Nicholas "DeckTech" "GnomeSayin" Weiss has announced on Twitter that the team has heard everyone's feedback on the desire for card balance changes.
Although no balance changes have been announced, DeckTech was quick to state that the "particularly loud" feedback from the community is noted and in general, there are a few moving pieces into getting balance changes out. So, ultimately, nothing to share right now, but he does want everyone to know that the team is working on it.
What balance changes do you think we should see in Hearthstone for the first balance update of the Year of the Hydra? Let us know in the comments below.
Quote From @HSDeckTech Additionally, the team has heard feedback on format balance, particularly loudly from the Wild community. There's a few moving pieces that go into that, so nothing to share yet, but the team is working on it.
Comments
Nerf pirate warrior! I can't stand playing in ladder at the moment when I face it so often...
Kazakusan? How about slight change, make him discover a treasure for each dragon played that game. You play only him? You will discover one treasure. Played ten dragons? You got a 20 card new deck with 10 treasures.
Given how often this comes up, I think the only reasonable balance change to wild is to switch it to a format that gets to a random assortment of expansions which switch every month. Keep whatever the current core set is, and make the most recent expansion plus 3-5 others legal each month. Rotating sets make it like a weird version of standard, which might be enough to attract me to th mode.
As more expansions come out, the problems of broken decks and degenerate wombo combos are only going to get worse. It's just entropy at work. Nip it in the bud with rotations.
Dont change wild to that,
New format ONTOP sure.
Changing Wild HELL NO
Mechashark 5 cost 3/3
Yeah, let's just kill the deck.
Just pure speculation;
- There has got to be a nerf to Kazakusan. I dont mind druids playing big stuff because that's what ramp is supposed to get to, but having kazakusan at the very end makes it nearly impossible to outlast druid in any late game scenario. In fact, the best way to deal with kazakusan in general is to eat it with Mutanus. The conditions is too flimsy and as we have seen, druid can easily just play it in a non-dragon deck and still manage to play it.
The most elegant way is to give it the hooktusk treatment and require 8 dragons be played before he even becomes active.
- Im actually thinking about a nerf hit to Whetstone Hatchet instead of Defias Cannoneer and Pufferfist. Having vipered their weapon before, I find quest warrior gets really bad really fast without a weapon in hand. Maybe increase its costs to 2? Worth speculating.
- Im not sure what they can do about Mr. Smite. The card isn't as broken as it looks, but being able to discover multiple copies of the card is like being able to play more than one leeroy per game. If we're not hitting this, then Gorehowl has got to go, because the weapon pool is small enough that I think getting hit with more than 15 in one turn because of rng is getting way too consistent to be fair.
- Switcheroo banned in wild. Kael'thas nerfed to what it once was.
Maybe removing Mr. Smite from discovery pool, I don't mind him very much, what tilts me is my enemy discovering him from warrior quest reward of from Nellie, the Great Thresher
I would also add a Wildheart Guff Lightforged Cariel nerfs. They are way stronger that Scabs was on previous meta.
And Multi-Strike, that card is insane
Please don't ban Switcheroo, I like my Darkglare Priest very much :(
'There's a few moving pieces that go into that, so nothing to share yet, but the team is working on it.'
Working on what? Is it THIS hard to make a quick undo a nerf revert on Kael'Thas and THEN considering other changes? Like, I don't wanna sound like a dick but come on, it's almost two weeks passing and all we hear is 'The team is working on it', they should have kept that in mind that reverting Kael to its original state would destroy Wild, considering a fact that he was nerfed because of breaking both Standard and Wild back then Lol
Ehhhh, they really should consider approaching such things with more caution to prevent situations like this in future
Edit: Oh, they meant nerfs overall Lol, sorry, just being frustrated with Kael (Like everybody else I presume)
Good, I can finally stop being butthurt. Hopefully the balance changes are good enough for me to be able to play the game again.
Nerf candidates:
wasnt a mistake tho, theres plenty of disruption to beat kael'thas and switcheroo needs to be nerfed, not banned. theres no point in killing darkglare priest when the 20/20 boars are the problem
as someone who has played a ton of ignite mage (including post-nerf) i would argue it was a significantly more difficult deck to counter that took less skill (albeit more than most people give it credit for) to pilot than kael'thas. furthermore, at high legend full send kael'thas decks have been dropping in winrate as more people learn how to deal with it and tech against it, with a lot of kael players switching to a kazakusan variant.
A few moving pieces in this case means:
Also any changes to any card ever basically means "this didn't go as planned".
Reverting Kael'thas should be easy since it doesn't impact their e-sports and doesn't require new card text translations. However, as long as Switcheroo is a problem too, that revert wouldn't actually fix the Wild ladder.
Banning Switcheroo from Wild, even as a temporary measure, might still be better though than keeping it active until a long-term fix is implemented.
Kinda opposed to banning Switcheroo since it's a useful tutor for decks that aren't Boar/Darkness like Spell Priest. Hopefully they found a way to balance the card without ruining it for other decks.
At this point I am expecting a balance patch next Tuesday.