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Comments
Trump also "leaked" that DK Garrosh would have passive hero power that allowed to dual wielding weapons back in KFT so...
Deathwing-related stuff is a popular theory though, so the theme might still be at least partially correct.
I really do hope we get to see more of Deathwing with the third expansion. A Madness of Deathwing card would be so cool
Year of the Dragon, here we go!
I don't understand why some people say this quest could fit in Pirate Warrior.
The OG PW has in turn 1 Pirate into Patches one of its most powerful turns, and you would cast it aside to play the quest? Moreover, if you play correctly, you will win before reaching turn 7 most of the times.
So... you want to play a quest that asks you to swing your face for 5 turns (don't tell me you would put [Hearthstone Card (Sulth'raze) Not Found], a 6 mana weapon, in PW please) in order to get a win-more Hero Power that gives you remarkable value when you already consumed most of your burst and with it your chances to win?
Sure, you can try a more Midrange version of the deck, you would put worse cards in your deck and the #1 rule in HS deck building is "never putting bad cards in your deck in order to justify other bad cards".
Given this, Hack the System reminds me a lot Druid's set in Rastakhan's Rumble: the class is too strong at the moment, so let's give it a memey theme in order not to make it even stronger. Will see some experimentation but no play after the first three weeks.
You maybe right, but, imagine the situation where you ran out of cards in turn 5-6. What did you do? Concede. But, with this quest, you may try a few more rounds to finish your opponent. 2 4/3 minions are not bad at all...
IMO, this is a great card for aggro warrior.
Pirate Warrior wants to jam as many pirates as possible in the first few turns in order to win by sheer amount of SMOrc. In order to do that, you want to use your mana as efficiently as possible a.k.a. no unspent mana for the first (at least) five turns. Considering that your best turn 1 play is N'Zoth's First Mate into Patches the Pirate and your best turn 2 play is Bloodsail Raider/Ship's Cannon, you could play your quest at turn 3, but you would lose a lot of tempo given that, with that mana, you would have played Southsea Captain or Bloodsail Cultist: now your turn 3 is Quest + Hero Power or a weaker play than one of said 3-drops.
After that, in the best case scenario, you would have to wait until turn 8 in order to get your reward, but trust me: when you are a Pirate Warrior and you arrive at turn 8 you have already lost or you are hoping to topdeck lethal. Either way, a 2 mana 4/3 which isn't a Pirate and doesn't have charge will help you in no circumstances.
Pirate Warrior is not suited for Midrange games, not even now that Patches the Pirate is nerfed
I really don't know why someone downvoted this comment, since presented point of view is 100% correct and really well explained. Pirate warrior wants to close game ASAP, then - if failed - to rely on topdeck like Leeroy Jenkins, Arcanite Reaper, Spellbreaker or Heroic Strike. New warrior's quest is just too slow.
shitty quest for the shitty hero. kids will love it.
I really don’t see why people are saying this is unplayably bad. You only need to attack 5 times, not play 5 weapons. It’s a card that, if it gets the support it needs, would be strong enough to win in the long term. The most similar card to this would be the old Warlock quest, but for this one you’d just be playing some more weapons, which Warrior is already okay with
HACK THE PLANET!
trash quest.. dr boom rules
Are the Golems Mechs?
Yes, this actually does matter.
Lol from the art it seems it's not a mech.
The token has now been added and it indeed isn't a Mech.
Dr. Boom giving your infinite Golems Rush probably wouldn’t have been practical anyway. But hey, it’s fun to think about. *shrug*
I like this card, it’s pushing for an arc type that hasn’t been seen in standard for a while (probably for the better!) Aggro warrior. I say I like it because this quest won’t necessarily be run next to Dr. Boom, Mad Genius and it’d be nice to not play tug-a-war with control warrior all the time. Curious to see how the deck will be buil
archetype :)
I like it, but I feel like it is sorta frustrating to face infinite minions for the enemy. It likely won't see use immediately since Dr. Boom is still around but it will give another insane value engine to warrior once he rotates out (arguable on whether we want that for them).
I dig it. I think it will be quite strong.