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Warlock Deck

Swaguar's Post-Nerf, Turn 8 Mecha'thun Warlock

Updated 6 years, 3 months ago by

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This is a guide for Post-Bloodbloom Nerf Mecha'thun Warlock. The deck is capable of winning by turn 8, or even turn 7 if you have The Coin. Bloodbloom is not required for this combo.


Objective:

Draw, draw, draw. Draw as fast as you possibly can. You must cycle through your entire deck before you can play your combo. In addition to your deck being empty, the combo requires these cards:

Once you have all of these and your deck is empty, play these cards in this order:

  1. Your cheap spell. 
  2. Dollmaster Dorian
  3. Plot Twist
  4. Cataclysm

Dorian and Plot Twist will pull out a copy of Mecha'thun and Kael'thas, and since Cataclysm will be the third spell you've cast this turn it will cost 0.

Here's a demonstration of the combo in action:

You can find more gameplay here:


Mulligan Guide:

Against Control/Combo: Hard Mulligan for Hemet, Jungle Hunter and one Plot Twist. Playing Hemet on turn 6 increases your chances of winning significantly.

Against Aggro: Keep Hemet and Plot Twist, but keep some removal as well, this includes Plague of Flames, Unstable Felbolt, Defile and Dark Skies. Unstable Felbolt is particularly good against Demon Hunter, Secret Mage and Discard Warlock, as it can remove most of their early game minions. It can also reliably pop your Runic Egg, Mistress of Mixtures and Bloodmage Thalnos. Keep one or two removal cards, then toss the rest to look for Hemet and Plot Twist.


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Update: As of April 24, 2020 I have a 77% Win Rate over 120 games. All of these games took place at between Legend Ranks 3000-1500.