Welcome to Stormwind City adventurer, may your stay be most pleasant. There are merchants and taverns abound, just beware of an occasional freebooter. You must be fairly exhausted, travelling all the way from The Barrens. Make sure to pick up all your old belongings before you venture out in search of some new loot.
The Barrens Rewards Track is in our rear mirror, the Stormwind Rewards Track awaiting right ahead. Aside from a few cosmetic differences, they both happen to share almost the exact same patterns. And so there is no better time for looking back and drawing a quick comparison. Or several.
We Might Have Forged a Good Deal of Experience and Gold
Your personal view of the previous Rewards Track - as well as the brand new one - is bound to vary depending on a few factors. Purchasing the Tavern Pass for the bonus experience and rewards or staying with the base version; diligently pursuing Gameplay XP Achievements for that additional gain or not bothering much at all; never missing any daily/weekly quests or letting a handful slip through the cracks; finally, the amount of total time spent on playing the game.
Personally, I had a pretty good experience with how everything has panned out, for the most part - even if I wasn't a big fan of every single solution (Golden Uncraftable cards, begone!).
/enable ranting mode
The problem with Golden Uncraftables is them taking up a precious spot that could be much better spent on gold, a pack, or a free ticket pass for Arena/Duels. If you don't care about the pretty animations and prefer your rewards material, then each Common earned in this way is a substantial loss. Open a few dozen expansion packs and you will own all cards of said rarity anyway.
Golden Rares are slightly more useful, but only under the condition that you can grab relevant cards from the track before you happen to get them from your packs. Then it does indeed reduce the amount needed for a full Rare collection. Otherwise we just end up with extra redundant copies only afterwards. And yes, we could always disenchant these normal versions, but the dust gain is rather pitiful.
Golden Epic "freebies" are the most annoying, as they are buried fairly deep. If you got your Primordial Protector copies from the Barrens packs rather than its Rewards Track, you essentialy lost out on a couple of free Epics (earning all cards from this rarity does require quite a lot of effort/luck in terms of the number of needed packs/dust). Disenchanting them for 100 dust feels bad when it takes 400 to craft another Epic. For me it was a small cause of celebration whenever I "dodged" "the PPs" and found a different Epic card. I didn't even grab the random Epic reward from the track well until after I had collected these two by level 75.
This isn't how a feel-good Rewards Track experience should work, in my mind. Having to wait and bide your time, hope that random luck goes your way. It may not bother some of the more casual players, yet the life of a min-maxer is never easy.
One potential saving grace here would be if Hearthstone eventually flipped the switch and allowed Golden card rewards from preceding Rewards Tracks to become disenchantable (thus also letting newer players to craft Golden copies of those if they desire so). Until then, I know I'm going to scoff at such forced "rewards". Just give me other stuff.
/disable ranting mode
So yes... besides this whole weird Golden Uncraftables system - packs were good (even Phoenix ones to round up the collection), Tavern Tickets even better, gold acceptable (even if I believe the initial 100 levels could still offer us slightly more).
Enjoy Your Stay in Stormwind City
Looking forward, it's more or less the same system. The good becomes slightly better (as we will be getting Standard Packs instead of Year of the Phoenix type; you will still find the latter in your Tavern Brawls). Unfortunately, some of the bad remains with the whole arbitrary Golden Uncraftable "gifts". It would also be great if at least a few more of the utterly boring 50-75 gold rewards turned into a Tavern Ticket (encourage people to visit Arena or Duels a little more often), or at least a pack.
Fortunately, the lazy ones among us don't have to worry about forgetting to claim anything:
Quote From Blizzard When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.
Psst, they could at least change some of that Rewards Track's cosmetic background. I vote for a host of different landscapes! Or maybe somebody has a better idea?
To Tavern Pass or Not to Tavern Pass
That is the big question (for some of us). Forged in the Barrens managed to tempt me into purchasing that deal - not just because of the cool concept of Diamond cards with Blademaster Samuro leading the way and essentially counting as another "free" Legendary, but largely because of the vast improvements being made at the time to the Rewards Track itself - essentially turning into this modern version as we know it. It wasn't that long ago when Darkmoon Faire's initial model turned out to be an utter failure. In the wake of beneficial updates, it all felt worth supporting.
Quote From Blizzard The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.
However, this time around we remain in the known territory. It's fine, just nothing hugely noteworthy. Varian, King of Stormwind is no Blademaster Samuro in terms of power level impact, much as I like the character (Orc 'Samurai' just sounds cooler, okay?). Yrel and Tamsin skins look alright, the rest isn't necessarily my cup of tea. Bonus experience is the greatest boon, but eh... all signs point to sitting this one out in my case. That said, the lovely Diamond Varian with his trusted swords is trying his best to change my mind.
Whatever you decide for yourselves, it's best to know from day 1 and follow through - there is no recovering any bonus XP boost that is inevitably lost with later purchases.
The Journey Thus Far
For reference and for tracking one's progress: I tend to play both on Europe and Americas servers, almost always reaching at least Diamond 5 in Standard and aiming to clear up dailies and weeklies. I generally dislike ladder climbing (tournament play is so much more interesting), the main temptation is just the rewards. My final results this time around:
- Rewards Track Europe = Level 233 (with the Tavern Pass, no quests being saved for the new Rewards Track), current gold count at 4295.
- Rewards Track Americas = Level 168 (without the Tavern Pass, all quests being saved for the new Rewards Track), current gold count at 3200.
Now, I'm also pretty sure I have missed out on a few dailies (and maybe even a couple weeklies) here and there - it does get chaotic trying to keep track of both regions whenever time isn't on one's side. Quests can be occasionally frustrating as well, as they still partially follow an outdated model (Sinti's excellent rhetoric on the subject from half a year ago still remains very true).
All the cosmetic skins also cost a fair chunk of gold if one's will wasn't iron strong! And I might have prioritized Arena/Duels runs plus some achievements (the whole snafu there did not help things) on the home turf that is Europe - which matters especially for Duels, with a far more extensive Wild collection from the years of play. Overall, I wouldn't say I ever felt I had to grind much - no afking Battlegrounds or Brawls for tiny amounts of experience, not playing much on some weeks beyond completing quests in the most efficient manner possible.
How about the rest of you?
You Are (Probably) Prepared
If you have pre-purchased or won any bundles and have already been opening your Stormwind packs through private Fireside Gatherings, you might also be aware that this time around Hearthstone team put a solution in place for your normal and golden variants of Varian, King of Stormwind, and for the golden version of Lady Prestor (as the regular is free and uncraftable) well ahead of time. It's the same one we eventually saw being used for the Barrens cards. This grace period should last about a week, so don't wait too long (the answer is - as with all refunds - yes, you should totally disenchant for the full dust value if you get to be this lucky).
Quote From Celestalon Not a bug. Similar situation to Mankrik and Samuro during Barrens launch. Since they're on the Reward Track, but could be opened in packs prior to being claimed, Katrana and Varian start out refundable.
Remember about this little trick (but for Golden cards to properly show up while in the "crafting mode", you may have to tick a separate box) from the most recent patch:
Quote From Blizzard
- Searching “Refund” in the Collection will now populate with cards eligible for a dust refund.
And there is also that little matter of holding onto your quests or completing them. We've covered this particular dilemma before. It all depends on where you are at with it. Using myself as an example:
Like this...
All cleaned up on Europe, since it were my final hours with the Tavern Pass and 20% XP bonus. May not be nearly as spoiled for the Stormwind Rewards Track.
... or like this.
Then on Americas, saving up everything there is for that little headstart in the coming Stormwind meta. The chunks of 50 gold from the previous track stopped having any appeal, and there was no bonus XP to be milked anyway.
Has anyone else been preparing in a similar fashion (I would guess so)?
All That Is Left
If you care about Darkbishop Benedictus in his Diamond form, or the cosmetic coin, remember about this handy note:
Quote From Blizzard Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
There was also this tiny qualify of life change in the recent patch:
Quote From Blizzard
- Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly.
It does what it says there when in the game, except it's not so much flipping through the pages as flipping through the *page numbers*, and you have to keep looking at the changing count at the bottom if you are trying to land on a specific one.
Last but not least, it's worth noting that some of our community members have been documenting their Rewards Track progress and impressions on the forums from the very start: here is a link to all the Barrens journeys. Maybe some of you will want to join in for the Stormwind path.
Whatever your focus, good luck getting the most out of it!
Happy with your Rewards Track progress for Forged in the Barrens? Regret buying or not buying the Tavern Pass? Think you could've done anything bettter or differently, or maybe you also found it problematic to do all quests regularly? We would love to hear your thoughts on the topic!
Comments
Thanks for the tips about searching for "Refund" and about there being a refund for Varian, King of Stormwind. I had opened him in one of my packs, and while I'm not buying the pass, I'm disenchanting him so that I can maybe pick a different legendary I'd rather play around with.
As a Hearthstone junkie I play it all the time. I didnt purchase the Barrens track, but I got to level 200. I could have added a few more levels but chose to leave the weekly quests and one trade quest for after the expansion. The reason is that doing the math it looks like I will break even at least on the paid track if I play as much as I normally do.
After the expansion dropped I pad for the rewards track. Then I did all my quests before opening my 150 packs. I got to level 30 today, so not bad for the second day and still a lot of playing left to do.
One thing that makes no sense is the golden Flightmaster Dungar. We all received a normal version of the card. As a budget player I disenchant all golden cards if I have the non golden version. But golden Flightmaster Dungar cant be dusted. Im in it for the long haul, so eventually golden Flightmaster Dungar will be dusted when it moves to wild. Still an extra 1600 dust right now would be nice. Perhaps Blizzard chose a different legendary to make golden on the paid track it would have made more sense.
Very true. Golden version of a Legendary that we all get pre-expansion is part of the Tavern Pass, so it's never bothered me as much as the other golden uncraftables. But it is indeed annoying not being able to turn Vol'jin/Dungar into dust, would've come in handy.
I was one of the first to complain. About the new system, but I ended up a new hero and enough gold for 60 packs, and I wasn't a regular, maybe logging in every 3rd or 4th day to blaze through the daily's.
I even used a couple of tickets to try out duels as well, so they got me there!
Got to 151 without tavern pass at 7995 gold (Yes Blizzard rigged it so I couldn't get 80 packs). I have missed a bunch of weekly and daily quests coz Hearthstone can't be the only game I play 🙃
I won't be able to buy the tavern pass until pay day (I have bought the others when they became available), and honestly, I understand the outrage behind the initial tavern pass. It feels like regular play awards little to nothing.
Got to level 181 without the pass. Nice amount of gold for United in Stormwind.
The other accounts are a little bit lower like 178/179.
level 377 with tavern pass and BG autoclicker that buys random minions. Good amount of gold, but it is unstable solution, due to disconnects
Almost at the cap then. And yeah, Hearthstone can be unstable these days.
There is a BG autoclicker? I probably shouldn't be too surprised, people will come up with anything.
Using of autoclicker is stupid, but 15k gold is 15k gold :D
It's not a special software, just dumb mouse recording app plus single-handedly recorded loop of clicks. :) Main source of loop fails is error "one of your opponents can't connect to game" (i don't know exact text in eng localisation), when script trying to start new BG game. This error returns game to main screen, and my stupid "hack" gets stuck. It's not a bot =)
I imagine they should be able to detect actual bots (hopefully), but something like this on user's end probably wouldn't qualify. The rules seem murky. I'm only familiar with relatively simple autoclickers; this sounds like a far more complicated setup for all these loops to take place. Somehow deploying minions too as I understand.
I wish they gave us better ways for earning XP so people wouldn't be encouraged to do any afk grinding, as creative as it gets. ;)
I haven't bought a pass yet but Tamsin's really winning me over to snag this one.
I could barely find time to get all my weeklies done on time some weeks, and I only play on one region. I can only imagine having to do everything twice.
I don't recall where I finished the rewards track, maybe 200-something? I haven't even logged into the game yet today, but I think it would be too late to check since the Stormwind track is now live.
I tend to be on the move a fair bit, so a lot of that comes from the benefits of a mobile version. Whenever on a transit, stuck in some office/market queue, waiting or even walking for longer on one's own, it's easy to fit in a game. But yes, I did still miss a handful of quests entirely due to the occasional time constraints. It can get hectic on busy weeks.
Aside from the Ranked weekly (and I got much better at dealing with that one efficiently), I don't find it particularly time consuming. Usually it's only needed 2-3 times per week once quests accumulate and can be dealt with together in one swoop. Everyday play isn't that appealing. The "play X games as a class" are my favorite, since you can queue up a game and just walk away to do something else as it auto completes.
At least I stopped obsessing over min-maxing when it comes to 900 XP quests, and will still play on a good day even if they get in the way (I used to avoid completing those as much as possible).
Oh so you're like those people I see sometimes that do nothing and hand me a free win while I'm doing my daily. I prefer to actually play.
I got all my weeklies finished yesterday this week, largely because the HS content on here has slowed by a lot. The worst thing would be missing out on 2500 XP, which I came dangerously close to last week.
I always reroll a 900 XP quest the first time, but if I get another one, I don't wait another day to try and reroll again.
Hey, I'm all about donating wins that way! Especially in Tavern Brawls, might make somebody happy with their free pack. I like to play without worrying about those pesky quest slots.
I did very well, with the pass. From the Reward Track 2.0 forum post:
"I'm very happy where I landed about 226 with Pass. About 6000 gold, where I normally come in at 2-3k. I never push achievements and just get what I get."
I actually think I hit 250 almost and 6500 gold at the end. I got what I wanted out of it and really enjoyed the track this time. I don't think I'll do the pass this time, alliance isn't my thing but may do it again for sure.
I had complained about Primordial Protector early in the Barrens. While it is technically not a violation of the no Duplicate rule, it sure is a violation of the spirit of the rule. You are not supposed to get a third copy of an epic before collecting 2 copies of the rest. This needs to be changed. Team 5 should completely take them out of the pack pool and actually use the rewards track as its own micro mini set. Increase the rewards from 1 to 2 commons, 2 rares, 2 epics and maybe another legendary (all nuetrals and golden versions for the paid track) that can go into tier 2 type decks . The result would be different players unlocking these cards at different times leading to more experimentation and more deck variety for hopefully a more varied ladder experience for a majority of the expansion. Make these particular cards uncraftable until the expansion is over and make them non-disenchantable until they rotate out of standard. All reward cards should be disenchantable at rotation.
That's very well put when thought about it that way. It does not respect the duplicate protection if we can get unlucky and end up with 3-4 copies of the same epic while still missing so many others. Ironically all they would need to do in order to fix it would be to at least make them disenchantable.