Escape From Violet Hold Card Reveals - Day 4 [Finished]

Published 3 weeks, 3 days ago by (Updated 3 weeks, 2 days ago)

The weekends and the days before gave us a lot of hectic work with the State of Play, Summer Games Fest, and Xbox Showcase, of which we've fully covered all 3 of them.

Today though, we're back in the Violet Hold with more card reveals. We've got a Shaman card and a series of Neutral ones.


Escape From Violet Hold Reveals - June 8

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What do you think of today's cards? Let us know in the comments down below.

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Comments

  • Tiny Pal - If it werent for the fact that one of the ammunition is freeze two minions, I wouldve rated this as unplayable, because its way too slow at 4 mana. Think about cards like watercannon or trusty fishing rod, cards that see some niche play and theyre still far better than this one.

    Well, at least the freeze effect exist, so you can actually imagine this card seeing some play. Just dont go round thinking this card will do anything remotely close to winning you the game.

    IMPERNAL! - I dunno man. The effect is so unique that you'd like to imagine theres some method behind the madness and yet team5's recent performance designing cards points more towards this card doing fuck all.

    Frantic Forger - More or less saying if team5 ever prints an OP zero mana spell this card will get nerfed.

    Activated Golem - This card is just insane. Yeti with reborn but more importantly, a card that must die in any given turn to permanently remove it from the board. So worst case scenario your opponent spends resources to get rid of it, or they throw two minions at it. And in this meta where removals are rare, it may prove more effective than it otherwise would be.

    P1CK-P0K3T - No, its not good. Next

    Concealing Confection - Its a decent card for aggro decks because weapons are almost always good

    Togwaggle, Smuggling King - Its a card that like the original togwaggle is probably better in wild and will never see much play in standard. Basically this is a combo killer, not a combo card itself. You play this in your control deck and if your opponents a value or combo deck then you play Tog in hopes of snaring their best cards while giving them either draw or removal. Not too bad in theory but not only is this subjected to RNJesus and therefore will 90% of the time fuck you over, its also not gonna win you the game and you just played a 8 mana card do nothing on board.

    Some decent cards, but alot of this is reminding me of expansions like rastakhan's rumble. But perhaps theyre saving the best for last.

    Friendly
  • Interesting card! Do we know if you can repeat an ammunition type? The wording "choose another" pretty clearly means you can't take the same one two times in a row, but perhaps for your 3rd choice you can take your 1st choice again? I'm guessing not.

  • It's perfectly average, thank you very much!

    Staff