The August patch which brings us 5 card nerfs is now live. Read on for more details including changes to Zephrys!
Mobile users, the update will come later. These are always late due to app store magic.
Card Nerfs
- Conjurer's Calling now costs 4 mana (Up from 3)
- Luna's Pocket Galaxy now costs 7 mana (Up from 5)
- Dr. Boom, Mad Genius now costs 9 mana (Up from 7)
- Extra Arms now costs 3 mana (Up from 2)
- Barnes now costs 5 mana (Up from 4)
Official Patch Notes
Quote From Blizzard Now that Saviors of Uldum is live and new cards have been introduced, a few decks have surfaced which we feel need to be addressed in order to make for a better ladder experience for Hearthstone players. Read on for more details on today’s balance adjustments:
- Conjurer's Calling now costs 4 mana (Up from 3)
- Luna's Pocket Galaxy now costs 7 mana (Up from 5)
- Dr. Boom, Mad Genius now costs 9 mana (Up from 7)
- Extra Arms now costs 3 mana (Up from 2)
- Barnes now costs 5 mana (Up from 4)
As with previous changes, players will be able to disenchant these cards for full Arcane Dust value for the two weeks following this update.
For insight into why we’ve decided to make these specific card changes, check out our announcement blog here.
Game Improvements & Bug Fixes
- Fixed several bugs involving weapon removal:
- Acidic Swamp Ooze was sometimes not offered against 1-Durability weapons.
- Harrison Jones was sometimes offered against 1-Durability weapons when he could not be played that turn.
- Weapon removal cards were not offered against 0-Attack weapons.
- Weapon removal cards were not offered when it would prevent your opponent from having lethal on their next turn.
- Fixed several bugs involving certain cards not being offered:
- Fixed several bugs involving Hero Powers:
- Hero Powers were sometimes assumed to be usable, even if they had already been used that turn.
- The current cost for Hero Powers is now considered, instead of assuming a cost of 2.
- Damage and healing modifiers on hero powers are now accounted for.
- Upgraded Hero Powers (such as through Sir Finley of the Sands, or Justicar Trueheart) are now considered.
- If your Hero Power has been replaced, Zephrys will no longer assume your base Hero Power is still usable.
- Fixed a bug where Betrayal was not appropriately counting as a single-target removal option when it would only damage one target.
- Fixed a bug where Alexstrasza was being offered based upon the opponent’s combined Health and Armor, instead of only their Health.
- Fixed a bug where silence cards were not offered to unfreeze your own minions for lethal.
- Among potential lethal options, silence cards will now be favored, in order to help minimize potential interference from Deathrattles or other unique card effects.
- Fixed a bug where Zephrys did not properly consider multiple Deathrattles on the same minion (most commonly from Magnetic minions).
- Improved Zephrys’s evaluation of the value of healing this turn vs next turn.
Comments
I had 1 Extra Arms and 3 Conjurer's Calling (1 golden) to disenchant.
1100 dust that pales in comparison of what other people got after their disenchants but ehh, it's almost a Legendary so it's still pretty good.
Btw I don't know if I should buy the first two wings (with gold) of Karazhan in order to get and disenchant Barnes: do you think it would be worth 1400 gold considering the other cards too?
I mean, Karazhan is definitely the easiest adventure, and 1400 gold for 1600 dust (more than you'd get from 14 packs, on average) seems like a good deal to me.
I already bought the first two wings and, as you said, they were pretty damn easy. I oneshotted all the bosses with a meme deck lol.
Now I have to save some gold for the next expansion, but I'll consider to get the other two wings in the future given that the rewards are The Curator and Medivh, the Guardian. And one of my favorite cards Netherspite Historian of course
If you’re able to buy it with gold, I’d personally say it’s worth it, both for the cards, and since the solo adventures are a bit of fun to go through the first time. And besides, 1400 gold for any legendary of your choice sounds worth it to me
Only dusted Luna's Pocket Galaxy and Barnes. Barnes mixed feelings about but I haven't used him in years. The other cards I kept because I think they will still be played.
Dust everything. You can craft them later for the same cost so you literally cannot lose anything.
Thats true. But the others are rare. It all depends on how much dust you have. If you have 12k dust like me keeping the rares isnt that much of a risk if you think they will still be used.
I found a bug when looking for my Extra Arms. typing "extra arms" does not yield any results.
it probably has something to do with the fact that searching "extra" shows you any cards you have 3+ copies of, so searching for "extra arms" shows you any cards you have 3+ copies of with 'arms' in the name? or maybe I am just doing something wrong.
Ditto
Not perfect but you can just type "arms"
my 3200 dust feels kinda bad after seeing what some other people got. but hey, its free dust, I am not complaining!
i held onto my two golden conjurer's callings since week one of ROS because i knew that shit would get nerfed. Got a free legendary out of it. Feelsgoodman.
I think now might be the time to DE my lucky golden Dr. Boom!
Oh shiet, Blessed Champion, took you only 5 years to be viable. Slow and steady wins the race!
Hey it was viable in blood brawl for turn one kills with paladin.
Zephrys now with even more lethals and oozes
If I have barnes and dust him can I craft him again since I own the adventure that he comes from? Also I am glad to see some of the adjustments to Zephrys. Some of those were discussed in length in the Zephrys thread about his odd offerings specially the silence options.
Yes you can recraft Barnes if you ever wish to.
Thank you! I just wanted to make sure I don't get stuck if I dust him now but decide to use him later.
8400 dust from the nerfs. Thanks blizz!