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Hearthstone Posted by Created 6 years, 6 months ago Updated 5 years, 11 months ago
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[Archived] Legendary Tier List & Crafting Guide

~~ This thread has been archived, for up to date version go here. ~~


This thread is to be a home for legendary crafting advice. If you are not sure which legendary you should craft next, this is the place to ask! We only recommend disenchanting golden versions of legendary cards until you know you will not buy more packs from the corresponding set. Keeping even the worst legendaries will increase your chance of getting a good one next time due to the no-duplicate rule. We will try our best to stay on top of the meta-game with updates, and hope this thread can be a valuable resource for new and veteran players alike to make better decisions with your dust!


Disclaimer: A tier list like this can never please everyone; the meta game is dynamic. If you think a card is in the wrong tier, please explain and provide links to deck lists or other data to support your claim.

Please note that some of the cards may not yet be craftable, and are received through adventures or rewards.


 - Rise of Shadows
Archmage Vargoth - Strong synergies in many decks, notably token druid.
Keeper Stalladris - Staple in token druid, playable in other druid decks.

- Rastakhan's Rumble
Zul'jin - Staple in Secret and near staple in beast midrange hunter.

 - The Boomsday Project
Boommaster Flark - Staple in bomb-mech hunter.
Dr. Boom, Mad Genius - Staple in most warrior decks.
Subject 9 - Staple in secret paladin and hunter, playable secret heavy mage decks.
Zilliax - Very versatile card, playable in several successful decks for many classes.

 - The Witchwood
Darius Crowley - Good card in most warrior decks.

- Classic
Bloodmage Thalnos - Strong neutral card, playable in a variety of decks.
Harrison Jones - Evergreen neutral tech card, very strong in the current meta.
Leeroy Jenkins - Playable finisher in any aggressive deck.
Tirion Fordring - Staple mech paladin, playable in any slower paladin deck.

- Rise of Shadows
Archivist Elysiana - Staple in control warrior, playable in all slower decks as anti-control tech.
Arch-Villain Rafaam - Staple in zoolock, playable in other warlock decks
Commander Rhyssa - Staple in Secret and Secret Mech paladin.
Blastmaster Boom - Staple in bomb warrior decks.
Heistbaron Togwaggle Strong synergy with EVIL Miscreant in tempo rogue but is replaceable.
Kalecgos -Staple in Khadgar dragon mage.
Khadgar - Build-around for slower mage decks running Conjurer's Calling.
Oblivitron - Staple in mechrattle hunter.
Scargil - Staple in murloc shaman.
Swampqueen Hagatha - Interesting card playable in any shaman deck, notably Murloc shaman.

- Rastakhan's Rumble
Captain Hooktusk - Playable in slower pirate rogue decks.
High Priest Thekal - Staple in several heal-heavy decks, synergy with Nozari.
Wardruid Loti - Good card in token druid, playable in other druid decks.

- The Boomsday Project

Kangor's Endless Army - Staple in mech deathrattle paladin.
The Soularium - Strong in zoolock, but the archetype is playable without it.

- The Witchwood
Hagatha the Witch - Strong value card in all slower shaman decks.
Houndmaster Shaw - Good card in mechrattle hunter.

- Classic
Al'Akir the Windlord - Strong, flexible classic card.
Alexstrasza - Staple in several combo decks, playable in most control decks.
Archmage Antonidas - Staple in Mana Cyclone spell mage, playable in other mage decks.
Captain Greenskin - Strong card in Bomb warrior and Tempo rogue.
Malygos - Staple in OTK Combo decks, synergy with Jepetto Joybuzz.
The Black Knight - Evergreen neutral tech card, not great in the current meta but safe long term craft.
Ysera - Strong, slow neutral value card.

- Rise of Shadows
Barista Lynchen - Playable in Dragon paladin and Warrior, might find new uses in the future.
Catrina Muerte - Staple in resurrect combo priest.
Chef Nomi - Build-around in Nomi priest.
Jepetto Joybuzz - Staple in Malygos spell hunter, combo potential.
The Boom Reaver - Staple in Big warrior.
Vereesa Windrunner - Staple in Malygos hunter, playable in several spell heavy decks.
Zayle, Shadow Cloak - Interesting card but some of his decks are pretty weak.

- Rastakhan's Rumble
Akali, the Rhino - Playable in Rush warrior.
Da Undatakah - Slow card with strong synergies in mech hunter and mech paladin.
Gral, the Shark - Niche card in tempo rogue.
Jan'alai, the Dragonhawk - Playable in Khadgar mage.
Mojomaster Zihi - Tech card vs combo decks, struggles in the standard meta. Tier 1 in Wild.
Oondasta - Synergy with Witchwood Grizzly and other big beasts in control decks.
Shirvallah, the Tiger - Playable in several heal-heavy decks, hurt by Equality nerf.
War Master Voone - Playable in dragon warrior.

- The Boomsday Project
Crystalsmith Kangor - Playable in paladin decks built for healing synergy.
Electra Stormsurge - Low play rate, but playable in most shaman decks.
Floop's Glorious Gloop - Playable in token druid, low play rate.
Mecha'thun - Unique win condition, better in the Wild format. 
Myra's Unstable Element - Hurt by the Rogue nerfs.
Stargazer Luna - Playable in most mage decks, worse win rate after the Standard rotation
The Boomship - Playable in slower warrior decks, decent win rate.
The Storm Bringer - Playable in murloc shaman.
Whizbang the Wonderful - Mediocre win rate but highly recommended for new players. Golden card value!
Zerek's Cloning Gallery - Staple in Malygos otk priest.

 - The Witchwood
Archmage Arugal - Playable in summoner mage.
Azalina Soulthief - Playable as emergency hand refill in several decks.
Countess Ashmore - Versatile neutral card, playable in warrior and hunter decks.
Shudderwock - Playable in murloc and overload shaman.

- Classic
Baron Geddon - Has yet to find a home after the Standard rotation.
Cairne Bloodhoof - Playable in deathrattle and midrange decks, low play rate.
Cenarius - Playable in treant and token druid.
Edwin VanCleef - Hurt by the rogue nerfs.
Grommash Hellscream - Playable in Rush and tempo based warrior decks.
Onyxia - Playable in dragon decks.

- Rise of Shadows
Lucentbark - Staple in Juicy Psychmelon heal druid.
Nozari - Unique effect, playable in Dragon paladin but very low win rate.

- Rastakhan's Rumble

Hakkar, the Soulflayer - Playable in mill decks, can have potential in the future.
Hex Lord Malacrass - Weak card mainly used in Khadgar mage.
Halazzi, the Lynx - Sees fringe play in faster hunter decks.
High Priestess Jeklik - Struggles to find a home after the Standard rotation.
Krag'wa, the Frog - Playable in aggro shaman.
Princess Talanji - Struggles to find a home after the Standard rotation.
Zentimo - Niche pick for aggressive shaman decks.

- The Boomsday Project
Flark's Boom-Zooka - Niche pick for mechrattle hunter.
Flobbidinous Floop - Good card in Heal druid, synergy with Lucentbark.
Luna's Pocket Galaxy - Struggles to find a home after the Standard rotation.
Myra Rotspring - Playable in deathrattle rogue.

- The Witchwood
Dollmaster Dorian - Effect difficult to make good use of, even in deathrattle decks.
Glinda Crowskin - Niche tech in Magic Carpet zoolock, lackey synergy.
Lady in White - Playable in silence priest, low win rate.
Prince Liam - Struggles to find a home after the Standard Rotation.
Face Collector - Playable in thief rogue, low win rate.
Lord Godfrey - Slower warlocks struggle post rotation. Tier 2 in Wild.
Tess Greymane - Playable in thief rogue, low win rate.
The Glass Knight - Struggles to find a home after the Standard Rotation.
Toki, Time-Tinker - Inconsistent value card for mage.

- Classic
Deathwing - Playable in Big warrior, surprise tech in Mech paladin and other decks.
King Krush - Struggles to find a home after the Standard Rotation.
King Mukla - Struggles to find a home after the Standard Rotation.
Illidan Stormrage - Has seen play in token- and demon decks.
Lord Jaraxxus - Staple in handlock which is a niche deck in the current meta.
Prophet Velen - Struggles to find a home after the standard rotation. T2 in Wild.
Tinkmaster Overspark* -  Sees some play as neutral transform tech.

- Rise of Shadows
Fel Lord Betrug - Staple in weak Plot Twist warlocks, T4 in Wild.
Madame Lazul - Weak stats and questionable value, but tier 4 in Wild as playable in Razapriest.
Tak Nozwhisker - Playable in Thief and Pogo-Hopper rogue, very low win rate.

 - Rastakhan's Rumble
Bwonsamdi, the Dead - Synergy with Spirit of the Dead, very low play and win rate.
Gonk, the Raptor - Gonk OTK decks are not viable.
Griftah - Unreliable meme card, very low win rate.
Hir'eek, the Bat - Sees experimental play in hand-buff zoo, very low win rate.

- The Boomsday Project
Dr. Morrigan - Meme card, effect difficult to make use of.
Harbinger Celestia - Situational tech card vs. deck that skip early game minions.
Zerek, Master Cloner - Effect slow and difficult to make use of, low win rate.

- The Witchwood
Blackhowl Gunspire - Meme card, effect difficult to abuse.
Chameleos - Very weak and unreliable card.
Duskfallen Aviana - Enables some big plays...for your opponent.
Emeriss - Slow card, useless in current hunter decks.
Splintergraft -  Interesting, slow effect, playable in defensive druid decks.

 - Classic
Gruul - Very slow card
Hogger - Weak to AOE, has seen play in token decks and control warrior.
Lorewalker Cho - Meme card, needed for the longest hearthstone turn ever.
Millhouse Manastorm - A liability.
Nat Pagle - Outclassed by Novice Engineer.
Nozdormu - Meme card.
The Beast - A liability.

Awaiting placement: [Hearthstone Card (SN1P-Sn4ap) Not Found]

For details on how Standard will rotate, check out this thread!

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