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How much longer until hearthstone works again?
How much longer until hearthstone works again?
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How much longer until hearthstone works again?
How much longer until hearthstone works again?
Yesterday in wild casual I faced a warlock deck I'd never seen before but it was quite interesting and semi-unbelievable imo. It seemed like an almost zoolock like shell that revolved around tapping …
Yesterday in wild casual I faced a warlock deck I'd never seen before but it was quite interesting and semi-unbelievable imo. It seemed like an almost zoolock like shell that revolved around tapping into Expired Merchant and having no other cards higher than 5 mana except for Cruel Dinomancer so that it is always the guaranteed draw. What happens is that unless you are running a silence or transform effect you will eventually face up to 4 Dinomancers that can't be removed since they instantly rez each other upon death.
hey everyone, i was running an handlock style deck back in uldum, and it felt pretty good but it was lacking a little bit of oomph, now with the new handsize support it might just be viable. I've tri…
hey everyone, i was running an handlock style deck back in uldum, and it felt pretty good but it was lacking a little bit of oomph, now with the new handsize support it might just be viable. I've tried to make it work for a while, but now I dont have all the cards to try it, so if any of you has them and want to try it out here is the list.
the main concept is that you want to cycle and multiply your aarnasi broodmothers, in that deck sense demons is pretty strong as it is a draw 2 and heal 8. Also you got very decent removals and giants. Transmogrifier seems like a very decent late game tool and the old broodmother shell i was running always felt super good.
tell me what you think about it
I've been working on this for a few weeks. I've been thinking of how this can be implemented into the game, how it rewards players, how it can pay for itself in the long run, and mainly how it can be…
I've been working on this for a few weeks. I've been thinking of how this can be implemented into the game, how it rewards players, how it can pay for itself in the long run, and mainly how it can be fun. As we go through this, if you spot anything that I didn't cover, stuff that would be un-fun, or things that need improvement, let me know. If the player base stays vocal on this topic (maybe this thread) we might be able to make things work and bring some new fun to our favorite game.
The Basics:
The way the mode will be implemented will be similar to that of Tavern Brawl. It will be live for an entire week before maintenance/reset.
Cards/sets will be rotated in and out. This will give us use of older cards and while also taking away staple Classic and Basic cards. This is to prevent a stale meta. this is why Battlegrounds is a hit. Team 5 have been very vigilant and hands on when it has come to balance Battlegrounds, if they could use this philosophy with Tournament Mode (The one I'm describing) then it will last.
Rule sets can be used to limit deck construction even more. Rule Sets such as;
- Pauper: No Epic or Legendary Cards
- Stay Dead: No Deathrattle Cards
- Be Quiet: No Battlecry Cards
- This is My Main: Only Class Cards are used
Tournament mode can also use the Standard format, to make things more interesting since the Standard format Meta is more often than not figured out.
There are 3 different levels of entry to this mode, I will go over the rewards after I lay these out.
1 - Free: Everyone will get one FREE entry into the mode each week. After you have use your Free play, you'll have to play in the other levels. This free entry will also give you access to ALL of the available cards whereas the next two levels come straight from your collection. This mode will not affect your rating.
2 - Casual: The cost of entry will be 150g or your local currency. This is for people to practice in while still obtaining rewards. This mode will affect your rating.
3 - Competitive: The cost of entry will be 500g or your local currency, this is where the big boys go to play. Go hard, or go home. This mode will affect your rating.
With the introduction of Battlegrounds, Team 5 has shown us that Hearthstone can hold 8 people together enough to get through a game. So Tournament mode will be using an Eight Player Bracket. You will see your opponents Tournament Portraits and their rating and they can see yours as well.
This is a rough draft of what it will look like, match- ups are not set in stone:
With each game you'll have your rating changed according to how well you did, similar to Battlegrounds.
For example: 
Obviously it will go higher than 999 but Hearthcards can only do so much. Do not worry about the portraits at this moment, I'll get to that soon.
The Rules:
As stated earlier, there will be sets/cards rotating in and out each week to keep the game mode feeling fresh each week. This also keeps people from developing unbeatable strategies for too long.
All eight players will be matched together, you will all be shown what sets are in use, followed by being sent to the a collection manager inside the mode and everyone will have 40 minutes to craft 4 decks.
The matches will be best of 5.
You will be able to ban an opponents deck.
Once a deck wins, you cannot use it anymore in that game until the next match.
There is 1st Place, 2nd Place, 3rd Place, and 4th Place.
- 1st place is the winner.
- 2nd Place belongs to the person who lost to the winner,
- 3rd place will be decided in a match between the two players who didn't make it to the final match-up.
- 4th Place belongs to the player who lost the decider match for 3rd Place.
- All other players will not get a placement.
There will be spectating in place for those who lose, but no cards from either players hands can be seen.
-The only match they can watch is the grand final of the tournament, this prevents sniping.
Once you have won your match-up you will sit in the bracket screen until a match-up ends, then you will be matched with the winner of that match-up. There will be a two minute pause before the match begins to let the winner take a small break.
- This is your time to do what you need to do before the next match.
Rewards:
Competitive will grant the largest amount of rewards.
Casual and Free will grant the same amount of rewards.
These rewards should be;
-Gold
-Dust
-Pack Tokens for YOU to DECIDE which pack you want.
Rewards for placements will be;
- Players in 1st place will receive a pack token, some dust, and more gold than what 2nd place got.
- Players in 2nd place will receive a pack token, some dust, and some gold.
- Players in 3rd place will receive a pack token and some dust.
- Players in 4th place will receive some dust.
- Players below 4th place will not receive anything.
These rewards will scale based on if they are played in competitive or casual.
-It should be noted that Arena tickets should be given out in competitive.
Progression:
Progression comes in the form of Tournament Mode exclusive Hero Portraits.
-These will be rewarded based on how many games you have won with a particular class inside Tournament Mode.
Hero portraits will not be represented in the match-up themselves. If you play Shaman, you will be whatever Shaman you chose for your deck during deck construction or be defaulted to your favorite.
This is a great opportunity to use some old art, here are some examples;
Druid - 500, 1000, 1500


Mage - 500, 1000, 1500


Warrior - 500, 1000, 1500


So on and so forth for each class. Also, ignore the health for these portraits, I couldn't find any without health indicators.
These portraits aren't set in stone but it's a good motivator to work towards something.
Friendly Matches:
Friendly matches should be available within this mode.
A host should be able to make their own rule sets and decide what's banned and what isn't.
Friendly matches are free, and thus no rewards are given.
Things to Consider:
Deck boxes.
-While this mode exists people will want to keep decks they know work for next time around. There needs to be a feature implemented that way players who don't use 3rd party sites to save their decks (Like outof.cards) can, well save their decks.
-If cards in those decks are now illegal, they can copy/paste the deck code within Hearthstone to make a clone and edit it.
Splitting the player base:
-Some of you will have fears that this will split the player base and I totally agree. I'm not a Legend Wild player but I've heard it's slim pickins up in the higher ranks. My philosophy on this is the same from when I played WoW wishing for something like WoW Classic: "It's better to have a split player base than no player base at all." Agree with that statement or not, that's just how I see it.
How long will a round of Tournament Mode Take?
-This is probably the most concerning, and may very well be the reason as to why it hasn't came to fruition yet. Doing a round in tournament mode is and SHOULD be a commitment, it shouldn't be a throw away game because you're at 1 HP and think you've lost.
-It will take well over two hours four one full Tournament. Simply because players need ample time to look through what's available and decide what the best route is.
Is it worth anything in the competitive scene of Standard Hearthstone Tournaments?
-No, this is something entirely separate from official events.
Conclusion:
I think I've laid out a pretty good foundation on what Team 5 could do with Tournament mode. Is it perfect? I don't know the answer to that question. What I do know is, that I'm trying to help and I'm trying to get you, the players, behind this idea that we've all been asking for, for years.
Thank you for reading.
-Grif.
Hello Hunters! I just wanted to see how folks have been building around [card]Malygos[/card] this expansion. I've gone down the Highlander path (attached) because it was working last expansion, but…
Hello Hunters!
I just wanted to see how folks have been building around Malygos this expansion.
I've gone down the Highlander path (attached) because it was working last expansion, but I'm wondering if going spell/secret heavy and combo'n with Vereesa Windrunner is working better for anyone.
Even within the Highlander build I'm curious what techs folks have been having success with, e.g. I've been tempted to throw in a Zilliax, Bone Wraith, or Khartut Defender to survive all the aggro but have held off so far in favor of a more consistent Jepetto pool. Face Hunter is a particular problem and I considered Flare for a bit, but currently run Snipe instead as it has more universal use and can counter a Phase Stalker if you drop it going into their Turn 4 (or 3 if they have coin).
And to preempt any salt, yes, I know I could test out all these things myself. However, there are a lot of people more skilled than I on these forums (so I may not think of every change and my experience piloting them may not be indicative of their true power) and my time is limited these days so I tend to stick with safer builds.
Thanks as always fellow Hunters!
Hey, you! Did you just unpacked [card]Nozdormu the Timeless[/card] and now suddenly feeling a creepling depression and crushing saddness? Worry not! Just throw in 20 k+ worth of legendaries, and you …
Hey, you! Did you just unpacked Nozdormu the Timeless and now suddenly feeling a creepling depression and crushing saddness? Worry not! Just throw in 20 k+ worth of legendaries, and you now can play a semi-competetive deck while showing of your shiny dragon and generally being a hipster. Enjoy!
So i would like to have more friends in hearthstone so i decided to make a thread simply looking for friends. here is some of my info and if you are also looking for friends you can post it here too…
So i would like to have more friends in hearthstone so i decided to make a thread simply looking for friends.
here is some of my info and if you are also looking for friends you can post it here too.
Also happy holidays everyone
BATTLETAG: murlocleader#21916
SERVER: eu
PLAYTIME: random
LVL of EXPERIENCE: been playing for 5 years however on this account i've played for 2 years. I never tried to properly rank up so i'm between rank 25-20
LOOKING FRIENDS FOR: i would like to have more friends to talk to if you're a new player you can add me too
[card]Murozond the Infinite[/card] has some pretty weird interactions with transformation type effects. My opponent was a shaman. He played [card]Sea Giant[/card] and [card]Knife Juggler[/card], the…
Murozond the Infinite has some pretty weird interactions with transformation type effects.
My opponent was a shaman. He played Sea Giant and Knife Juggler, then 2 Devolve. I played Murozond the Infinite on my turn right after. Murozond, like other "replay" and "recast" effects, acts in a random order. So what happened was this.
Weird right? Can anyone replicate this?
This year's coming to an end and I'm pretty surprised I went through the Aggro dominance (be it Mech hunters, hand buff paladins, evolve shamans, Galakrond shaman, murloc shamans, even shamans and mo…
This year's coming to an end and I'm pretty surprised I went through the Aggro dominance (be it Mech hunters, hand buff paladins, evolve shamans, Galakrond shaman, murloc shamans, even shamans and more) and haven't uninstalled Hearthstones yet.
This is mostly thanks to you guys who helped me keep my love of deckbuilding alive, providing card suggestions that made my meme decks at least 40% viable instead complete flops and even got one or two of them featured in the Wild Weekend Deck series of articles (which I absolutely love- the ideas are delightful).
The nice community and pretty much flawless site made Hearthstones so much more enjoyable and God knows I've needed an easy after-work stress relief this year.
Fellow builders- keep helping each other and happy holidays!
missing gold was already a thread... additionally i have decks in the deck manager, that say, they are one card short, even if they are at full 30 cards. i have decks i can't play, because the game…
missing gold was already a thread...
additionally i have decks in the deck manager, that say, they are one card short, even if they are at full 30 cards.
i have decks i can't play, because the game tells me, that this deck is not for this mode (wtf?)
and so on...
what's wrong with our favourite indie company?
and marry christmas to everyone :) (so this thread is not only complaint)
Has anyone else's gold counter in hearthstone dropped to zero? wondering if its just a graphics bug or whether i've just lost 1000 gold from my account
Has anyone else's gold counter in hearthstone dropped to zero? wondering if its just a graphics bug or whether i've just lost 1000 gold from my account
So I made the mistake of asking this question on Reddit and mostly got only answers that we’re halfway thought out. This question excludes Battlegrounds Tribal inclusions, patching, and Balanc…
So I made the mistake of asking this question on Reddit and mostly got only answers that we’re halfway thought out.
This question excludes Battlegrounds Tribal inclusions, patching, and Balance changes. This is a more long term question.
We see that battlegrounds has done a good job of bringing some older players back while attracting some new players, I don’t know how long they’ll stay but it’s still a good sign that change is effect for HS.
I often make the assumption that new formats would help but I’d like to know what others have in mind.
Been playing for about 2,5 years, and more serious the last year. And finally made it! Feels so good.
Been playing for about 2,5 years, and more serious the last year. And finally made it! Feels so good.
As you know, after rise of Secret Burn Mage, Evenlock disappeared from the Wild meta. I tried BenFromWork's new dragon version of the deck and it surprised me positively. I went 8-0 (r4), even defeat…
As you know, after rise of Secret Burn Mage, Evenlock disappeared from the Wild meta. I tried BenFromWork's new dragon version of the deck and it surprised me positively. I went 8-0 (r4), even defeating 2 Mages. Of course, this can be a pure luck or me being too good ;), but if you would like to (at least) try an old deck with some new cards; and you enjoy shivers by constantly being on the verge of death, this deck is for you.
https://ibb.co/swMw0xz
### Even Warlock
# Class: Warlock
# Format: Wild
#
# 1x (2) Darkbomb
# 2x (2) Defile
# 2x (2) Nether Breath
# 2x (2) Sunfury Protector
# 2x (2) Vulgar Homunculus
# 1x (4) Faceless Shambler
# 2x (4) Hellfire
# 2x (4) Hooked Reaver
# 2x (4) Lesser Amethyst Spellstone
# 2x (4) Spellbreaker
# 2x (4) Twilight Drake
# 1x (6) Abyssal Summoner
# 2x (6) Evasive Wyrm
# 1x (6) Genn Greymane
# 1x (6) Mojomaster Zihi
# 1x (8) Zzeraku the Warped
# 2x (12) Mountain Giant
# 2x (20) Molten Giant
#
AAEBAfqUAwatEKmtAs30AsCPA+6sA/GsAwzyBfsGtgfhB40I3ArnywLx0AL90AKI0gLsrAOFsQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I almost forgot posting the thread this time! I have not played a lot this season, I have experimented a bit with several decks without investing a lot of time on ranked, so I have not yet reached m…
I almost forgot posting the thread this time!
I have not played a lot this season, I have experimented a bit with several decks without investing a lot of time on ranked, so I have not yet reached my objective (Rank 5). But I still have time.
How is/was your climb this month? Did you give up because of shamans? Did you join the Face Hunter army? Tell us!
I remember people being horrified when [card]Galakrond, the Unspeakable[/card] was revealed because its hero power generates infinite value. However, as everyone is already aware off, Priest is in a …
I remember people being horrified when Galakrond, the Unspeakable was revealed because its hero power generates infinite value. However, as everyone is already aware off, Priest is in a terrible spot. The meta is highly focused on tempo and aggression and there's a certain very unhealthy deck out there that can kill you pretty quickly with good draws. Decks that attempt to drag the game to fatigue are just not viable.
But that's not the main issue. The real problem is Galakrond's Hero Power (Galakrond's Wit). It just adds random minions to your hand. What sucks about it is the high inconsistency. While certain minions can be good in any given situation (Mindflayer Kaahrj, for example, is pretty flexible), most of them are extremely situational or require the deck to be built around them to be worth anything (looking at you Test Subject). This means you can get some good stuff here and there, but most of the time you will be filling your hand with junk. This makes the invoke cards pretty terrible as they are meant to be low power level on their own but become strengthened by the hero power value. But that's not the case for Galakrond Priest. You are forced to add weak cards to your deck and the payoff may not even be worth anything.
What is even worse about this is that if the hero power was "Discover a Priest Minion" it probably would be just too good. It would pretty much always generate something worthwhile and give a ton of flexibility in your decision making. There's no balance here. With Discover it would be way too good. With no discover, it just sucks. Unfortunately, i don't see how this can become better. Priest got the worst Galakrond, the worst invoke effect and even its invoke payoff card is in a bad position (despite having one of the most broken battlecries out there).
So i wanted to ask you people: what would you do to make Priest's Galakrond better? What hero power would suit it most without breaking the game? Would you change something about the invoke cards?
I believe they could have given him something like: "Lifesteal: Deal 2 damage to a minion". That way it would provide board control and sustain without moving it away from a more control oriented playstyle.



Am I the only so, so disappointed by the lack of a viable mid-range or even tempo based Dragon Deck in DOD? I was expecting to see Dragon Paladin, Dragon Hunter, and maybe even Dragon Druid be at le…
Am I the only so, so disappointed by the lack of a viable mid-range or even tempo based Dragon Deck in DOD?
I was expecting to see Dragon Paladin, Dragon Hunter, and maybe even Dragon Druid be at least moderately competitive.
Instead we have Face Hunter, Deathrattle Rogue, and maybe Galakrond Shaman (post-nerf; unclear.)
I barely see any dragons being played most of my games on the ladder.
I do see the occasional Highlander Deck use the new 9 mana dragon. Still, so disappointing.
The dust has settled from the recent nerfs to the Shaman cards that seemed to be the reason the class in the current standard meta was so broken. In my experience, it doesn't feel like the clas…
The dust has settled from the recent nerfs to the Shaman cards that seemed to be the reason the class in the current standard meta was so broken. In my experience, it doesn't feel like the class has really felt the impact of it. Sure there are a couple of cards that are a little slower now, but overall the class still feels the same to me.
The only real difference for my versions of the Galakrond, the Tempest decks is my inclusion of Corrupt the Waters and Electra Stormsurge. I have found that playing Electra and then Dragon's Pack is mega dumb.
But aside from Shaman, I've actually really started to enjoy the Warlock Galakrond decks and the variants that people are creating. So my question is this... Now that Blizzard has "neutralized" Shaman Galakrond, what are you playing now?
... And the last of the bunch In the office that evening Queued some Hearthstone at lunch With the nerfs that had changed The way standard was styled He decided to change up And queued…
...
And the last of the bunch
In the office that evening
Queued some Hearthstone at lunch
With the nerfs that had changed
The way standard was styled
He decided to change up
And queued up in Wild
At once he was queued
His Odd Rogue opposed
By a Thrall Even Shaman
Most deadly of foes
Once the mulligan was done
He soon found that he lacked
A one-drop on one
So the odds quickly stacked
The pressure soon mounted
The game had to be saved
So he slammed down a Swashburglar
And ripped Healing Wave
He pointed at face, crossed his fingers and toes
And the minions were seen
His Owl beat Thrall’s Golem
And he healed for fourteen
Despite this respite
Pressure mounted anew
And as both hands ran dry
He knew what he must do
His health was still low
And few minions on the table
But with no other options
He played Myra’s Unstable
He must heal and swing board
He accepted these facts
So he played out a Vilespine
But not before Zilliax
He now had the board
But his health was at six
And with fatigue now at two
Thrall had plenty of tricks
He topdecked for lethal
Found a crackle with glee
Pointed it at face
But he lowrolled a three
So our hero odd rogue
Knew that Thrall did not win it
With one health remaining
Valeera was still in it
He played out some minions
Cleared board best as he could
And then boosted the Zilliax
With a combo’d Cold Blood
His foe could not answer
With much power at all
So our hero now knew
He could defeat Thrall
So he searched for the lethal
To pick up the win
And the game closed with a cry
LEEEEROOOOOOY JENKINS!
---
Context - I wrote this last Christmas as a joke for a friend at work. Everything in the story is true - including dropping to 1 health from a lowrolled Crackle and finding lethal with Leeroy - which is why I was hyped enough to write something this cheesy.
Let this be a lesson to all - no matter how acerbic and waspish someone can act, they're still quite capable of doing something incredibly cringey and making themselves look like a pillock on the internet if it might make someone smile.