponent's deck, Ras Frostwhisper appears bigger than other minions on board, and I often get this bug where damage dealt to heroes stays displayed on their faces until you click on it. I have also seen other streamers experience the same bugs.
Concerning illucia, swapping with brann should still permanently swap decks and hands, right?
Has anyone else noticed that Lorekeeper Polkelt, when played by opponent, visually shuffles your deck? Maybe I am mistaken, haven't seen him lately.
Yes, it happened on Thursday when I played myself and yesterday when I was watching Dog's stream.
Yeah, things have been a little buggy. If you play quest, that trigger sound plays constantly every turn even when you're not doing anything. And the target arrows tend to stick longer than required.
As the card pool growns, HS is bound to run into some weird interactions/bugs. Good thing they are fixing those fast enough.
I hadn't experienced either of these, but I have to say that would really suck for either situation