Robert "Fluxflashor" Veitch is the founder of Out of Games. With over a decade of experience in gaming content, and being done with the exhaustion of corporate nonsense, he wanted to do something different with a focus on the community in this online world that tries so hard to just make everyone just another number. Robert is currently playing Path of Exile and World of Warcraft. He can be contacted via direct messages or on Twitter.
Audio amplifier looks to be the “wink wink” death beetle mentioned. As for the card itself, well I think it’s alittle too low impact for most decks, but with guff gone maybe druid is okay with it, also I’m not sure but I think this card might override guff/valadris and I think that’s funny.
Static waveform is probably the best silence card that doesn’t need to be silenced can allack on its own and it’s downside while random is surprisingly minor given the stats, not enough to see play outside of silence though, it more or less replaces package runner for the deck not that it was ever around.
Metrognome seems really neat. It might make the cut in decks with early curves and I think mech decks could really like it. If this card works based on original cost and not current cost it’d be even better but I don’t think it does.
Stereo totem is a good totem (I think?). I could be very wrong but I think this slots into totem decks and handbuff decks rather nicely. I think totems are probably decent handbuff targets and this card is pretty cheap with the potential to snowball. I think this makes the cut in totem shaman and handbuff dk if they arise this expansion.
Frequency oscillater is a kindling elemental for mechs, will see play if mechs do, maybe even if they don’t if amalgams and menagerie are really good.
Amplified elekk is a decent big beast. If there’s a deck looking to cheat those out it might like this, there’s not much that does post rotation though so unless hunter or druid get alot of support for it this expansion this card is kinda useless
I disagree about Audio Amplifier. Many powerful combo pieces were nerfed by 1 mana so they couldn't be used, for example, with Brann. And now this cards "unnerfs" them all. I'm curious about this card fate.
I’m not sure what they’d be comboing with now that brann is almost certainly rotating. And this is a turn 11+ card unless you’re playing druid. Of course there’s control decks but I think most of them aren’t interested in 3+ card combos that I’m not sure even exist right now assuming brann leaves (as he should).
So, let me understand it well. For Metrognome, I play 1-Mana card to draw 2-Mana first. Then, I can draw 3-Mana card if I play 1-Mana card right? Thus, if I want to draw 1+Mana cards, I have to play only 1-Mana cards and nothing else?
You might be right, that is why I asked. My interpretation seems broken while yours are reasonable for an interesting effect. I wish it were "Then increase both!" at the end because I can understand there will be a value increase but is it for former or latter or both? Just writing "Then increase!" without specifics can cause confusion to readers.
Comments
Audio amplifier looks to be the “wink wink” death beetle mentioned. As for the card itself, well I think it’s alittle too low impact for most decks, but with guff gone maybe druid is okay with it, also I’m not sure but I think this card might override guff/valadris and I think that’s funny.
Static waveform is probably the best silence card that doesn’t need to be silenced can allack on its own and it’s downside while random is surprisingly minor given the stats, not enough to see play outside of silence though, it more or less replaces package runner for the deck not that it was ever around.
Metrognome seems really neat. It might make the cut in decks with early curves and I think mech decks could really like it. If this card works based on original cost and not current cost it’d be even better but I don’t think it does.
Stereo totem is a good totem (I think?). I could be very wrong but I think this slots into totem decks and handbuff decks rather nicely. I think totems are probably decent handbuff targets and this card is pretty cheap with the potential to snowball. I think this makes the cut in totem shaman and handbuff dk if they arise this expansion.
Frequency oscillater is a kindling elemental for mechs, will see play if mechs do, maybe even if they don’t if amalgams and menagerie are really good.
Amplified elekk is a decent big beast. If there’s a deck looking to cheat those out it might like this, there’s not much that does post rotation though so unless hunter or druid get alot of support for it this expansion this card is kinda useless
I disagree about Audio Amplifier. Many powerful combo pieces were nerfed by 1 mana so they couldn't be used, for example, with Brann. And now this cards "unnerfs" them all. I'm curious about this card fate.
I’m not sure what they’d be comboing with now that brann is almost certainly rotating. And this is a turn 11+ card unless you’re playing druid. Of course there’s control decks but I think most of them aren’t interested in 3+ card combos that I’m not sure even exist right now assuming brann leaves (as he should).
So, let me understand it well. For Metrognome, I play 1-Mana card to draw 2-Mana first. Then, I can draw 3-Mana card if I play 1-Mana card right? Thus, if I want to draw 1+Mana cards, I have to play only 1-Mana cards and nothing else?
I think you pay 1 for a 2, then 2 for a 3, 3 for a 4, and so on. Being triggerable on only 1-costs is kibda busted.
You might be right, that is why I asked. My interpretation seems broken while yours are reasonable for an interesting effect. I wish it were "Then increase both!" at the end because I can understand there will be a value increase but is it for former or latter or both? Just writing "Then increase!" without specifics can cause confusion to readers.
Read Audio Amplifier's flavour text. Next-level trolling.
Death Beetle and Audio Amplifier is a tale of how two unlikely allies from entirely different worlds became two inseparable buddies.
Well, this was to be expected.