Deal 3 damage to all enemy minions. Overload: (1)
An umbrella won't be effective, I'm afraid.
Overload - You have X less mana next turn.
The high/low roll of Shaman cards were expected and went along the lines of the class identity... nature and the elements are unpredictable so why not have this reflected in the spells also?
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The high/low roll of Shaman cards were expected and went along the lines of the class identity... nature and the elements are unpredictable so why not have this reflected in the spells also?