With the announced Maw and Disorder Mini-Set for Murder at Castle Nathria releasing very soon, we continue the fourth and final day of ongoing Hearthstone card reveals! Besides the initially revealed Dew Process, Druid receives two more options to choose from.
- As usual we're going to see 35 new cards, with a trial theme visible throughout!
- You can find the full ongoing card reveal schedule and all countdowns on our special page.
- Make sure to follow along with all the card reveals through our dedicated articles, and see all of it collected in our Mini-Set guide.
- 24.4 Patch notes will be posted on Monday, September 26.
- The patch launches, alongside the new cards, on Tuesday, September 27.
- Besides all of the Mini-Set additions, there will also be new content for Hearthstone Mercenaries.
New Druid Cards Revealed
The official Hearthstone Twitter account has revealed the following new cards:
- Aggro Druid might find good use for the cheap silence or immunity, while being able to make even your own minions Dormant is... interesting.
The third revealed Druid card is the one we've already seen during the initial Mini-Set announcement, and as such doesn't count as strictly 'new':
Comments
Wow, make a minion go DORMANT for three turns is easily a one of standard or wild...
Attorney-at-Maw is just a redundant design which is infinitely made worse by the fact that starfish exists. The only way this card would see play is that the granted immunity is a selling point, and it just might, because it allows for a value trade. But currently druid simply doesn't care about that. What they care is to play broken things, and this is about as far away from that as it can be.
Incarceration is just baffling. Practically printing hard removal for a class thats already cancerous enough, and moreover doesn't fit into any part of druid's identity. Fortunately for all of us, this is mostly a redundant card for druid, being a card that neither advances their ramp nor a card that wins them the game so I doubt its an inclusion into any list. Unfortunately for us though, it is now a legit a discover option that will likely make players tear their tiny little moustache off whenever it happens.
Because of course it will. If druid doesn't annoy me in any part of their expansion cards then it doesnt conform to druid's constitutionally set identity.
Discoverability is really the problem. Druid is unfun in part because its spell pool is very high-utility when it likely should be all over the place. (Compare to DH where there are plenty of spells which literally do nothing or actively set you back). Incarceration won't need to be in decks to steal games. We had a lesser version of this problem with Priest not too many years ago and Team 5 made sure to squash it there; they seem to lack that concern with Druid.
Cards are either cancer or trash no inbetween.
Big removal for Druid? oof
That's a very weird pair of Druid cards.
I guess Silence is a callback to Keeper of the Grove, but making things immune? That's not even good. Druid only runs disposable minions anyways, they don't care about value trading and incremental gains (not even Aggro Druid). Silence tech is also not needed since Starfish is still the best choice in any case.
Then you have Incarceration, which is just galaxies away from Druid in terms of flavour and design. Like..that should be a DH card at best. I also don't think Druid really requires single target (temporary) removal at this point in time. Maiev was hyped to the moon and she was completely useless and this doesn't even come with a body.
At best you use it to set up some gimmicky combo, but that requires you to spend an entire turn doing nothing and then having to wait another 3 turns before you can pull it off so that's just very unlikely.
The fact that DH doesn't have a huge suite of cards that go dormant in order to buff themselves (training) or force other cards to go dormant (attacks on their mana or the result of dueling them) is a remarkable flavor-fail.
It's pretty good actually (and very cheap) when you can silence one big taunt without stripping all of your own buffed stats in the process. It's basically a win button against Miracle/Naga Priest who made a huge minion with Boon of the Ascended, whereas Smothering Starfish isn't always enough for lethal if you just debuffed your entire board (plus if you've grabbed your dust refunds, you'll be happy not having to recraft it at once).
Immunity indeed much less so, although there are certain matchups (mirror, Implocks, etc.) where you might wish to trade early and keep their side of the board clear while maintaining yours.
So Druid got a combo enabler in form of Incarceration, it will be so annoying sooner or later