Hearthstone's Showdown in the Badlands card reveal continues! In this post, we're keeping track of all the card reveals for November 1. Come back for each reveal to see today's newly revealed cards.
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Showdown in the Badlands Reveals for November 1, 2023
Here are all the cards that have been revealed for Showdown in the Badlands on November 1.
What do you think about today's Badlands card reveals?
View All Showdown in the Badlands Card Reveals
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Comments
Rats of Extraordinary Size laughs hysterically at The Badlands Bandits
Not really. The cards serve opposite purposes. With Rats, you want a full board and an empty hand so you can get the value 1-mana 5/5s. With Bandits, you want an empty board and a full hand so you can avoid having to manually cast all the bandits.
Perhaps I should've explained my though process instead of a 1 line joke. Both spells are 6 mana and for some reason The Badlands Bandits is a legendary spell with the opposite effect of Rats of Extraordinary Size minus the stats/buffs/bonus effects etc. Rats of Extraordinary Size never saw any reasonable amount of play and in my opinion The Badlands Bandits is worse coz you need to play the Bandits not to mention you can't play this spell on turn 6 with a full hand or you risk burning your next draw. Sure hand paladin seems like it could work but this card won't see play coz you would've already played your Living Horizon and a bunch of 3/2s from turn 6 onwards is horribly bad. Also no spell school, less options for mana cheating.
You're not wrong, I think the card is bad. But I think the comparison is not very apt.
A whole Wild West themed Paladin set and not one 'Holy Guacamole!' joke. How dare they.
A "Holy Cow!(boy)" is all you get, sorry, pardner.
Paladin cards in this set are insane. I love all of this
Disappointed there's little Sheriff themed Paladin cards.
Lawful Longarm had better say "I'm the law in these here parts" when you play it.
At first I thought the mirage itself will be a 3 mana 3/4 which would be great for Big Paladin. But now seeing that it just transforms into a copy of a minion it looks so underwhelming. So the effect is to essentially have duplicates, but then why not just run duplicate deck in the first place and dump this? Unless Reno is gonna be some insane value card which will make you run highlander at all costs.
This one feels like a good addition to an already existing highlander deck. It's certainly weird to build a deck around the card that just makes you partly undo the limitation it itself created at the cost of having worse consistency. It's creating a problem and then solving it, but the problem doesn't even exist without this card.
You can get several copies of the same minion though. Imagine playing the paladin titan 4 turns in a row then drawing the real one. It gives you a possible near infinite number of copies. If you use the legendary from sunken city that puts collosals at the bottom of the deck you can ensure the option to play like 15 copies of those collosals before drawing them. Is it broken? Nah, too random, can draw the spirit too late to mater. But it's not weak at all, this will be like the prep for paladin in the future i'm willing to bet. They won't give paladin an specific tutor draws or any over the top legendaries they can play again and again with mirages.
The Spirit looks good on paper, but I'm not sure what a Highlander Paladin looks like. You really want consistency in a Big deck, and dude swarm obviously doesn't care about this effect. I'm not really sure if it has a home.
so, 3 mana, 3/4 is good stats, and it leaves a permanent copy of a minion from your deck on the field.
That could be pretty sick, depending on what you're running
The card is added to your hand, not summoned to the field. That's what "get" means. Basically, you always have minion in your hand (at least until you play it, at which point it becomes the Mirage again).
This might be easier to tell if Blizzard updated their gallery already!
Ah, I see. Well that makes it harder to figure out how good this card is.
If the mirage keeps the cost of the original minion, that's bad.
if the mirage is much cheaper than the original minion, that's good!
Token is now in the DB. It's one of those manaless cards, and there's no mention of card reduction, so I'm guessing it's the same cost.
I could see this in some sort of deck that runs a small number of high-impact minions and the rest of the deck is spells, weapons, etc. Problem is, I don't see Paladin being able to pull that off, especially in a highlander-only deck.
Well, by how it is worded is practically an infinite minion, ie. if you have only a single minion in your deck you could play it every turn (like, you could play 3 countess and so on), so it all boils down to wheter there will be minions that are worth enough to make the deck work.
What was that one minion from Rastakhan's Rumble? The big Tiger that was discounted by spells?
This could be run as a tutor for the cat
no wait, because that shell had duplicate spells. nevermind.
Prismatic Beam would've been perfect as the first spell will all schools, amalgam style. All those colored beams could've loosely been tied to a school.
I mean, "all spell type" spells are inevitable, right? We've had amalgams for quite some time now (longer than spell schools, right?). I'm also expecting double spell types, too. Through Fel and Flames is right there!