Blizzard has revealed all the rare cards coming in the Deadmines mini-set that is a part of the United in Stormwind expansion. We've added them all to our database so you can start theorycrafting decks with our deckbuilder.
If the trend continues, tomorrow we should get to see the 1 epic card and then on Monday we should get to see all the legendaries. There are no reveals on Sunday.
Comments
Alright, with all Rare and Common cards I think it is clear that Rogue and Shaman will get their Legendary cards revealed or one of them at least.
Tomorrow we will know.
If it's a Neutral Epic reveal we get two Legendary class cards.
We've always had at least 2 of the mini-set legendaries be class cards, so I expect the epic will be neutral. It's a pretty safe bet that rogue will get Edwin as a legendary, and I'm assuming Cookie will slot into shaman, perhaps to try to combine their murloc and weapon/pirate sides into a single deck.
Man, that epic had better be quite something, and not another Ticking Abomination :P
I'm most surprised that despite the flood of pirates, there isn't any actual pirate synergy yet. I had been half expecting Edwin to be a centrepiece in a pirate rogue, but he'd have to be carrying the deck all by himself since the class only has Swashburglar and Prize Plunderer in Standard. It feels weird to say this when the pirate (mini-)set finally comes 'round, but where are all my pirates Blizz?
I feel quite let down that what appears to be Hearthstone's first pirate-themed expansion doesn't have that many pirates.
They could just be there because that's the environment of the set, like how K&C had a bunch of Kobolds but no Kobold synergy, but I would have liked some Pirate Rogue action.
For a set this size the total number of pirates is probably fine. We've seen 10 so far and I expect 3 of the 4 legendaries to be pirates too (Cookie will likely be a murloc instead, and I doubt they're going to start dual-tribes now), and who knows about the epic? 13 out of 35 is sensible on paper. For reference, 12 cards were dragons or dragon-related in Blackrock Mountain.
The absent synergy is just weird though, and the pirates are spread so thinly across the classes that it's difficult to imagine how single legendaries can form the basis of meaningful pirate decks. Perhaps that's a good thing regarding warrior specifically (who really doesn't need any more pirate support), and it is fine for tribes to bleed into unusual classes for set-flavour reasons. But it feels wrong for rogue, who despite warrior's reputation was actually the only class flying the Jolly Roger for most of Hearthstone's history.
I guess we should just wait and see what Edwin brings. He is the big bad after all, and he has some massive boots to fill after his Classic card was among the strongest in the game's history, so he might well be flashy enough to make something happen.
I may be wrong but i feel like Wealth Redistributor is on the wrong class... Isnt Paladin one of the classes with the biggest stats minions right now? Not only the handbuffs but cards like Blessing of Authority give gigantic stats, maybe in a token deck wouldnt be an issue but i still find it strange
Proving Grounds ... they fight ... what? each other?
Yes. For Deathrattle DH builds.
I am beginning to notice a worrying trend of Mage getting support for archetypes that barely even exist in the first place. How is there not at least one actual big spell to work with this stuff. There's like 4 spells above 7-mana total in Standard at the moment.
The problem there is standard though, not the card.
How about Hullbreaker in a Deck of Chaos warlock to consistently draw Deck of Chaos. You would still have to run Defile, Dark Skies and maybe some other spells but overall you'd be fine with that - 4 mana 4/3 drawing 2 low cost spells and taking 4 or 5 damage is still great.
My thoughts exactly! Finally a decent way to actually get deck of chaos in hand
Multicaster is a Mage card in disguise.
Don't know how to use Wealth Redistributor.
Suckerhook and Copycat are bad.
I like Parrrley flavorwise!
Copycat is a pretty strong tempo card, or even disruption later on.
You play it on curve, and your opponnent either plays suboptimally, or gives you free tempo play next turn as well. Extremelly strong Arena card.
And in late, it can buy you a turn by making your opponnent think twice about what they play, for example could delay them playing questline reward, or make them waste mana first to make the turn weaker etc. I think this might be sleeper of the mini-set.
I think you are really overestimating it. I also don't think it's "bad" by any means and it is super playable just because it's a 3/3/4 with a decent upside but most of the time it's just getting you a card that isn't so helpful. Besides in very specific scenarios I don't think you necessarily have to do a ton of playing around the card. And a lot of decks even can play around it without any significant tempo loss.
How is Suckerhook bad? Sure you can't guarantee what weapon you get, but when the weapon "evolves" it'll have it's durability reset so as long as Suckerhook stays on the board and your opponent doesn't destroy your weapon, you can have an infinite weapon
I feel like Suckerhook would be quite good in Warrior or Paladin, but the issue I see with it as a Shaman card is that the weapons Shaman currently runs are Auctionhouse Gavel, Whack-A-Gnoll Hammer, Doomhammer, and the odd Boggspine Knuckles. The only one of those I could see anyone not minding evolving would be Auctionhouse Gavel--all the other ones play an incredibly valuable role that you'd hate to get rid of by evolving.
Your opponent have a 6/6 elemental. You play the Distributor, it becomes 6/8 and the elemental 2/6
Since the Redistributor's effect is a battlecry, it won't be considered a minion on the board yet. Battlecry effects take place before the minion is entered into the battlefield. This is why things like "Battlecry: Deal X damage to all minions" don't affect the battlecry minion.
I think the only way to play the Redistributor is to either get lucky with the minions on board or to first Hero Power and redistribute the stats to your Silver Hand Recruit. Seems too situational to be good to me.
No, they don't. This is an old piece of false information. It will count itself when the Battlecry triggers.