Legend N'zoth Priest
- N'Zoth Priest
- Wild
- Ranked
This is the new version of my previous N'zoth deck. I've managed to hit legend with the old version a bit after the expansion came out, so I hadn't used any new cards to improve it. Currently testing out the AoO inclusions, so I am not recommending them just yet.
Competition and my thoughts on it
Quote From Kovachut Popular classes and decks I've encountered so far:
1) MAGES - Quest, Reno Quest, Secret
2) Shaman - Even
3) Warlock - Reno, Cubelock, Mecha'thun, Darkest Hour
4) Paladin - Handbuff Mech, Odd
5) Demon Hunter - Odd, Token
6) Priest - Reno
7) Druid - Jade
8) Warrior - Pirate
Quote From Kovachut Other decks I've encountered (random order):
Warriors - Galakrond, Odd
Hunter - Even, Quest, Reno, Mech
Rogue - Kingsbane, Odd, Deathrattle Mecha'thun
Shaman - Reno Shudderwock
Druid - Token Pirate
Mage - Reno Control
Priest - Big
Warlock - Disco Zoo, Galakrond Zoo, Plain Zoo
If you get matched against Shamans, Paladins or Demon Hunters -----------------------------> remove the quest. You don't need it, since you won't be able to meets its requirements on time. You are better off controlling the board, so try to find AoEs and taunts.
Against Quest Mages our win-condition is denying their combo by building a wall of taunts! It may not be a reliable strategy, but this is the only thing the deck can do. Find Convincing Infiltrators and Khartut Defenders and summon as many as you can. Play Amara, Warden of Hope even if your health isn't at risk. Play N'Zoth, the Corruptor and seal the deal.
I constantly forget about the new hero card in Reno Mage's deck. You don't want to play your taunts and get them "poof"-ed. If you suspect a burst turn, just play a handful of taunts and bait the hero card.
Against Mecha'thun warlock - play the Bad Luck Albatross when they have 4 cards in their deck, UNLESS they already used The Soularium, in which case you can delay the bird by 2 turns. You want to play it before the opponent pulls off their combo, in order deny them from triggering the 10/10's deathrattle, so make sure you forced your foe to use their single-target removals on useless trash. Use Seance on the Bad Luck Albatross.
Against Cubelock - Soul Mirror is really good against N'zoth boards or just at copying sticky deathrattle minions. 1 Seance should be used on Amara, everything else on N'zoth (our or the opponent's).
Against Reno Priest you want to fill their deck with as many birds as possible and ping them down with Shadowreaper Anduin. Be careful, they can steal a deathrattle minion with Potion of Madness.
Against DH - hard mulligan for Breath of the Infinite. If you aren't facing the odd version, be careful of their 4-mana legendary. You aren't safe behind your taunts, so always calculate the damage.
Against Jade Druid - Seances should be used on Ysera, Unleashed or on N'Zoth, the Corruptor, if you are lucky enough to copy it before the opponent kills it.
Tech Choices
Shadow Word: Pain/Forbidden Words - good against Demon Hunter (Battlefiend), Mech Paladin (Flying Machine), Quest Mage (Stargazer Luna, Sorcerer's Apprentice, Flamewaker), Pirate Warrior (cannons), Reno Priest (Northshire Cleric, Acolyte of Pain), Jade Druid (Archmage Vargoth).
Shadow Word: Ruin - good against big boards (think Even Shaman, Mech Paladin, Darkest Hour Warlock, Cubelock, Jade Druid and Quest Mage, if you manage to survive their combo).
Proof for reaching legend:
Don't expect a flashy guide from me anymore. I don't have the motivation to do it.
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Awaken the Makers x 1
- 1 Crystalline Oracle x 2
- 2 Dead Ringer x 2
- 2 Seance x 2
- 2 Shadow Visions x 2
- 3 Breath of the Infinite x 2
- 3 Twilight's Call x 2
- 3 Wretched Reclaimer x 1
- 4 Psychopomp x 2
- 5 Convincing Infiltrator x 2
- 5 Mass Hysteria x 2
- 7 Archbishop Benedictus x 1
- 7 Psychic Scream x 1
- 7 Soul Mirror x 1
- 8 Shadowreaper Anduin x 1
- 2 Bloodmage Thalnos x 1
- 3 Bad Luck Albatross x 2
- 6 Khartut Defender x 2
- 10 N'Zoth, the Corruptor x 1
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Comments
Note - This deck is not refined for the AoO meta. If DH doesn't get nerfed soon, you should add cheap removals like Spirit Lash, Penance, maybe Reliquary of Souls. I'm also running Soul Mirror instead of Lightbomb. I don't know how the meta would look like 1-2 months from now, so I can't say whether I did a mistake, but the legendary spell is more beneficial than the epic despite being 1 mana higher. For example, against Cubelock I get free Voidlords, which improve my N'Zoth, the Corruptor. If I tend to see many mid-range decks (Even Shaman), I will revert the change.
10/04/2020 Update:
I've played several games on the ladder with this deck and with a heavy heart I must say, that it's not very good in the new meta. In the previous one the deck wasn't astonishingly strong, but it felt alright. It dealt with warlocks, with highlander priests and with quest/burn mages to a certain degree. It kinda struggled against the more aggressive decks like pirate warrior and mech paladin, but I didn't encounter them that often, so the deck maintained a positive win-rate. With the launch of the AoO expansion and with the unbalanced design of the demon hunter class, I've started to see a lot of aggressive decks on the ladder, which my deck just can't handle. I think those will become even more popular in the near future (at least until we see the next balance changes), so I'm retiring the deck for now. If you want to try it out and improve it, go ahead. I'm planning to build a new deck, that has good synergies with Reliquary of Souls. The card is a good turn 1 play, but really weak w/o proper support. It has anti-synergies with N'zoth, Psychopomp and Twilight's Call and I don't really care about delaying fatigue, cuz Benedictus is already doing that job. Not to mention, top-decking a 7-cost minion, while I'm barely hanging on turn 5, is just not going to happen in this deck ever again.