All the new Hunter cards for Voyage to the Sunken City have been revealed and in this article we're going to discuss how they will impact Wild in general and any specific decks they can fit into.
Here is how the cards will be rated:
- 5 stars means a card that can see a lot of play in meta defining and powerful decks
- 4 stars means a card that can see some play in the best decks and a lot of play in slightly less competitive meta decks
- 3 stars means a card that can see some play in less optimal meta decks or is good for some off meta decks
- 2 stars means a card that can see play in any deck, even if it's a very niche or weak archetype
- 1 star means a card that won't see any play at all
Hydralodon
Our Wild Rating
Hydralodon will not see play in any meta decks or cause a deck to become meta, just because of how fast Wild is and his cost. However, he can be good in Big Beast Hunter, either Reno or non-Reno, with Vanndar, as well as in an Unseal the Vault quest Hunter.
Raj Naz'jan
Our Wild Rating
Quest Hunter doesn't want Raj Naz'jan, it would rather complete the quest faster and use Dragonbane as a minion finisher. This may see play in Even Hunter, especially if you combo it with Emergency Maneuvers to guarantee you have a full mana turn to spend on spells. However, even there it may not be the best choice of a deck slot.
Emergency Maneuvers
Our Wild Rating
Emergency Maneuvers can see play in Even Hunter, Secret Hunter, and many off-meta Hunter decks that have key minions they want to protect. You can guarantee this hits a particular minion, and there's no easy way to play around it. A great secret for a variety of Hunter decks.
Urchin Spines
Our Wild Rating
Professor Slate doesn't see Wild play, but Urchin Spines costs 1 and is easier to combo with spells. Quest Hunter may want to consider teching this in instead of the Hunter's Mark it usually runs to deal with big minions. Both don't help complete the quest but this one can let you deal with more minions than the single one Hunter's Mark affects and has especially good synergy with cards like Bola Shot.
Twinbow Terrorcoil
Our Wild Rating
Twinbow Terrorcoil is strong because the spell you double may be cast on another turn. However, the decks where it fits in are lower tier and it is not strong enough to boost them into meta viability by itself. It may be worth trying it in Even Hunter with a spell package as if it doubles a Piercing Shot you'd get 6 extra damage.
Harpoon Gun
Our Wild Rating
Harpoon Gun is great for Big Beast Hunter as it lets you affect your draws twice and get 4 potential mana worth of discounts. However, it's not worth playing in any other deck, not even regular Beast Hunter with small beasts because that one would rather play Leatherworking Kit.
Naga's Pride
Our Wild Rating
If you want to see why Naga's Pride is too weak for Wild, compare it to Petting Zoo. This one is capped at 2 3/3s while Petting Zoo can get up to 6. Also, there are not a lot of nagas worth playing in Wild. At least for now, this should see no play.
Azsharan Saber
Our Wild Rating
Azsharan Saber is clearly only good in Big Beast Hunter - but even there you'd rather run Vanndar.
Conch's Call
Our Wild Rating
Conch's Call is a card that can eventually be good as a tutor card, just due to the fact that you can use it to get a spell. Right now though, there aren't a lot of nagas worth running in Hunter - some niche decks might try it to get Queen Azshara or Twinbow Terrorcoil but it won't be meta.
Barbed Nets
Our Wild Rating
Barbed Nets will see play in Quest Hunter just as another copy of Arcane Shot. It's a high quality spell to help complete the Defend the Dwarven District quest. The naga bonus isn't needed and won't come up often in Wild.
Overall Set Score
Sunken City Wild Hunter
More support for Quest Hunter, as well as the very versatile Emergency Maneuvers, means Hunter's strength in the Wild meta is significantly increased.
What do you think about the new Hunter cards and how they'll do in the Wild format? Let us know in the comments below!
More Wild Reviews for Voyage to the Sunken City
We've been hard at work preparing additional insights into the new Voyage to the Sunken City cards with a Wild spin. Check out all the classes released so far down below.
More From Year of the Hydra
Blizzard has plenty of new information to share about Year of the Hydra including the remaining cards for Voyage to the Sunken City.
- All 46 New Voyage to the Sunken City Card Reveals
- All Card Flavor Text for the Voyage to the Sunken City Hearthstone Expansion
- Everything You Need to Know About Hearthstone's Year of the Hydra & Core Set
- Future of Hearthstone Battlegrounds in 2022 - Seasons, E-Sports, New Keywords, Progression System and More
- Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
- All Hearthstone Duels Updates for Patch 23.0 - The League of Explorers, Hero Selection Expands, Retired Heroic Runs, Treasures, & More
- Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
- Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra
- Open a Voyage to the Sunken City Pack in our Pack Opener
Comments
Are you afraid of incoming Quest Hunter?
It’s already top of tier 1 and it gets better.
I'm all exhausted waiting for Hunter even cards each expansion.
I'm looking for Neutral to fill in my needs, like