We've got three new Mage cards revealed for Hearthstone's upcoming Throne of the Tides Mini-Set!
- Reveals have concluded!
- 35 new cards are in the set, including new Colossal minions!
- Patch notes will be posted on May 31.
- Patch launches, alongside the new cards, on June 1.
- You can see all the new cards within our mini-set guide.
New Mage Cards Revealed
Lady Naz'jar has different effects from transform.
Live Card Review
Alliestrasza is hosting a card review stream alongside Sidisi, KingVenom, DracoCatt, Enterra, Avelline, and Apxvoid! Watch down below to see them talk about the new cards revealed today which include the Mage cards above and those for Hunter and Demon Hunter.
Comments
I really love what I see here, all 3 cards have their use and are flexible enough.
Spacerock mechanics are neat, I hope to see more of this!
The Frost Naz’jar is amazing in Naga HP Mage, helps with its survivability while advancing the gameplan, where the former has always been its biggest issue. This card can even be bounced/discovered again to provide even more survivability. Favourite card of the set so far, that’s for sure.It’s also such a super versatile card and the mana reduction as well as the Flame damage can help Mage in big spell archetypes. The mana reduction isn’t very relevant in Naga Mage anyway because the 4 mana 2/5 already gives infinite mana imo.
Polymorph Jellyfish is also pretty neat in helping to deal with big stuff, and is more of a great discovery option than a actual deck inclusion.
I'm no deckbuilder, so I don't see the path. Having said this, I've learned to be extremely wary of permanent discount effects.
OK, so I admit Naz'jar is pretty neat, but mage gets the legendary love again Blizz? Counting Galakrond's awakening, that's a mage legendary in 4 of the 6 mini-sets so far, alongside 3 of the 5 diamond class cards to date. Someone really needs to tell them that people like the other classes too.
Yeah, I was anticipating a Paladin or a Demon Hunter legendary since they haven't gotten one from a miniset ever.
Submerged Spacerock - Scary card that will fit into most mage archetypes that's not spell. Slots into naga mage easily. The only problem with the card is that its almost never played on turn 2, and being a deathrattle its slow. But hey, you can Siphon Mana your own stuff if that's where we're heading at
Polymorph: Jellyfish - I wince everytime mage gets something like this. At least its nowhere near as insane as devolving missiles, but its still a hard removal option provided to a class which I wish would never have.
Lady Naz'jar - From what I see, the effects are either "reduce cost of spells in hand by 1", "gain 8 armor", or "deal 5 damage to a minion and 2 to adjacent minions". For a 5 mana card these are not very powerful options to have, but may come in handy, especially gaining 8 health. Still, its probably going to see play in naga mage simply because its a naga and not necessarily because of its effect.
"deal 5 damage to a minion and 2 to adjacent minions" is pretty good?
Remember when everyone thought Reno the Relicologist (Saviors of Uldum Highlander Legendary) would see 0 play and it ended up being one of the highest played winrates of the expansion?
Not saying it would be "broken" in this meta. But at it's base level, it's pretty good.
Strictly speaking on the ability to deal 5 damage + 2 to adjacent minions;
Its very difficult to avoid having reno swing board immediately on 6. This however does not share the same advantage because any decent player will surely not position his minions to allow you an easy snipe. And against tall minions, this will likely not even kill it.
The main advantage of this card is flexibility, but each of those abilities aren't all that powerful to me. Nice to have, but not game winning stuff.
Spacerock seems bad. I'm guessing it doesn't just dump the spells if it dies on the opponent's turn, but still, temporary ressources just aren't great, especially if you can easily get something like Mass Polymorph which probably ends up unplayable. Interesting that they chose Arcane spells though, might indicate some future support (which everyone saw coming anyways, it's the last missing spell school to get an archetype)
Polymorph seems kinda good actually. It's a great tool to deal with buff decks (and I would unironically run it in Naga Mage just to have a way to deal with Naga Priest and Handbuff Paladin) but it also has the upside of being a really good way to get lots of Spell damage for yourself for cheap. Definitely looking forward to testing this one.
Naz'jar seems really strong but also quite expensive but the flexibility is what makes me optimistic about its place in Naga Mage. Just the fact that you can get access to 8 armor consistently is huge and the spell discount can also be pretty huge. Not sure about the Fire one but it can come in clutch if you need it.
Lady Naz'jar is pretty sweet, not gonna lie.
No N'Zoth in the miniset? Huh. That's surprising.