The first community card reveal has arrived for Fractured in Alterac Valley and it comes courtesy of QiGe. Thanks to czhihong for the translation and for finding the card. Compared to WoW, name should be correct.
At the end of your turn, draw a Secret and change its cost to (1). Lasts 3 turns.
Comments
There's an Even Hunter sympathizer on the inside.
When I see people down on this card I'm reminded strongly of the argument over whether Barak Kodobane was trash-- and as we know now he was anything but. Hunter craves draw. This isn't just general draw, but tutored draw (for secrets). That seems inherently powerful. Yes, sure, there's a difference between immediate draw from Kodobane and staggered draw from this; but in practice the draw from Kodobane was often effectively staggered because you were unlikely to play more than one spell after casting him. And yes, Kodobane came with a body whereas this has no board presence; we can debate the relative value of a 3/5 body on turn 5 in a seven-turn-game meta. I don't know, this just seems good.
Drawing six cards over three turns is pretty groovy - it thins the deck as well, and the mana-cheating isn't trivial.
Clarifying = you'll draw three additional cards over the next three turns, in addition to the three you naturally draw.
When you play this on-curve, you'll draw six cards from turns 3-5, and three of those will be discounted. Pretty good - you sacrifice tempo on turn 2 for a bigger tempo+value boost over the next three turns.
It would only draw three cards if I am understanding it correctly.
I think they're talking about this being an epic, so you can play two (vs Kodobane being a legendary)
Thanks for clarifying.
Begone all Secret lovers! 😤
Agreed. I actually hate hunter secrets more than any other classes secrets. (Except for Oh my Yogg, that specific secret can go die in a fire, it's literally a cheaper/usually better counterspell.)
The reason I hate hunter secrets, is that instead of creating tactical decisions based on GOOD secrets like paladin or mage usually utilizes. (Where you test the field in various ways to play around the secret, which is the whole purpose of secrets) ... hunter instead has the typical: "Me go face, me only play freezing trap and explosive trap, and maybe occasionally snake trap". And they all feed into the same exact gameplan. Freezing trap to prevent your opponent from hitting with that 8 or 9 cost minion. Explosive trap to kill other aggro players or perhaps gain some extra reach when they opponent is at 2 life and has no healing.
Was already suspecting heavy secret support in this expansion, but this is way better than I imagined. Now we only needs some more secrets and Hunter has a new archetype ready to go.
I guess the answer is "No", but I try my luck with the general question to this "landmarks". Does anybody know how they are visually displayed?
They look like a sidequests
Do we already have a nickname for this cycle of cards (with 'Lasts 3 turns' effect)? Probably Landmarks? :)
The official expansion site refers them as Objectives.
Or in otherwords, its landmarks except blizz doesn't call them landmarks :)
I mean, a bunker in dun baldar is only an objective the same way an orange is technically an apple.
Hunters cant draw, and this draw cards. That makes it good.
And since hunter secrets are good, this makes the card even better. It does however forces you to not just spend 2 mana do nothing, for a draw 3 that comes in stages, so its likely to be played on in a midrange hunter that does care for secrets.
This also thins out a hunters deck. Increasing the chance of good topdecks.
The question with a card like this is always going to be - is the effect strong enough to counterbalance the fact that you're playing "2 mana - do nothing" for the turn you're on. With the current meta, I don't think these "field" cards would cut it, but if it slows down, perhaps.
Honestly surprised it's taken eight years to get cards in this design space. Do we know how they're handling it UI-wise? Is it going to take a secret/quest slot?
I imagine it'll look and play similar to DH Sigils. Which means this card has a bit of anti-synergy with itself.
Draw 3 secrets, but not usable immediately because end of turns? Depends on the secret cards. 2/5