Ok, maybe not that new.
Anyway, I was beating my head against a wall playing on the standard ladder earlier, which of course means mech mages and mech paladins til I vomit. In one game, I was doing fairly well clearing those damn bots from a mage, receiving only a few flesh wounds from the two mecha-sharks, keeping things from getting too ugly. And then. . . 3 turns in a row, Gaia, the Techtonic, one natural, two discovered. Any I thought of something that had been on my mind before - DISCOVER is very often a problem in games like this, and maybe that needs to be tuned up. I've run into 3 The Leviathans as well since the expansion started, and it occurs to me that maybe discover cards should be limited to their rarity gem, meaning if Discover in attached to a common card, it can only discover common cards. . . rare can discover up to rare cards, epic up to epic, and in order to Discover a Legendary, you'd need to add the keyword to a Legendary card, or make one. It wouldn't necessarily guarantee you that, but simply add them to the pool, maybe with a higher "find" rate. I just find it annoying that some dumb two cost Discover card is capable of, essentially, guaranteeing a win later on, without having to play well, or fulfill any other requirements.
Love it or hate it, I'm forever in debt to your priceless advice.
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