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Comments
There a re few cards like this in Magic and they are good, but in HS a big difference is that here, minions can target minions and with all the Rush minions around I'm not sure this will be a good card.
Still, hard to remove minions are never bad.
It looks terrible.
The only time when playing this card is a good play is when you play it in turn 2 or 3 thanks to elemental invocation, which is already not the greatest play to begin with and requires a 2 card combo very early in the game, with one of those card being a 1 of in your deck.
Maybe the rest of the set will have cards that support this one
The real story is that this video is just bonkers insane. Is he stuffing his face with greasy chicken at one point?
It looked nice for a moment, buuuut
its bad for just one reason - it comes back on your turn, which means that you must wait another turn only to attack with it
it seems bad for it's stats, very easy to trade off.
My guess is that it will be used against control decks when they are forced to use spells to remove it, still not good enough to stick to the board unless you have a taunt minion on your side or that opponent can't trade it away.
I can see what they want from this but I'm not completely sure if it will work, I feel like it should have an additional effect too, It is a legendary after all..
Alright, I ragged on this piece a while ago. But looking at it from a different perspective, its more or less an interesting minion for both paladin and priest.
Priest - Grave Rune + Shadowy Figure, Wretched Reclaimer + Embalming Ritual, this card + High Priest Amet + any of the ones I mentioned. Getting this back with Psychopomp. There's tons of way for priest to get value out of this card. In many ways it resembles Zerek, Master Cloner or even Recurring Villain. Maybe at some point there's going to be some support for this, and priest is the likeliest class to have it
Paladin - Quest. And this being just one card, and that both Mechanical Whelp and Mechano-Egg's rotating, means there's a vacancy that Al'ar can fill.
But who am I kidding. For some reason team5 decided to make it so the ashes can be destroyed. Maybe priest can give it a home, but more likely it'll just be everyone's nightmare after hearing the innkeeper yell "waaaaa, legendary"
Trash. It would only be good if ashes were unkillable.
It may be worst legendary of the set.
It's kinda like a 7/6 minion with an odd sort of divine shield in the middle. I don't think the card is all that great because aside from being kinda sticky, it doesn't really do a whole lot that would warrant a deck slot.
It's... fine. For a legendary maybe it would have been better if the ashes were 0/7 or something.
Why Neutral tho?!?
Ok with Kael as a promo character, but at least Al'ar should have been a Mage card.
No, thank you, Mage can do without a crappy legendary.
I'm too used to playing Sherazin, Corpse Flower and immediately assumed the ashes were dormant for some reason. Obviously that version would be way OP.
Since the ashes are easily killed it is a very different story, but perhaps not hopeless for the card. I imagine it is decent in an aggro deck (unlike previous similar cards), when your opponent just might not have the luxury of being able to kill both the bird and the ashes on the same turn.
honestly, which aggro deck wants to spend 5-mana on a 7/3 with no immediate impact that relies on not having it's spawn die to be of any value.
3-damage isn't exactly rare to come by
In fairness, it's 2x 3 damage, and my reasoning is that your opponent is quite likely to have already used some of their removal dealing with what came before it. There is only so much removal any deck can have drawn by that point, and few single cards can deal with both the 7/3 and mop up the ashes afterwards. And if you don't have 2 sources of 3 damage in hand, it is a massive problem.
And to be clear, eating up 2 sources of removal is valuable if that means something else survives. If a minion just kills the ashes then yes, that sucks, hence the aim is to use it in a deck that doesn't let your opponent have the minion to use. Maybe I should have said tempo instead of aggro, but whatever, it needs to be a deck at the aggressive end of the scale.
The effect is very much the same than Anivia has in Legends of Runeterra: you want to kill the token so the infinite resurrect chain stops. I just fear that 3+3 damage is quite easy to do in Hearthstone so Al'ar may turn out to be quite weak.
the difference is that Anivia actually respawns every turn, also has a useful ability and doesn't exist in a game where minions can be freely attacked by anything.
This is literally unplayable if you opponent has 3-damage on board. I mean just consider the vast amount of Rush minions and playable weapons in this meta.
This might unironically be one of the worst neutral legendaries ever printed
An infinite minion?
And he would have gotten away with it too, if it werent for those meddling silences. Aw.
It's a worse Waxadred. And that Card itself isn't even realy good (sadly).
The Reveal Video was fun, even though I only understood ILLI-TAN!
GOD, i'm such a sucker for those revival type minions. I used to include Anub, Malorne and The Skeleton Knight in every deck, i fuxxing crafted Waxadred and Pyros in golden, i can't fuxxing wait to finally get my hands on this absolute unit.
Oi. It's literally a phoenix. Just call it phoenix. It's easier to remember.